Even in TW it's been about streamlining yourselves and not leveling anything except what you intend to use. It too punished you for GP bloat, it was just less noticeable as you were had 49 other players to possibly offset the way you inflated your GP by being more hyper focused on only viable squads.
It's not really a new punishment, it's just more visible now.
That's exactly the point tho, it balanced out with the other 49. And since most guilds had fluff, especially higher tier guilds, it wasn't ever even an issue, and wasn't really punishing.
It's only in a one on one scenario that it really appears.
Sandbagging was never even an issue in tw ?
?...? ??
?
People claim that high end guilds make some of their members sit out so they will be matched up against lower GP guilds.
The CGDF requests that CG takes away everyone's Extra Life Charity Event rewards. We don't deserve them. https://discord.gg/AmStGTH
Even in TW it's been about streamlining yourselves and not leveling anything except what you intend to use. It too punished you for GP bloat, it was just less noticeable as you were had 49 other players to possibly offset the way you inflated your GP by being more hyper focused on only viable squads.
It's not really a new punishment, it's just more visible now.
That's exactly the point tho, it balanced out with the other 49. And since most guilds had fluff, especially higher tier guilds, it wasn't ever even an issue, and wasn't really punishing.
It's only in a one on one scenario that it really appears.
Sandbagging was never even an issue in tw ?
?...? ??
?
People claim that high end guilds make some of their members sit out so they will be matched up against lower GP guilds.
I know, hence my very surprised reaction to the sentence i quoted. It’s not just a claim though, and it doesn’t even need to be on purpose.
Even in TW it's been about streamlining yourselves and not leveling anything except what you intend to use. It too punished you for GP bloat, it was just less noticeable as you were had 49 other players to possibly offset the way you inflated your GP by being more hyper focused on only viable squads.
It's not really a new punishment, it's just more visible now.
TW puzzle is more complex than the straightforward sandbagging encouragement GA causes. In TW prizes scale with total guild GP. A guild will obviously strive to build more GP. We started getting same amount of zetas for losing what we got for winning a tier ago. You know how it rolls in TB. So now we have three modes where one encourages something, the other the reverse and one in between. One like Kyno will suggest it leads to richness, I beg to differ, it leads to inconsistency in basic game design principles.
Even in TW it's been about streamlining yourselves and not leveling anything except what you intend to use. It too punished you for GP bloat, it was just less noticeable as you were had 49 other players to possibly offset the way you inflated your GP by being more hyper focused on only viable squads.
It's not really a new punishment, it's just more visible now.
That's exactly the point tho, it balanced out with the other 49. And since most guilds had fluff, especially higher tier guilds, it wasn't ever even an issue, and wasn't really punishing.
It's only in a one on one scenario that it really appears.
Sandbagging was never even an issue in tw ?
?...? ??
?
"Sandbagging" was totally different when it came to tw. Having up to ten ppl sit out to match with lower gp opponents was the cheese there. Fluff toons v lean rosters was almost irrelevant. You'll notice I didn't say sandbagging want an issue, I said fluff wasn't.
Even in TW it's been about streamlining yourselves and not leveling anything except what you intend to use. It too punished you for GP bloat, it was just less noticeable as you were had 49 other players to possibly offset the way you inflated your GP by being more hyper focused on only viable squads.
It's not really a new punishment, it's just more visible now.
TW puzzle is more complex than the straightforward sandbagging encouragement GA causes. In TW prizes scale with total guild GP. A guild will obviously strive to build more GP. We started getting same amount of zetas for losing what we got for winning a tier ago. You know how it rolls in TB. So now we have three modes where one encourages something, the other the reverse and one in between. One like Kyno will suggest it leads to richness, I beg to differ, it leads to inconsistency in basic game design principles.
No doubt TW was more complex due to the fact you where bringing other rosters with you and because rewards were set out in GP brackets. However, it still existed. A leaner meta focused Roster was always more desirable in TW, guilds rebalanced around those GP brackets and people could get sat out because of it.
