Absolutely love the buffs. Only people complaining about them that i see are The post TW start players who were able to focus on just the necessary for the already released meta.
It’s great seeing unusual squads. A change of pace from setting the same old in the same place, then fighting the same squads with the same counters every war. I wish they would have done bans again. That war had the greatest variety in toons seen since TW started
Absolutely love the buffs. Only people complaining about them that i see are The post TW start players who were able to focus on just the necessary for the already released meta.
i don't like em and i don't think i fall into that catagory, so there you go
#CloneHelmets4Life...VICTORY!!!! "I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
Absolutely love the buffs. Only people complaining about them that i see are The post TW start players who were able to focus on just the necessary for the already released meta.
Launch player - don't like super-buffs. So, another "sorry, your massive assumption is wrong." post.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I’m 50/50. I like 4-5 individual toons getting huge buffs, like Mace’s anti-Sith insanity. But I’m not a fan of an entire faction being roided and methed
They overdid it. Big time. Clones just did 112k+ to baze in one turn. I added the plus because I don’t even know how much total they did. He has 112k health/protection and was just killed immediately. I was going to use r2 and stealth everyone but baze so he could be my meat shield, but baze was killed before my +116 speed r2 got a turn. I don’t mind bonuses but they go so far overboard that it’s not fun.
I’m 50/50. I like 4-5 individual toons getting huge buffs, like Mace’s anti-Sith insanity. But I’m not a fan of an entire faction being roided and methed
I would be okay with the buffs if there was more variety and creativity in them. They don't need to be more powerful, they are already over kill. I would like moderate buffs for different factions, not the same ones over and over. Like give Tuskans +100 Tenacity and +50% defense. Also more single low usefulness characters getting buffs, Like Give Anakin or Rose the "Savior" skill Revan has.
Also would like to see a TW with squads of 6 that have 2 leaderships, cause that would actually get crazy with all the theory crafting for OP combinations, and we would see some more of the less used leaderships combined with popular ones and it would stretch your roster for leaderships.
I'm into the buffs. It brings back some old, "useless" characters and adds some variety. Some of them are kind of uninspired, though - the Clones basically just get "WE MAED AL TEH NUMBARZ REELY BIGZ" instead of anything creative. I'd like to see more stuff like the Mace buff that makes him a Sith destroyer.
I'm fine with moderate buffs that make a toon or faction more interesting without being straight up OP, like they did with CUP and GG. Makes us consider them, but also makes us think twice before just using them as cookie cutter. Simply super buffing a faction with a text that roughly translates into "this team is guaranteed to beat atleast 15 teams before they tire and give in" isn't very fun imo. It's lazy development to just super buff something instead of making it exciting.
I do like the current superbuffs. They turn factions into Revan-level difficulty. Hard, but far from impossible.
...If you’re willing to put the thought into it. They did not.
Participation trophy? No. You want something: earn it.
Replies
i don't like em and i don't think i fall into that catagory, so there you go
Wouldn't you rather a rework or new character release to make them viable in other areas rather than a once in a while super buff?
Launch player - don't like super-buffs. So, another "sorry, your massive assumption is wrong." post.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Super buffing older hero characters can be fun.
Moderately buffing older factions can be fun.
Super buffing whole factions is not fun.
Also would like to see a TW with squads of 6 that have 2 leaderships, cause that would actually get crazy with all the theory crafting for OP combinations, and we would see some more of the less used leaderships combined with popular ones and it would stretch your roster for leaderships.
I do like the current superbuffs. They turn factions into Revan-level difficulty. Hard, but far from impossible.
...If you’re willing to put the thought into it. They did not.