I’ve been playing for a while, but have hit a wall with squad arena and dark/light side challenges
Obviously the Capetians make a difference etc, and gear tier etc but assuming players are all level 85, what makes a good squad? A blend of attacker, tank, healer and support? Do squads need to be different for Squad Arena than they do for raids or dark/light side battles etc and if so, why and how?
Thank you
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Replies
You're better off looking at each character's individual kit and figuring out how it would fit into a full squad - what does it counter, what will it synergize with, etc.
To add on to this - some characters are outliers and just rule regardless of who they are used under. Enfys Nest, Commander Luke, and Grand Admiral Thrawn are good examples - you'll frequently see them on teams that otherwise consist entirely of another faction.
Thanks Rath - how do I do that?
Will that help?
(User # 310022)
Thanks
Alternatively take a look at the top ranking teams of your arena to get an idea what makes a good team.
I’ll also try posting a link too
https://swgoh.gg/p/126257955/characters/
👍😃
The SWGoH Squad Builder spreadsheet is designed to be a centralized resource for players to find every team combination for all available game modes including: Events, Raids (by phase), Arena Meta (including counter teams), Territory Wars, Grand Arena and Prestigious Quests.
Have guestions/suggestions? Discord server
https://drive.google.com/open?id=188RBXySdpUciG4mRRc8WwX8TH_UbZxJA
Thanks for looking and good luck!
Why is Vader's lead zeta'd when Palpatine should be leading?
The classic starting lineup for Imperial command squad is Palpatine, Vader, Tarkin, Tie Pilot, Thrawn. Overwhelm the enemy with debuffs and AoEs. Sith, notably Sion / Nihilus can be swapped in as desired.
Your modding is bad: incomplete sets, lacking potency where appropriate and all the speed of a stunned snail standing in superglue. You need to address that.
Finish your Phoenix squad to 7* Thrawn next time and in the meantime see if you can compensate with more gear levels and better modding to make him arena viable.
For arena I'd suggest to either switch back to jedi (zBastilla lead, GMY, Ezra, Old Ben and Thrawn fir a start) or develop your empire team. zEP, Vader, Tarkin, Thrawn and TFP can still take you to rank 200. (But your jedi will probably be stronger).
No matter which team you decide on using (and even if you keep your current Finn lead team) you shold distribute your mods better. Speed is the single most important stat in arena. Having key characters like Poe, R2D2, GM Yoda or Thrawn move first is what can win the battle for you - or loose it, if your opponent moves first. Leaving all those speed arrows on random characters instead of on your arena team is a huge mistake:
https://swgoh.gg/p/126257955/mods/?stat1_5=1
https://swgoh.gg/p/126257955/mods/?stat2_5=1
Switching to a new team without sorting your mods is a wasted effort. Mods make a huge difference.
Trying to focus on speed mods if I can.
Should you try to have a mix of mods/set bonuses across your team members?
Tank? Health, protection & defense, even at the expense of speed in many cases
Attacker? Offense/Crit Chance/Crit Damage mix depending on their abilities & your preferences / available mods
Support/Healer? Health & protection plus potency if they need to land debuffs
If the character has debuff abilities you rely on, give them a potency set &/or cross.