In order for sith empire enemies to be inflicted with ferocity they need to take a turn, and when Fallen Bastila or Darth Revan takes a turn they will inflict fear on your team. I don’t think Vader or Boba will work very well.
Return of Nightmare Squad? Fracture BSF, throw DOTs on everyone w/ Vader, apply pain wherever possible, increase cooldowns with Nihilus? Palpatine can't stun anymore but still can apply shock, no healing for Darth Revan or BSF w/ their Health Steal. Doesn't seem too bad if you can ensure your Vader or Thrawn going first
Return of Nightmare Squad? Fracture BSF, throw DOTs on everyone w/ Vader, apply pain wherever possible, increase cooldowns with Nihilus? Palpatine can't stun anymore but still can apply shock, no healing for Darth Revan or BSF w/ their Health Steal. Doesn't seem too bad if you can ensure your Vader or Thrawn going first
but if you throw Debuffs on them via DV first they gain a ton of speed from the lead, so they might outspeed you after
You have to swing into sith trooper first, which will pretty much make sure FBast and Revan will get a turn.
And then you lose, because Revan will hit your whole team with an unresistable 2 turn stun, and FBast will hit you with CBM, meaning -60% counter chance/critical chance and you can't inflict debuffs anymore.
And then everyone on the team basically gets +75 speed and +50% crit chance and +40% crit damage, and FBast still has another 2 person fear. to throw out the next turn. And with revan's basic decreasing his cooldowns by 1, he'll have the fear back in short order.
So FBast/Revan get a turn, they do their 5 person fear, burn down 1 person stacking ferocity, then probably another person the second round that everyone is still dealing with fear(they all miss their turn, and all their cooldowns go up by one so they can all basic attack the next turn, no abilites go out). Then bast drops her 2 person fear on the remaining 3 people, and the next turn revan can drop his full team fear again. They'll be operating at +150 speed so they'll be going so fast that their cooldowns will fast outpace the duration of fear on their opponents.
If FBast/Revan get a turn, you lose. Unresistable 5 person 2 turn stun on a 4 turn cooldown, in which he can reduce his cooldowns on his basic, and a separate 2 person 3 turn unresistable stun on FBast to bridge the gap between Insanity's. (For FBast, her fear makes them skip a turn, then they get staggered and you can drop their TM from ~90% ish to 0, missing another turn, then they get a turn with everything on CD but their basic)
You have to swing into sith trooper first, which will pretty much make sure FBast and Revan will get a turn.
And then you lose, because Revan will hit your whole team with an unresistable 2 turn stun, and FBast will hit you with CBM, meaning -60% counter chance/critical chance and you can't inflict debuffs anymore.
And then everyone on the team basically gets +75 speed and +50% crit chance and +40% crit damage, and FBast still has another 2 person fear. to throw out the next turn. And with revan's basic decreasing his cooldowns by 1, he'll have the fear back in short order.
So FBast/Revan get a turn, they do their 5 person fear, burn down 1 person stacking ferocity, then probably another person the second round that everyone is still dealing with fear(they all miss their turn, and all their cooldowns go up by one so they can all basic attack the next turn, no abilites go out). Then bast drops her 2 person fear on the remaining 3 people, and the next turn revan can drop his full team fear again. They'll be operating at +150 speed so they'll be going so fast that their cooldowns will fast outpace the duration of fear on their opponents.
If FBast/Revan get a turn, you lose. Unresistable 5 person 2 turn stun on a 4 turn cooldown, in which he can reduce his cooldowns on his basic, and a separate 2 person 3 turn unresistable stun on FBast to bridge the gap between Insanity's. (For FBast, her fear makes them skip a turn, then they get staggered and you can drop their TM from ~90% ish to 0, missing another turn, then they get a turn with everything on CD but their basic)
If you throw dots on everyone, they MIGHT outspeed you, but you cleanse them and grant your entire team TM. While you Fracture trooper, everyone else still gets their turn, it'll just end up being a speed/RNG fest, hoping that you're able to get a Nihilus cooldown increase off before the fear can set in and just cry as you watch the CBM inflicted on you. From there..... strategize and cry? Wish Nest was a little more OP?
Can't cleanse debuffs on other team only dispell buffs ,using a dispell on them will remove buffs but keep their ferocity and if it can't be dispelled untill it expires like a TD then boba can't use the buffs for a big hit , like hitting a toon with 10 TD it will leave them there .
Can't cleanse debuffs on other team only dispell buffs ,using a dispell on them will remove buffs but keep their ferocity and if it can't be dispelled untill it expires like a TD then boba can't use the buffs for a big hit , like hitting a toon with 10 TD it will leave them there .
Vader's Saber Toss and Boba's Execute dispel the debuffs.
Can't cleanse debuffs on other team only dispell buffs ,using a dispell on them will remove buffs but keep their ferocity and if it can't be dispelled untill it expires like a TD then boba can't use the buffs for a big hit , like hitting a toon with 10 TD it will leave them there .
What do you mean, Vader and boba will dispel all of the debuffs for extra damage.
Can't cleanse debuffs on other team only dispell buffs ,using a dispell on them will remove buffs but keep their ferocity and if it can't be dispelled untill it expires like a TD then boba can't use the buffs for a big hit , like hitting a toon with 10 TD it will leave them there .
What do you mean, Vader and boba will dispel all of the debuffs for extra damage.
Can't cleanse debuffs on other team only dispell buffs ,using a dispell on them will remove buffs but keep their ferocity and if it can't be dispelled untill it expires like a TD then boba can't use the buffs for a big hit , like hitting a toon with 10 TD it will leave them there .
