We became aware last Friday that Droideka was dealing huge amounts of damage in Phase 3 of the Sith Triumvirate Raid and said we would follow up this week when we have time to fully investigate.
It appears that when a unit uses Stand Alone, instead of setting allies’ speed to 0, Traya is actually setting it to something closer to -900,000. This means when a Separatist ally uses Stand Alone while Droideka has Damage Immunity, it has a 35% Chance to assist, and will deal a ton of damage as Droideka’s Attack Damage is based on the difference in speed. Droideka is also assisting before the debuff that prevents assists as the assist activates the moment a Separatist ally uses an ability.
Why -900,000 speed? Well here’s a bit of back story from the developers: When we initially created Stand Alone we wanted to future proof the effect against any possible speed increases so characters couldn’t accidentally gain turn meter. At the time, we decided subtracting 900,000 from a unit’s speed should be more than enough to stop a unit even if they had a crazy amount of speed, buffs, mods or some new feature we hadn’t devised yet.
To be clear, this is an unintended interaction and the plan is to change Droideka to no longer account for speeds under 0. Traya in the Sith Raid will remain unchanged but Droideka will no longer be dealing incredibly high damage in this circumstance. This should minimize the impact to both characters and allow Droideka to keep his unique way of dealing damage.
We will let you know exact details as we get closer to launching this fix. The current plan is to add it to the next release but this is subject to change based on testing and any new issues we encounter.
I would think the new CG suggested ideal team to use along with reworked Greivous should have been tested on the only raid devs care enough to Nerf all teams that create infinit loops or have a non intended mechanics to easily beat a phase
This one is not even tricky you just need to stand alone with GG and Droideka will assist... so I really don’t know why this wasn’t caught before releasing it...
You’d think this would hve been thoroughly tested. My very first thought when I saw Droideka was “Ooh, damage immunity, how can I exploit that in the raids?” You’d think this bug would have popped up during that testing.
LOL... Really CG? We know you’re super bad at QA testing stuff but you’re reaching new grounds here. Good luck to those who are pouring money into Darth Revan/Malak/whatever, have fun playing the « will he get nerfed? » game.
Just more evidence on the Himalayan sized mound of it that this team was never properly tested before being hyped and thrust upon an unsuspecting playerbase.
It is a bug that causes the droideka phase 3 solo. When a character uses stand alone, all other characters are suppressed and set to 0 speed. Droideka does more damage based on how large the speed difference is between him and his target, and him being at 0 breaks it. The bug is that droideka is assisting when he should be suppressed.
Based on this amazing new development, i am now a strong believer in the idea of C3Po never being tested in the raid as well. Untested content creates an issue and tested, well working content gets a nerf instead. Players getting punished for mistakes of devs. The ZFinn zeta has to be refunded.
It is a bug that causes the droideka phase 3 solo. When a character uses stand alone, all other characters are suppressed and set to 0 speed. Droideka does more damage based on how large the speed difference is between him and his target, and him being at 0 breaks it. The bug is that droideka is assisting when he should be suppressed.
The weird thing is he does 1% more damage per every 1 speed differential. So it must not be setting him to 0 speed. It must be setting him to -10k speed or something...
I feel like the calculation is based off the ratio of enemy speed to droideka speed rather than the difference. So it’s taking Traya’s speed and dividing it by 0, which of course is undefined
LOL....he won't require a "rework".....they just have to make sure his speed is calculated at 1 during stand alone for the raid. It's a pretty easy fix.
It is a bug that causes the droideka phase 3 solo. When a character uses stand alone, all other characters are suppressed and set to 0 speed. Droideka does more damage based on how large the speed difference is between him and his target, and him being at 0 breaks it. The bug is that droideka is assisting when he should be suppressed.
The weird thing is he does 1% more damage per every 1 speed differential. So it must not be setting him to 0 speed. It must be setting him to -10k speed or something...
There are other malechanics they use to do this, rather than push a value to 0, they use a huge negative number, so they dont need to know the exact number for the calculation. This is done with tenacity down. They may be doing something like this when stand aline is active, making his speed a huge negative number.
