Greetings Jedi Scum, /coughing/
Back with another rework kit idea for one of the most desired Capital ships that will most likely turn the tide in the currently boring Ship arenas, the legendary Malevolence!.
The Malevolence was the flagship of the notorious and ruthless General Grievous that was used during the early days of the Clone Wars. Though its use was not extensive, it caused severy casualties to the Republic due to its unique and deadly weapon, the Mega-Ion Cannon. Not only was it massive (almost 3 to 4 times bigger than other capital ships), it was capable of shutting down entire fleets with only one blast from the ion-cannon and some fleets even had no survivors left to warn of this threat initially. So without further ado:
NEW CAPITAL SHIP!!!"The Malevolence"
SHIP Star Level: 5 (145 shards to unlock)
CREW REQUIRED: General Grievous
Power: 60231
Speed: 152
Tags: Dark Side, Capital Ship, Separatist
DESCRIPTION: Destructive Separatist Capital ship that greatly debilitates and shuts down entire enemy fleets.
Abillities:
1) Hindering Fire (Basic Abillity) /Omega/
Deal physical damage to target and inflict Health Down for 2 turn which cannot be resisted.
2) Crush Them! (Special Abillity) /Omega/ CD:3
Grant target ally Offence Up for 2 turns. Then, call that ally and all other Separatist allies to assist, dealing 40% less damage. This abillity starts on a
1 turn cooldown.
3) Malevolent Assault (Special Abillity) /Omega/ CD:4
Deal physical damage to all enemies and inflict Target Lock on the primary target for 2 turns which cannot be resisted. Then, remove 30% turn meter from all debuffed enemies which also cannot be resisted.
4) Separatist Navy (Unique Abillity) /Omega/
The Malevolence has +5% Offence for each active allied non-capital ship (doubled for Separatist allies) and allied ships have +30% Potency (doubled for Separatist allies). Whenever a Separatist ally inflicts a debuff, the Malevolence and that ship gain 10% turn meter and that ally recovers 5% protection. Finally, whenever any allied ship is defeated, the Malevolence also gains 30% turn meter and reduces the cooldown of Malevolent Assault by 1.
Reinforcement Bonus - Gain Potency Up for 3 turns.
5) Mega-Ion Cannon (Crew Abillity) CD:5 /Omega/
Dispel all buffs on all enemies and inflict Stun for 1 turn and Defence Down for 2 turns which cannot be resisted or evaded. Then, all allies gain 30% turn meter and Speed Up for 2 turns. Also remove 50% turn meter from the enemy Capital ship which cannot be resisted.
The ion cannon is capable of disabling large capital ships as well. Therefore, it removes turn meter. However, it has a 5 turn cooldown.
Due to the Malevolence being huge in size and low in maneuverability, the base speed is quite low. In addition, it's turn meter gaining abillities make up for its lack of haste. The ship generally focuses on debuffing and debilitating the enemy to gain an upper hand.
In addition, Separatist ships will have a double bonus on some abillities and some passives will trigger only for Separatist allies.
Replies
already done.
That does sound a lot better. Not OP and with heavy attackers on the team can still sway a battle without just instakilling everyone
Now Tarkin on the other hand...
tarkin ultimate is worthless in current game..... all you need is a living HT and it does nothing
I meant his ship.