Really, I feel this is the driving force behind "Community TW" and GA changing it's victory goals every time by swapping boards and even to comps we couldn't practice anywhere else. A goal of making lesser valuable characters more useful at the cost of demolishing any sense of competitiveness these modes may have had. After all, if you can't plan or practice for a mode... it's really just luck of the draw on who happens to have what's needed to win.
Even in TW it's been about streamlining yourselves and not leveling anything except what you intend to use. It too punished you for GP bloat, it was just less noticeable as you were had 49 other players to possibly offset the way you inflated your GP by being more hyper focused on only viable squads.
It's not really a new punishment, it's just more visible now.
TW puzzle is more complex than the straightforward sandbagging encouragement GA causes. In TW prizes scale with total guild GP. A guild will obviously strive to build more GP. We started getting same amount of zetas for losing what we got for winning a tier ago. You know how it rolls in TB. So now we have three modes where one encourages something, the other the reverse and one in between. One like Kyno will suggest it leads to richness, I beg to differ, it leads to inconsistency in basic game design principles.
No doubt TW was more complex due to the fact you where bringing other rosters with you and because rewards were set out in GP brackets. However, it still existed. A leaner meta focused Roster was always more desirable in TW, guilds rebalanced around those GP brackets and people could get sat out because of it.
Really, I feel this is the driving force behind "Community TW" and GA changing it's victory goals every time by swapping boards and even to comps we couldn't practice anywhere else. A goal of making lesser valuable characters more useful at the cost of demolishing any sense of competitiveness these modes may have had. After all, if you can't plan or practice for a mode... it's really just luck of the draw on who happens to have what's needed to win.
Yes, but in TW, even fluffy rosters could be viable. In GA it's always against you.
I've had tws where one guy, with all his fluff, could take down over an entire sector alone, usually the middle zones with weaker teams or a Phoenix based zone but still.
Plus theres exploits to matching, so lean rosters weren't as important as coordination and skill for TW.
Even in TW it's been about streamlining yourselves and not leveling anything except what you intend to use. It too punished you for GP bloat, it was just less noticeable as you were had 49 other players to possibly offset the way you inflated your GP by being more hyper focused on only viable squads.
It's not really a new punishment, it's just more visible now.
That's exactly the point tho, it balanced out with the other 49. And since most guilds had fluff, especially higher tier guilds, it wasn't ever even an issue, and wasn't really punishing.
It's only in a one on one scenario that it really appears.
Sandbagging was never even an issue in tw ?
?...? ??
?
"Sandbagging" was totally different when it came to tw. Having up to ten ppl sit out to match with lower gp opponents was the cheese there. Fluff toons v lean rosters was almost irrelevant. You'll notice I didn't say sandbagging want an issue, I said fluff wasn't.
But it works exactly the same way, just with multiple rosters instead of one. Having ten people sit out doesn’t match you with a lower gp opponent, it matches you with a guild that has the same active gp as you. What it does is matching you with rosters weaker in average but stronger in numbers, exactly the same way a fluff heavy roster has more teams but weaker than a leaner roster.
Even in TW it's been about streamlining yourselves and not leveling anything except what you intend to use. It too punished you for GP bloat, it was just less noticeable as you were had 49 other players to possibly offset the way you inflated your GP by being more hyper focused on only viable squads.
It's not really a new punishment, it's just more visible now.
That's exactly the point tho, it balanced out with the other 49. And since most guilds had fluff, especially higher tier guilds, it wasn't ever even an issue, and wasn't really punishing.
It's only in a one on one scenario that it really appears.
Sandbagging was never even an issue in tw ?
?...? ??
?
"Sandbagging" was totally different when it came to tw. Having up to ten ppl sit out to match with lower gp opponents was the cheese there. Fluff toons v lean rosters was almost irrelevant. You'll notice I didn't say sandbagging want an issue, I said fluff wasn't.
But it works exactly the same way, just with multiple rosters instead of one. Having ten people sit out doesn’t match you with a lower gp opponent, it matches you with a guild that has the same active gp as you. What it does is matching you with rosters weaker in average but stronger in numbers, exactly the same way a fluff heavy roster has more teams but weaker than a leaner roster.
