I've won 52 GWs but never has it been so easy as today. Here's what worked for me, maybe it'll work for others as well:
Barris (L) 5*
Lumi 7*
JC 7*
IG 86 7*
IG 88 7*
The difference today was Barris. I've run that team with other toons (Sid, Poggle, Poe, Talia) in her spot (Lumi as leader) but even at just 5* her impact was huge. Jedi recovered almost 1200 HP on every turn, droids 600. On top of that, having 3 characters with heals, one of which ignores immunity, made GW a breeze. No retreats, took down many level 70 / 7* / purple squads, and didn't lose a single toon until some ridiculous Dooku nonsense in the 12th node.
Bascally the Jedi were able to take hits and keep everyone alive while the droids cleaned up. Maybe work on farming this team if you are having trouble in GW...
I am currently using:
- sidious
- Fotp
- Barriss
- Luminara
- Chewie
But i m thinking of replacing Sidious by JC. My fotp does the same thing as your 2 droids i think.
Also i think chewie is great as he has auto health recovrry and protects others with his taunt
I am currently using:
- sidious
- Fotp
- Barriss
- Luminara
- Chewie
But i m thinking of replacing Sidious by JC. My fotp does the same thing as your 2 droids i think.
Also i think chewie is great as he has auto health recovrry and protects others with his taunt
You already have two healers so you should be ok in GW.
If I were you I'd use Barriss as leader though, everybody recovering health at the start of their turns is very handy.
If you're struggling with GW then using the three Jedi healers is a great option.
Add your FOTP and any other character and they'll carry you through.
I am currently using:
- sidious
- Fotp
- Barriss
- Luminara
- Chewie
But i m thinking of replacing Sidious by JC. My fotp does the same thing as your 2 droids i think.
Also i think chewie is great as he has auto health recovrry and protects others with his taunt
Chewie is your weakest link. Sure he takes a hit and taunts once in a while, but you now have two toons swinging pool noodles.
Replacing Chewie with JC and Sid with say 86 means way more DPS, and more healing. The idea in GW is burst the opponent then coast while refreshing heals of course....your burst would be higher and heal cycle stronger.
That droid combo is working so well because the initial burst is very high - 86 assist calls, 88 cripples specials, and by the time the opponent cycles back up they are half strength and facing 3 heals to whatever damage they do. Next round, cycle alternate heal... Roll.
I am currently using:
- sidious
- Fotp
- Barriss
- Luminara
- Chewie
But i m thinking of replacing Sidious by JC. My fotp does the same thing as your 2 droids i think.
Also i think chewie is great as he has auto health recovrry and protects others with his taunt
I don't think there's a reason not to farm JC if you can. Not only is he easy to farm, but he's incredibly easy to gear. Also once you rank up his heal the cool down is basically nothing.
Replies
I am currently using:
- sidious
- Fotp
- Barriss
- Luminara
- Chewie
But i m thinking of replacing Sidious by JC. My fotp does the same thing as your 2 droids i think.
Also i think chewie is great as he has auto health recovrry and protects others with his taunt
You already have two healers so you should be ok in GW.
If I were you I'd use Barriss as leader though, everybody recovering health at the start of their turns is very handy.
If you're struggling with GW then using the three Jedi healers is a great option.
Add your FOTP and any other character and they'll carry you through.
Chewie is your weakest link. Sure he takes a hit and taunts once in a while, but you now have two toons swinging pool noodles.
Replacing Chewie with JC and Sid with say 86 means way more DPS, and more healing. The idea in GW is burst the opponent then coast while refreshing heals of course....your burst would be higher and heal cycle stronger.
That droid combo is working so well because the initial burst is very high - 86 assist calls, 88 cripples specials, and by the time the opponent cycles back up they are half strength and facing 3 heals to whatever damage they do. Next round, cycle alternate heal... Roll.
I run
Lumi (l)
JC
Daka
Sid
Asajj
I run lumi heal at the start and jc in the middle and end and almost never run out of heals.
Daka I always save for when a charater goes down.
I run that but with qgj in for asajj (I make him leader which let's me start off every fight 5v4)
I don't think there's a reason not to farm JC if you can. Not only is he easy to farm, but he's incredibly easy to gear. Also once you rank up his heal the cool down is basically nothing.