When TWs first started, they were a lot of fun, and CG was rightly praised for it. But recently, all TWs seem to follow the same strategy: create an impenetrable defense on the front lines, and what you have in the back doesn't matter so much. This may not be a problem for the higher-end guilds, but it's certainly a problem for mid-tier guilds.
I think TWs would be a lot more fun if they followed this pattern instead:
A2 rewards twice as many banners as A1s, but would require both A1s be defeated first. Same goes for B, C, and the fleet F.
Thoughts?
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Replies
I like your idea, but I think just a new map is not enough
- The number of defense teams should be lowered.
- I am not sure if the doubled points in the inner regions are preventing heavy defenses. We have now a similar situation and eery guild is putting up a strong wall in the first two regions, as you mentioned.
- We have not enough ships
- ...
However, a new map would be cool.