At 140m gp, we go in with 121m active. Our last dozen opponents were all between 85m-110m active. Most of those were all in.
So yes, it matches you against lower gp.
Edit: on paper that's how it was expected to work, which is cheesy enough. but in actuality the system matches you below that expected amount when you drop enough members.
Even in TW it's been about streamlining yourselves and not leveling anything except what you intend to use. It too punished you for GP bloat, it was just less noticeable as you were had 49 other players to possibly offset the way you inflated your GP by being more hyper focused on only viable squads.
It's not really a new punishment, it's just more visible now.
That's exactly the point tho, it balanced out with the other 49. And since most guilds had fluff, especially higher tier guilds, it wasn't ever even an issue, and wasn't really punishing.
It's only in a one on one scenario that it really appears.
Sandbagging was never even an issue in tw ?
?...? ??
?
"Sandbagging" was totally different when it came to tw. Having up to ten ppl sit out to match with lower gp opponents was the cheese there. Fluff toons v lean rosters was almost irrelevant. You'll notice I didn't say sandbagging want an issue, I said fluff wasn't.
But it works exactly the same way, just with multiple rosters instead of one. Having ten people sit out doesn’t match you with a lower gp opponent, it matches you with a guild that has the same active gp as you. What it does is matching you with rosters weaker in average but stronger in numbers, exactly the same way a fluff heavy roster has more teams but weaker than a leaner roster.
At 140m gp, we go in with 121m active.
Why?
The CGDF requests that CG takes away everyone's Extra Life Charity Event rewards. We don't deserve them. https://discord.gg/AmStGTH
Even in TW it's been about streamlining yourselves and not leveling anything except what you intend to use. It too punished you for GP bloat, it was just less noticeable as you were had 49 other players to possibly offset the way you inflated your GP by being more hyper focused on only viable squads.
It's not really a new punishment, it's just more visible now.
That's exactly the point tho, it balanced out with the other 49. And since most guilds had fluff, especially higher tier guilds, it wasn't ever even an issue, and wasn't really punishing.
It's only in a one on one scenario that it really appears.
Sandbagging was never even an issue in tw ?
?...? ??
?
"Sandbagging" was totally different when it came to tw. Having up to ten ppl sit out to match with lower gp opponents was the cheese there. Fluff toons v lean rosters was almost irrelevant. You'll notice I didn't say sandbagging want an issue, I said fluff wasn't.
But it works exactly the same way, just with multiple rosters instead of one. Having ten people sit out doesn’t match you with a lower gp opponent, it matches you with a guild that has the same active gp as you. What it does is matching you with rosters weaker in average but stronger in numbers, exactly the same way a fluff heavy roster has more teams but weaker than a leaner roster.
At 140m gp, we go in with 121m active. Our last dozen opponents were all between 85m-110m active. Most of those were all in.
So yes, it matches you against lower gp.
Edit: on paper that's how it was expected to work, which is cheesy enough. but in actuality the system matches you below that expected amount when you drop enough members.
I answered but it got lost when i edited (great feature^^) so i’ll sum it up quickly :
I haven’t heard of that before but it doesn’t change the point, which is sandbagging works the same way in tw and ga, only on a global scale in tw. This just shows that tw matchmaking is worse than i thought^^
Even in TW it's been about streamlining yourselves and not leveling anything except what you intend to use. It too punished you for GP bloat, it was just less noticeable as you were had 49 other players to possibly offset the way you inflated your GP by being more hyper focused on only viable squads.
It's not really a new punishment, it's just more visible now.
That's exactly the point tho, it balanced out with the other 49. And since most guilds had fluff, especially higher tier guilds, it wasn't ever even an issue, and wasn't really punishing.
It's only in a one on one scenario that it really appears.
Sandbagging was never even an issue in tw ?
?...? ??
?
"Sandbagging" was totally different when it came to tw. Having up to ten ppl sit out to match with lower gp opponents was the cheese there. Fluff toons v lean rosters was almost irrelevant. You'll notice I didn't say sandbagging want an issue, I said fluff wasn't.
