I see a lot on the forum about how everybody hates the awful hard-node farms that plague the game now. Not many solutions to said problem however. Well CG have I got a solution for you!
First off, raise the daily attempts from 5 to 8. The short time that we did have 8, the hard node farms did not seem nearly as cumbersome, and a considerable more manageable.
Secondly, increase the drop rates from 1/3 chance to 1/2. There is no greater disappointment than simming five hard battles only to collect a single shard for the character that you have farmed for weeks on end. It would be so much better to get a consistent 2-4 shards a day (if you don’t increase the attempt cap).
Now this method still follows the Character release cadence, but allows FTP players such as myself a lot more ease in choosing who to farm. It eliminate a considerable amount of time from each hard node farm, while still granting the PTP players a lengthy advantage to having the character for a while before us.
I seriously hope you consider implementing these changes...we desperately need them
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I don't expect them to add any characters to the existing stores. Creating a new store is the best of both worlds though.
This would be hinged on the fact that they are not happy with the pace of the game and that they want to to be 2x speed. I'm not sure that is the case.
They'll need to either increase energy levels or lower energy costs when they add mod energy. Four different energies is getting out of hand with the available amount of crystals that can be accumulated in a day.
I get ONE shard a day (I know it’s supposed to be 30%, but I get ONE) from hard nodes. That means I’m almost a year to get a toon to 7*. A YEAR!
Except of course getting zero shards. Which happens more than it should.
Currently, my farms are Bossk, NS zombie and Sion all at 20 energy. Additionally, Range trooper and vandor Chewbacca both at 60 each. 420 energy to farm five characters.
Leaves me with 195 energy to hit one again with a refresh and farm gear.
Would I like it to be easier? Honestly, I don't know. If it is easy, everyone will do it. This game really is about setting goals, making plans and following through.
Dooku was the king xD.
Doubling hard node farm rate doesn’t equate to doubling the rate of progression in the entire game.
I have no hope that they’ll change anything, so I have no stake in this, I’m just saying...
The drop rate is what it is. If they dont change that, and double the amount of attempts. Statistically speaking, yes it does double the amount of items recieved in the same timespan.
I remember the days of farming for Dooku right around the time Old Ben and Dooku lead were king in the arena. Good times, haha.
This. It is maddening to get 1 shard a day, and all too frequently 0 shards. It's also why I have 0 excitement for marquee events. I'll get excited about the toons in 1 year when I finally have it 7* and therefore usable in end game content. As you said the terrible drop rates were fine when you had 3+ nodes to farm, 1 20 energy node is a different ballgame. (Also what is the deal with how when you get within 5 shards of starring up a toon it seems like the drop rate chance goes into the single digits?)
I honestly don't see a point in refreshing hard nodes since the few times I did I got 1 whole extra shard and that was it for 10 tries. If I had a 50/50 shot at getting a shard refreshing a node to double my tries would be worth it.
I'd also speculate that it's so demoralizing now because sith raid has been crushing souls for about 6 months now. We mightve looked the other way on the hard node farm if sith raid was actually fun. Kinda hard to ignore though when sith raid has been rubbing our faces in the mud for months.
I agree with the problem, but Id treat it differently. Instead of having a 30% chance which should give 1.5 shards on an average day, sometimes actually giving 1 or even 0,causing a lot of frustration, every round should give 0.3 shards, 100% of the time.
This way, your daily 1.5 shard is guaranteed. There are no lucky 3-4 shards a day, but also no 1s or 0s.
It also allows for a lot better planning, and does not make you get the toon faster. Its simply about user experience - which SHOULD BE a top priority for CG.
5x0 = 0
Refresh 50 crystals 5x0 is 0
Refresh 100 5x0 = 0
150 crystals 0 shards.....AWESOME GAME