Sorry I might have misunderstood the ferocity debuff , it said can't be copied so I assumed it was a locked buff /debuff with a timer and stacks. The only character I can think of that can copy a debuff is savage
Sorry I might have misunderstood the ferocity debuff , it said can't be copied so I assumed it was a locked buff /debuff with a timer and stacks. The only character I can think of that can copy a debuff is savage
Return of Nightmare Squad? Fracture BSF, throw DOTs on everyone w/ Vader, apply pain wherever possible, increase cooldowns with Nihilus? Palpatine can't stun anymore but still can apply shock, no healing for Darth Revan or BSF w/ their Health Steal. Doesn't seem too bad if you can ensure your Vader or Thrawn going first
The battle may indeed start well.
But as soon as BSF gets out of fracture, your whole team will be sitting there like ducks, vader not being able to inflict dots, sion not being able to inflict pain etc due to cbm.
Return of Nightmare Squad? Fracture BSF, throw DOTs on everyone w/ Vader, apply pain wherever possible, increase cooldowns with Nihilus? Palpatine can't stun anymore but still can apply shock, no healing for Darth Revan or BSF w/ their Health Steal. Doesn't seem too bad if you can ensure your Vader or Thrawn going first
The battle may indeed start well.
But as soon as BSF gets out of fracture, your whole team will be sitting there like ducks, vader not being able to inflict dots, sion not being able to inflict pain etc due to cbm.
Also, all those debuffs from Vader, Sion and Palp are making their targets faster.
Return of Nightmare Squad? Fracture BSF, throw DOTs on everyone w/ Vader, apply pain wherever possible, increase cooldowns with Nihilus? Palpatine can't stun anymore but still can apply shock, no healing for Darth Revan or BSF w/ their Health Steal. Doesn't seem too bad if you can ensure your Vader or Thrawn going first
but if you throw Debuffs on them via DV first they gain a ton of speed from the lead, so they might outspeed you after
They get the speed after they take a turn as long as you out speed them, its fine
They get 15 speed for each debuff on them so adding debuffs will make them fast believe there speed will go up between there turns for each debuff kinda like how dn in the sith raid gets faster per hit
Vader lead has tm removal that says can't be resisted. Drevan lead says sith empire are immune to tm reduction. Assuming dots can be applied before Sith empire makes a move (unlikely), can any applied dots replenished under Vader lead, nullify the speed advantage with the 50% chance to remove tm?
Vader lead has tm removal that says can't be resisted. Drevan lead says sith empire are immune to tm reduction. Assuming dots can be applied before Sith empire makes a move (unlikely), can any applied dots replenished under Vader lead, nullify the speed advantage with the 50% chance to remove tm?
They are immune to TM reduction when debuffed. If you manage to land your DoTs you won't be able to reduce their TM at all, all they are debuffs, and "immune to" trumps "cannot be resisted"
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Good idea for a clean up team in TW or Grand Arena
but if you throw Debuffs on them via DV first they gain a ton of speed from the lead, so they might outspeed you after
Which I think will be a DR team staple
And then you lose, because Revan will hit your whole team with an unresistable 2 turn stun, and FBast will hit you with CBM, meaning -60% counter chance/critical chance and you can't inflict debuffs anymore.
And then everyone on the team basically gets +75 speed and +50% crit chance and +40% crit damage, and FBast still has another 2 person fear. to throw out the next turn. And with revan's basic decreasing his cooldowns by 1, he'll have the fear back in short order.
So FBast/Revan get a turn, they do their 5 person fear, burn down 1 person stacking ferocity, then probably another person the second round that everyone is still dealing with fear(they all miss their turn, and all their cooldowns go up by one so they can all basic attack the next turn, no abilites go out). Then bast drops her 2 person fear on the remaining 3 people, and the next turn revan can drop his full team fear again. They'll be operating at +150 speed so they'll be going so fast that their cooldowns will fast outpace the duration of fear on their opponents.
If FBast/Revan get a turn, you lose. Unresistable 5 person 2 turn stun on a 4 turn cooldown, in which he can reduce his cooldowns on his basic, and a separate 2 person 3 turn unresistable stun on FBast to bridge the gap between Insanity's. (For FBast, her fear makes them skip a turn, then they get staggered and you can drop their TM from ~90% ish to 0, missing another turn, then they get a turn with everything on CD but their basic)
If you throw dots on everyone, they MIGHT outspeed you, but you cleanse them and grant your entire team TM. While you Fracture trooper, everyone else still gets their turn, it'll just end up being a speed/RNG fest, hoping that you're able to get a Nihilus cooldown increase off before the fear can set in and just cry as you watch the CBM inflicted on you. From there..... strategize and cry? Wish Nest was a little more OP?
Vader's Saber Toss and Boba's Execute dispel the debuffs.
What do you mean, Vader and boba will dispel all of the debuffs for extra damage.
Where did you see this I can't find it
Cassian can copy debuffs with his second special.
The battle may indeed start well.
But as soon as BSF gets out of fracture, your whole team will be sitting there like ducks, vader not being able to inflict dots, sion not being able to inflict pain etc due to cbm.
Also, all those debuffs from Vader, Sion and Palp are making their targets faster.
They get 15 speed for each debuff on them so adding debuffs will make them fast believe there speed will go up between there turns for each debuff kinda like how dn in the sith raid gets faster per hit
Every time ferocity gets applied it gets a 2 turn duration or different timers in the stack? Dont know if that makes sense..
They are immune to TM reduction when debuffed. If you manage to land your DoTs you won't be able to reduce their TM at all, all they are debuffs, and "immune to" trumps "cannot be resisted"