But it works exactly the same way, just with multiple rosters instead of one. Having ten people sit out doesn’t match you with a lower gp opponent, it matches you with a guild that has the same active gp as you. What it does is matching you with rosters weaker in average but stronger in numbers, exactly the same way a fluff heavy roster has more teams but weaker than a leaner roster.
At 140m gp, we go in with 121m active.
Why?
Cuz it's easy and almost guaranteed win, and those who don't play the war can sit out and not be fussed at for it.
Even in TW it's been about streamlining yourselves and not leveling anything except what you intend to use. It too punished you for GP bloat, it was just less noticeable as you were had 49 other players to possibly offset the way you inflated your GP by being more hyper focused on only viable squads.
It's not really a new punishment, it's just more visible now.
That's exactly the point tho, it balanced out with the other 49. And since most guilds had fluff, especially higher tier guilds, it wasn't ever even an issue, and wasn't really punishing.
It's only in a one on one scenario that it really appears.
Sandbagging was never even an issue in tw ?
?...? ??
?
"Sandbagging" was totally different when it came to tw. Having up to ten ppl sit out to match with lower gp opponents was the cheese there. Fluff toons v lean rosters was almost irrelevant. You'll notice I didn't say sandbagging want an issue, I said fluff wasn't.
But it works exactly the same way, just with multiple rosters instead of one. Having ten people sit out doesn’t match you with a lower gp opponent, it matches you with a guild that has the same active gp as you. What it does is matching you with rosters weaker in average but stronger in numbers, exactly the same way a fluff heavy roster has more teams but weaker than a leaner roster.
At 140m gp, we go in with 121m active. Our last dozen opponents were all between 85m-110m active. Most of those were all in.
So yes, it matches you against lower gp.
Edit: on paper that's how it was expected to work, which is cheesy enough. but in actuality the system matches you below that expected amount when you drop enough members.
I answered but it got lost when i edited (great feature^^) so i’ll sum it up quickly :
I haven’t heard of that before but it doesn’t change the point, which is sandbagging works the same way in tw and ga, only on a global scale in tw. This just shows that tw matchmaking is worse than i thought^^
Yea it's really bad, which is even funnier that they're not fixing it.. But my point was that it's not so much "lean rosters" as exploiting the way it prioritizes matches. Nobody (except maybe one) in my guild has lean rosters, we're all long term players and our main focus is tb.. So everyone has everything at 7* g7 and max level for the most part
When people set no defense we should get both the full clear and +64 points for each squad not set as we cleared them with minimal effort.
Agreed. But we should also get credit toward the quest. I saved Bastila ad Hoda, Maul and NS for offense this time to finish the quest (3rd round) and my opponent didnt set any defense. I want my 5 Zetas.
The sad thing is I just posted a few hours ago that I hadn't run into this before. Oops. All that strategizing figuring out what I needed to set on defense to win and...
When people set no defense we should get both the full clear and +64 points for each squad not set as we cleared them with minimal effort.
Interesting you brought this up. I came here to post something on this but a different concern. My opponent only set 4 of 6 defenses. I set all 6. I wiped all of his defenses easily 59-60 points each and the ship as well. However if he does the same to me, he will win despite not setting 2 defenses. Has anyone brought this up? I'm new to this board.
When people set no defense we should get both the full clear and +64 points for each squad not set as we cleared them with minimal effort.
Interesting you brought this up. I came here to post something on this but a different concern. My opponent only set 4 of 6 defenses. I set all 6. I wiped all of his defenses easily 59-60 points each and the ship as well. However if he does the same to me, he will win despite not setting 2 defenses. Has anyone brought this up? I'm new to this board.
You have a minimum 26 point advantage for each team that you set and he didn't. If you wiped all his defenses easily there shouldn't be any way for him to make that up.
Replies
People claim that high end guilds make some of their members sit out so they will be matched up against lower GP guilds.
I know, hence my very surprised reaction to the sentence i quoted. It’s not just a claim though, and it doesn’t even need to be on purpose.