The ‘set the speed to 1’ seems like a reasonable solution, but with the experience of the past ‘fixes’ it is always a Nerf on some toon rather than changing the STR mechanics
It’s like every new toon that comes breaks phase 3 of the sith raid. Why do they keep nerfing toons and not just admit their raid is the problem? @CG_SBCrumb@CG_Carrie
It’s like every new toon that comes breaks phase 3 of the sith raid. Why do they keep nerfing toons and not just admit their raid is the problem? @CG_SBCrumb@CG_Carrie
But...but...."extensive internal testing". CG said they do it - it MUST be true.
But I understand. I mean, it's not like they've ever had issues with characters having unexpected issues with the Sith Raid before.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
A co-worker got into it with our boss once for starting a conversation with “What DO you do?”
Hey @CG_Carrie, What do you all do?! Seriously, it’s a fair and balanced question. How does the keep happening? Don’t ever say anything about “internal testing”, it’s garbage and a lie. This is so simple, put all the new toons in each mode and see if they break it. This instance isn’t even some niche thing. Good grief!
It is a bug that causes the droideka phase 3 solo. When a character uses stand alone, all other characters are suppressed and set to 0 speed. Droideka does more damage based on how large the speed difference is between him and his target, and him being at 0 breaks it. The bug is that droideka is assisting when he should be suppressed.
Yeah, most likely they'll prevent the assist when Stand Alone is activated but this is still laughable that this got through seeing as the litmus test for whether a toon is OP or needs a nerf is P3 of the Sith Raid for over a year now and this doesn't take much effort to pull off
One word springs to mind.. "ooops". I wonder how much longer they can justify blaming whatever hero skill etc, instead of shutting down the Sith Raid. I think with each issue (And they are starting to pile up) they get perilously close to reaching the inevitable question of "Is the raid worth this constant barage of upset, and endless hero reworking?" Survey says: "No".
One word springs to mind.. "ooops". I wonder how much longer they can justify blaming whatever hero skill etc, instead of shutting down the Sith Raid. I think with each issue (And they are starting to pile up) they get perilously close to reaching the inevitable question of "Is the raid worth this constant barage of upset, and endless hero reworking?" Survey says: "No".
Constant barrage of hero reworking?
So far, we've had...
Zombie. And paper zombie was a problem in her own right independent of the raid.
Acolyte. A rework purely for the Sith raid.
Finn. Not landed yet, but I'll count it. But zFinn is a problem in his own right independent of the raid.
ST Han/Bonds interaction was not a rework. Reducing expose damage was not a rework. Fixing this glitch will not be a rework.
So unless I'm missing anything, that's three in a year. Only one of them purely because of the Sith raid.
Replies
This one is not even tricky you just need to stand alone with GG and Droideka will assist... so I really don’t know why this wasn’t caught before releasing it...
The weird thing is he does 1% more damage per every 1 speed differential. So it must not be setting him to 0 speed. It must be setting him to -10k speed or something...
There are other malechanics they use to do this, rather than push a value to 0, they use a huge negative number, so they dont need to know the exact number for the calculation. This is done with tenacity down. They may be doing something like this when stand aline is active, making his speed a huge negative number.
(I’m referring to the player base complaints that’ll soon arise, not me).
I'd argue all faction leaderships with new characters too
In fact, not even the whole Sith raid, just test it against p3, since that is where all of the problems arise.
Great question
But I understand. I mean, it's not like they've ever had issues with characters having unexpected issues with the Sith Raid before.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Hey @CG_Carrie, What do you all do?! Seriously, it’s a fair and balanced question. How does the keep happening? Don’t ever say anything about “internal testing”, it’s garbage and a lie. This is so simple, put all the new toons in each mode and see if they break it. This instance isn’t even some niche thing. Good grief!
So far, we've had...
Zombie. And paper zombie was a problem in her own right independent of the raid.
Acolyte. A rework purely for the Sith raid.
Finn. Not landed yet, but I'll count it. But zFinn is a problem in his own right independent of the raid.
ST Han/Bonds interaction was not a rework. Reducing expose damage was not a rework. Fixing this glitch will not be a rework.
So unless I'm missing anything, that's three in a year. Only one of them purely because of the Sith raid.