Remove speed secondaries and allow for speed to only be gained through primaries and sets. You should incentivize players to look for stats other than speed. Perfectly good mods and being left unused all the time because they don't have high or speed secondary at all.
Removing speed from secondaries would greatly increase diversity since everyone will have to customize a character more dynamically since they can only get so much speed.
You'd have to increase other stat bonuses to ensure that modding for speed comes at a cost of greatly losing damage or potency. Raid speeds would need to be ajdusted to compensate for the loss of speed and existing mods with speed secondaries would turn into other stats. The more speed they currently have the higher the stat bonuses they will receive.
It's time to stop using mods as nothing else but a speed boost and start using our heads and make choices to personalize a character to our playstyle and strategy.
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getting that amount of speed from mods is fairly easy, so it would open up using them for other stats and even (gasp) using something other than speed arrows. crit avoidance could actually be quite useful, but with uncapped speed you're crazy to use anything other than speed in that arrow slot.
- it would destroy the player base.
- if you only have access to the primary and speed bonus, you lose the ability to make turn order beyond the natural speed of the toon.
- what they are doing is the correct method. Increase the other stats so they are all on par, not remove or reduce the one.
@metal_samurai can you explain how it is unlimited?
As far as I know all secondaries have a cap, all primaries have a cap and the set bonus is a fixed %. The set bonus is the closest to "unlimited" as it is based on a toons speed which technically speaking is not limited.
If you were here for the first roll out of mods with 7 dot mods, you would know that if they brought back those stats but didnt increase speed beyond what it is now, then people would be choosing other stats over speed left and right.
They are focusing on sets right now, and we will have to see how speed increases going to 6 dot mods and beyond, but they absolutely can make speed a secondary thought to other stats.
i don't think you can entice people away from modding speed with a moderate increase to other stats. that action would have to be forced by realistically limiting speed on mods. otherwise the endless hunt for more speed on your mods will always overshadow other stats. i don't expect it happen certainly. i'm just saying their proposed action will not achieve what they claim to be their goal of increasing diversity.
They launched mods that were so good they invalidated all gear on the toon. I think they could easily make 30 speed (1 absolutely awesome speed secondary) a secondary thought with the right stat boost. I dont thjnk they will push it that far, but what they seem to be doing is going more of the "if everyone is super, then no one is" by what seems to be increasing the number of mods with all secondaries being able to max out. If they even out speed across the board to some extent it allows players to use speed to set turn order but actually makes other stats more important. An offense boost will be worth dropping a few speed.
How is that a debate lol, bottom hands down.
Horrible idea laddie, just horrible. You think you have seen forums ablaze lol, try this and see what happens.
Now as @Kyno mentioned, bring me some old school originals amd we will talk lol, even today’s mods, with the right stats are just as valuable over blanket speed modding
Yup, see that all the time . But, each to their own I suppose, I like having more then one beneficial stat boost on a mod, it makes a difference in the end .
Depends? The bottom one is ok and the additional offense comes in handy. If I have 2 other mods available with 100+ additional offens I would take the top one because then speed is what I need more.
Sorry, as Long as you can get Speed as sec it will allways be number one.
So they can give all other stats a boost, thats nice because you have 3 sec alnge your Speed, so you grow to. But drop Speed for another sec that you have no Speed sec, sorry, but you must be kidding...
All stays the same: Speed > all other sec
However, they are increasing the availability of high speed secondaries via slicing. This means we will have access to enough high speed secondaries for our arena teams to narrow the gap in speed between players. This means that all characters will be getting faster which reduces the impact of differences in speed secondary stats. (As an asside, G12+ 4/5 pieces also reduce the impact of speed secondaries for the same reasons)
So yes you will still need speed secondaries, but, they will be much easier to get hold of meaning that speed gaps between players are reduced and other stats become the determining factor in winning matches.
So in the example above, 14spd with rubbish other stats vs 8spd with some good stats wont be the choice any more. Instead the hypothetical choice could more often become something like 18-22spd with rubbish other stats vs 16-20spd with good other stats and with the relative contribution of a few points of speed being much less.
That's all before even considering the boost being given to other stats relative to speed which could conceivably result in some mods being useful with no speed secondary (so long as it's made up for on other mods and depending on how drastic the changes turn out to be once we start trying them out).
Disclaimer: this makes the assumption we will have enough resources to regularly slice mods which of course isn't guaranteed.