TW puzzle is more complex than the straightforward sandbagging encouragement GA causes. In TW prizes scale with total guild GP. A guild will obviously strive to build more GP. We started getting same amount of zetas for losing what we got for winning a tier ago. You know how it rolls in TB. So now we have three modes where one encourages something, the other the reverse and one in between. One like Kyno will suggest it leads to richness, I beg to differ, it leads to inconsistency in basic game design principles.
"Sandbagging" was totally different when it came to tw. Having up to ten ppl sit out to match with lower gp opponents was the cheese there. Fluff toons v lean rosters was almost irrelevant. You'll notice I didn't say sandbagging want an issue, I said fluff wasn't.
😟
No doubt TW was more complex due to the fact you where bringing other rosters with you and because rewards were set out in GP brackets. However, it still existed. A leaner meta focused Roster was always more desirable in TW, guilds rebalanced around those GP brackets and people could get sat out because of it.
Really, I feel this is the driving force behind "Community TW" and GA changing it's victory goals every time by swapping boards and even to comps we couldn't practice anywhere else. A goal of making lesser valuable characters more useful at the cost of demolishing any sense of competitiveness these modes may have had. After all, if you can't plan or practice for a mode... it's really just luck of the draw on who happens to have what's needed to win.
Yes, but in TW, even fluffy rosters could be viable. In GA it's always against you.
I've had tws where one guy, with all his fluff, could take down over an entire sector alone, usually the middle zones with weaker teams or a Phoenix based zone but still.
Plus theres exploits to matching, so lean rosters weren't as important as coordination and skill for TW.
But it works exactly the same way, just with multiple rosters instead of one. Having ten people sit out doesn’t match you with a lower gp opponent, it matches you with a guild that has the same active gp as you. What it does is matching you with rosters weaker in average but stronger in numbers, exactly the same way a fluff heavy roster has more teams but weaker than a leaner roster.
At 140m gp, we go in with 121m active. Our last dozen opponents were all between 85m-110m active. Most of those were all in.
So yes, it matches you against lower gp.
Edit: on paper that's how it was expected to work, which is cheesy enough. but in actuality the system matches you below that expected amount when you drop enough members.
Why?
I answered but it got lost when i edited (great feature^^) so i’ll sum it up quickly :
I haven’t heard of that before but it doesn’t change the point, which is sandbagging works the same way in tw and ga, only on a global scale in tw. This just shows that tw matchmaking is worse than i thought^^
Cuz it's easy and almost guaranteed win, and those who don't play the war can sit out and not be fussed at for it.
Yea it's really bad, which is even funnier that they're not fixing it.. But my point was that it's not so much "lean rosters" as exploiting the way it prioritizes matches. Nobody (except maybe one) in my guild has lean rosters, we're all long term players and our main focus is tb.. So everyone has everything at 7* g7 and max level for the most part
Agreed. But we should also get credit toward the quest. I saved Bastila ad Hoda, Maul and NS for offense this time to finish the quest (3rd round) and my opponent didnt set any defense. I want my 5 Zetas.
The sad thing is I just posted a few hours ago that I hadn't run into this before. Oops. All that strategizing figuring out what I needed to set on defense to win and...
Interesting you brought this up. I came here to post something on this but a different concern. My opponent only set 4 of 6 defenses. I set all 6. I wiped all of his defenses easily 59-60 points each and the ship as well. However if he does the same to me, he will win despite not setting 2 defenses. Has anyone brought this up? I'm new to this board.
You have a minimum 26 point advantage for each team that you set and he didn't. If you wiped all his defenses easily there shouldn't be any way for him to make that up.
In my tier defense= 90, offense= 16-64
Wouldn't work here
Where is that guy? I may recruit him just for that
😁
Another thirty two G12 difference matchup
Look at this guys defense
Nice job sandbagging yourself. You aren't proving anything though.
Nothing to prove to NPC’s such as thou
With a few of the right teams that shouldn't be too difficult. The revan would be the hardest tho, but there are counters
Remember the show lil bush... you run around forum like lil cheney
Read lil cheney wiki... its a complement trust me its you to a nail