Hello again,
soooo I hit 60 today, and havent put much thought or research into the Ship management thus far...and since this topic most likely has been talked and asked already, maybe someone can give me links (or even a reply or two) to vids/threads on what to do and what to focus as very first steps ...before I totally screw/waste anything ... here my profile
https://swgoh.gg/p/389115328/ships/
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Replies
https://docs.google.com/document/d/1as0OER6Pc14RdoyVpOd0trSlUcMMhZpRTv1RbM9sqKo/edit
Your top characters are Phoenix, which is good. So unlock Phantom and Ghost asap. Tarkin is a good lead, and if you are going empire next it makes sense to make Executrix your capital ship. Slave I and Tie Advanced will take a while to unlock, but you have their crew so slowly grab them when they show up in the fleet store.
Jedi Consular is a dead end, but use him until you get better. Tie Fighter Pilot is a great empire character and it is easy to get his shards from the GW store.
Best bet early on (60-70) is to run Ghost, Phantom and Tie Fighter. You could also swap your cantina energy usage to Kylo Ren Unmasked. His node gives both his character and ship shards. Getting him to R4 for both gives you a pretty great ship early on.
Also agree with Minotaur. Tie Silencer (KRU) is probably my favorite ship in the game. Being able to stun other ships is huge, and I haven't seen another ship that has an impact like that AND also does a crap ton damage.
Here's my other thought on First Order, and you may not care about it: I have no doubts whatsoever that we are going to get a First Order Capital ship by the time Episode IX comes around, (probably a few months before I'm guessing). I've got a feeling that having the FO ships will be very much worth it when that happens, so when you feel up to the challenge, start farming them. See where to find KRU and his ship in the previous post. FO Tie Fighter is above average and has shards in the fleet store pretty often, and Kylo Ren's Command Shuttle is really good, when paired with other FO ships, and can be found with Darth Sion on a Light Side hard node in the last stage, which you'll probably want to farm Darth Sion when you are able (it will take you some time to get there and beat it, but just be patient).
Sorry for the rambling. That's all.
well mainly because Im still relativly new to the game, and dont wanna miss out on Palpatine next week, hence the focus on PS.
but Im getting a more clear picture now, thx to you guys.
another question tho: whats more important, ship lvl or pilots lvl? or both equally? and I assume a well geared pilot with all his mods on helps for additional ship dmg?
Ship level will determine if you can upgrade the attacking options on the ship
Pilot also plays a part, specifically the gear level of the pilot. So if you want to upgrade a ships attack it may say “pilot must be gear IX” etc
And yes the pilot adds more damage etc than the ship
Mods wise they just need to be high dot and high level. So get 5 dot mods at level 15 on your pilots ASAP
ASAP is the funny keyword here lol....if there was only a gamemode to constantly grind...but login once a day for an hour to finish all the tasks...it will take months
Unlocking Palp will be great for you, I hope your Kanan is able to get to at least r6.
For pilots what is most important in order is: Star Level, High Ability levels, 5 dot level 15 mods and gear level. Levels play a factor, but be careful with your credits. A level 50 2 star ship with a r7 gear 8 full level 15 mods pilot will be far far higher power level than a level 70 7 star ship with a **** pilot.
The pilot is what matters most.
I can tell you with ships, all the power comes from the crew. Putting resources into a ship where you haven't developed the crew member won't yield immediate results. The single best advice I can give you is: find your shard mates, start a discord server, and dominate the top of your shard with coordinated attacks and shared payouts. For best results, you do not need the best fleet, you need to be a part of a cooperative ship shard.
EDIT- Wow, after actually looking at what you have, the only meta ships you have right now are Executrix and ITF. ITF is worth the investment, it is an end game ship. You really need Biggs and Vader to go with ITF to be great.
does it actually make sense to join/start a shard fleet if you arent within the top 20-30? given the fleet I got right now, it doesnt look like I will enter top 50 even anytime soon...but yeah if anyone who joined on Nov 15 reads this, my discord is Denzel#8098
This, plus Clone Sergeant. He's a fast farm thanks to bronzium cards and an early DS node for 12 credits, and his ship is on the first hard Fleet Battle node. Durable tank with decent damage. Gains taunt when used as a reinforcement, which is a great way to save weaker ships that have already taken heavy fire.
Clone sarge has an auto taunt when reinforcing - as long as he's got protection he's got taunt. If he loses protection (and therefore taunt), when he regains protection he regains taunt. It's actually very effective with the right fleet.
People love HT, but his taunt isn't that effective in longer battles since he's so slow and it's tied to his special.
Yeah, with G11 Bossk he will regain taunt if when he loses it if there's breach in play, but since most of the time the breach lands on the enemy tank (which then dies), it's hard to regain or keep without using Cad Bane's ship too.
Sure - but if Biggs has bought it, he's a nice backup.
long term goals (for zeta farms):
- vader, - boba, - sun fac, - kru, - tie fighter pilot, - tarkin
mid term:
- phantom, - ghost
short term (for usage right now, given Im limited at lv 63):
- jedi consular, - kru, - geonosian soldier,- clone sergeant/tie fighter pilot
next to farm: - biggs, - ?
going to switch to ghost and phantom once I got their shards an farm the others from there on.
It's a long farm, yes, but easy to access (hard fleet battle 1-C or 1-D I think), and you get Lando and the ship on the same node. It does require L3 as well for crew purposes, but she is an easy cantina farm and well worth having. I know Lando is generally considered the "worst" of the Solo characters, but he isn't bad by any stretch. Both smugglers as well, for Smugglers Run shenanigans.
The LandoFalcon, on the other hand, is easily top 3 reinforcement ships - copying all buffs and getting bonus turns is fully bonkers and lets you set up some insane combos. I'd put it at #2 personally, coming in only behind Phantom II for its reinforcement cooldown reduction.
Bonus: the node gives you Mk3 Holo Projectors as well, which are always in demand.
You're right. Good thing my second account is only level 58. I'll make sure to focus on Biggs early on this time, leave CS' ship at one star, and only use him until I can sub Biggs in.