So my mods inventory is full capacity and I have loads of them waiting to be claimed in my inbox. Lots of them are useless and I will sell them as soon as I claim them but in order to do so I need to make some space in my inventory.
So my suggestion is, since it seems that we are not getting any increase in the capacity of our mods inventory any time soon, what about of giving us the option of selling those mods waiting in our mail box right from there. Just add a sell button beside the claim one. The only major problem I see is that when we get rewarded with those mods and they go to our mailbox they sometimes come by 2 or more and when there is one of those worth keeping we would need some way to do so while being able to sell the other ones.
What do you think?
PS: Easiest solution, increase the mods inventory capacity, I know!
1
Replies
1. Any mod that's not 5 dots - can be sold unless it's already lvl 15 with high speed secondaries, and then I'd install them on backup TW characters.
2. Any triangle from the Crit Damage set that doesn't have CD primary.
3. Any arrow that doesn't have speed primary
(Exceptions - Crit Damage or Offense sets that have offense primary may be worth leveling to 12, or a Protection/Defense arrow that gets a very high speed secondary)
Most gray mods. You could level them up to 12 to see if they get relevant secondary stats - and if not, sell them immediately.
Edit: But yes, the ability to sell a mod directly from the Inbox is a good idea.
Also I'd like to be able to sort by Mod level. Show me all the level ones only and as I level them up to 12 to see stats bump them off my filtered list.
Yes, 100% this.
Meanwhile, my mod inventory is also full. I am reluctant to sell 1-E mods that may be good but I also don't want to upgrade all of those to see how they might turn out, as it would be expensive and seems like it might be a waste of credits. Is it? Am I being foolish? What have others been doing?