This is something fairly common with games from various genres. There are cool abilities or weapons or whatever with interesting mechanics but they never get used due to low TTK (time to kill). I feel this is what's happening with Galaxy of Heroes. There's lots of interesting character mechanics but they never get put to use because they're dead before they can do anything.
Let's be real, it's not an uncommon sight for a character to die before getting a turn. That right there is something that so blatantly obvious in need of fixing. By giving characters more of an opportunity to take a few turns instead of none or one, there'd be a huge shake up in the meta. Speed and damage may still be king, but not the only viable options. I'd bet the new meta would be much more varied.
The downside to such a proposal is that battles would take longer, which I don't really see as a problem since I'm running out of things to do anyways, but I can see how others might. Besides Arena and Galactic War, everything pretty much gets sim'd or auto'd anyways.
Should there be a universal health increase across the board? 66 votes
Yes - Universal Health Increase
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Replies
Giving more health to all toons, will only delay the problem, and make healers more powerful
Diversity in arena will only be possible if the health increase comes with tweaks to current abilities and tweaks to hp of tanks with high hp
Most toons have arguably a proper health pool. So "YES" a universal health increase is NOT the rite answer.
The flipside is that some players kits are not good enough to warrant their low health pool (i.e. Damage out in most cases) so answering NO keep it where it is is nit the rite answer
Sorry but you didnt give us enough options to properly answer your poll
If you look at the L90 stats health increases relative to damage so this will naturally fix itself
If thats the case then everyone needs to take a deep breath and adapt till true endgame where we can see the toons "final form" and properly make informed judgements on weather any balancing is needed
lol my sides hurt. Soon all Galaxy heroes will require health insurnce!
One the few occasions when one of my toons is killed in a single turn, I know it's time to build him up - more gear, more training, better abilities, or promotion. The drive to improve each character and make the most of them by fitting into the right squad is part of what makes this game fun and challenging. I feel like universal health would take some of this away.
So make all high damage dealers like Darth Maul?