Among the many constant GA complaints, I see a lot of "the rewards are bad." I don't really understand this, as they're always commonly needed gear and ability mats, so I'm a bit confused as to what the issue is. Weigh in below!
Why are GA rewards "bad?" 53 votes
I think GA rewards are fine.
I don't need/want any of the rewards.
There should be additional reward slots so there is a greater variety of rewards in each event.
The ability mats are fine, but the gear drops should be improved.
The gear is fine, but there should be more ability mats.
1 vote
There should be character shards in addition to the other rewards.
0
Replies
There should be more rewards for a fricking week long event. Anything other than 1st place is really meh for the effort.
The battle days of 3, 5, and 7 might take a little bit longer (but not very much, it’s usually just a matter of who guessed the right hard counters to keep for offense), but those battles usually go fairly fast, because instead of grueling mirror matches, it is mostly rock/paper/scissors.
So all told, while it takes a week to get, you really aren’t playing for much more than, (if even) an hour. I think the top end rewards are fine for that. And if you aren’t earning those yet (I haven’t - usually 2 and 1, and I went 1 and 2 in the last one), that should be your incentive to refine your inventory and work towards it.
Discord: Iona Starbound#5299
Isn't the rank of those with same number of wins based on points?
Imagine the incentive to participate and take this seriously if there was 10 zetas on the line.
1-2-3 is like, nothing. lol. Why does it go 1 then 2 then 3.
Plus more rewards would be more inviting as well, and better gear rewards, seems like the GA that gave us stun guns will never be topped. Why not carbs and stun guns, that'd get people participating!
I don't think I've ever seen it referred to as a "masterpiece." And the "random buffs" are in Territory War, not GA. At least thus far, there haven't been any GA-specific buffs. And I'd say it currently is the best place to test your whole roster - where else are you using anything but your one best team? I'll concede that matchmaking is a bit flawed, but they've already stated they plan to stop counting ship GP when there are no ship territories, so they're obviously aware of the issue.
The reason they don't give you 10 zetas is because zetas are meant to be a meaningful choice that determines how your roster develops. If they just handed out giant piles of them, they'd lose their importance. 3 for 1st place is a pretty good number imo - it's the same amount you get for a high level Territory War win.
And similarly, the reason you don't get a big pile of carbantis and stun guns every time is that those pieces are meant to be bottlenecks. Again, if you could just build up whoever you wanted whenever you wanted, there wouldn't be nearly as much weight behind the decision of who to gear up.
If you're setting the bar for a "good" event at "it needs to reward massive piles of every resource I want," there's never going to be a "good" event for you.
But knowing how CG usually works, this is unfortunately going to go down with the increase in GA frequency, so more effort to get the same rewards that we get now. So now it'll take 3 events to get the rewards that we now get from two.
My hope is that the rewards per event will go down, but will go up per month. So you'll get less for each individual win, but more over a full month if you win 3 times. Guess we'll see.
I guess? I mean realistically how long do you spend playing the GA event? 15 minutes total per round, maybe?
I'm having a hard time buying this.
Setting defenses takes like, 5 minutes tops.
Attack phase takes maybe 20 minutes total, if you're going for a full clear? I have a hard time believing that every match is a buzzer beater. Most are probably over inside 2 minutes.
There are three rounds, so that's a little over an hour spent over the course of a week. How are you sinking "several hours" into it? I honestly can't even think how.
You can quite easily spend an hour scouting each opponent's roster and mods on SWGOH and formulate counter/defense teams for your zones on that opponent. That's fine if it only takes you five minutes and you're just doing generic defenses every time, but if that's all the time you're spending you're not taking it very seriously.
I've only lost two rounds since the event was introduced. One was by a single win - he had Traya and I didn't, and I couldn't get through her. In the other I lost by like 4-5 medals because the other guy just managed to squeak out a few more full health/prot bonuses.
Scouting your opponent helps, sure, but you have no way of knowing what they're going to put on defense and what they're going to leave themselves to attack with. Personally I've found that setting "generic" defenses works fine as most people tend to go way too heavy on defense and leave themselves too little to attack with.
Maybe the dynamic changes at higher GP? I'm at 2.8 million, roughly. But it honestly sounds to me like you're just spending far more time over-analyzing than necessary.
First round of the current GA my 900k squad GP was pitted against 1,120k. Only superior modding and good strategy enabled me to pull off a win. I literally had to study each of my opponent's squads and map out the opening moves of each offensive battle to be sure I could win.
Second round my opponent had about 1,000k but studying his roster revealed that there was no viable path to victory. Too top-heavy and well modded. With another 100k GP I would have had a fair shot but the matchmaker is still going by total GP. Gave it my best shot anyway and put in more time studying his defenses than was warranted in the circumstances but as expected, I was unable to break his defenses as much as he was able to break mine.
Also anyone who joins GA and then doesn't set defenses for all 3 rounds (1 round, ok you forgot, move on, set your defenses, 2 rounds is like really??, and then 3 rounds means you literally didn't play the game mode) should not get any of the final rewards.
OK fine - lets assume it takes 5 minutes to set defenses. At higher GP levels in 3v3 that's setting 11 teams. That also means you need to attack 11 teams as well for a full clear. And if we also use your example of 2-3 minutes per battle that's 22-33 minutes of combat w/o any thought of what team to use and zero failures/retries. So lets split the difference on that and say combined that's 30 minutes total per opponent of setting defense (5) and combat (25). Times 3 is 1.5 hours of game time for the event. I spend MUCH less time than that auto'ing the daily challenges and GW over a full week. And overall that pays out 2x+ the rewards of a GA. The rewards to time investment is completely out of line. That's why they are bad.
And frankly, I think 1.5 hours is a pretty low estimate of the time required for most people in the 3M+ GA brackets.