New topic, tread.
Can officers invite members to alliance?
Can officers start raids?
Can officers remove members?
Never mind the hoopla about time requirements. While during events, raids.
Does all officers just look pretty with a title while doing nothin?
Why can nearly half or so members be Officers?
Tell me what your officers do and how they earned such a title?
0
Replies
tb
Tw
Raids
600
And a backup or 2 as needed for stuff
To be (and stay) an officer they have to be very active and helpful. Although most of the work is done by myself (like running the guild server on discord, make „final decisions“, etc) we virtually sit together and talk about strategies, raid rules, member decisions, etc. So no, it’s not just a nice looking title, it’s actually „work“ and earned and therefore I won’t nominate more officers as the „power“ you have (like kicking members) is kinda huge.
Your guild has 50 officers? 😂
Must be a USAF guild.
As I imagined, it is surely a lot of work and most demanding and must be earned. Rarely enough time to play while trying to solve daily troubles of drama while helping strategies, decisions. I'd also find it hard to kick or remove titles from members that only believe it is a show title.
While I have played many games and have had that honor bestowed on me or dropped on me I've always knew what it meant. It is no small feat.
As I am only a member and not wished or wanted such a title noticing like, half entire alliance are officers, must be the same principles of any other game. It isn't a shiny title, it's a job. A hard job.
With many officers come many jobs. As a once leader and former officer. It is usually the officers job to take the brunt of criticism and protect the leader.
Thank you Nox
That is still a lot. An efficient guild should only need 3 maybe no more than 5.
While officers tend to give a heads up to other officers and pass info up or down or even to respective officers to which assigned I wished a couple for each for day or night. Few for management, some for recruits, everybody to settle squabbles. To manage somethin of 20 officers, I've never seen so many available officer positions for such few max members allowed in 1 faction. How does one find jobs for so many?
ty Gesh
Mind if I ask what statistics you are tracking?
- Tickets: daily amount per person and guild; weekly and monthy trends
- TB: total points scored in a phase, special mission played, GP deployed per person (we make a comparison with a estimated % of Fleet GP and % of Toon GP that is needed for all stars in a phase)
- Team-progress: Resume of swgoh.gg team-templates for legendaries, HSR, TB and TW (looks like a score-card: 1 = team completed 7*, 0.5=almost complete (min. 6*), 0 = not ready)
We really don't have statistics. Just a boat load of officers. A few good ones doing the job of entire alliance. We usually have 40 or so that play raids, TB, TW. Not sure what back ups are. Are they members to call upon if you don't have enough to fill the events. That would be up to the leader or officers once they see who's playing. Must be hard to do. 24 hr. window, then risk members not able to play because back ups in play.
Lately we tend to lose most events, not sure how back ups help.
Could you explain back ups for me please? Anybody else?
ty VorZant
We have a guy that does some of this, three officers that organise strategy for guild events (two for TW, one for TB), one that keeps track of donations and tickets, one that posts the daily "what's on" guide, and one to assist the others when they are busy or are absent. Seven in total. Having a few officers let's the guild run really well without putting too much work one or two individuals
That's impressive. Thank you both. That's crazy wicked sick break down of business by the numbers. Another good point is having an officer keep track of dailies, donations, & tickets. It's important to keep track who plays, contributes, deploys and where. I know it's futile to deploy in an area that won't yield a star.
ty both Kaisert & ChristophIV
PS: It's 4 officers in our guild.
Officers can do absolutely everything a leader can do, with the following exceptions:
-- promote, demote, or kick other officers
-- promote, demote, or kick the leader
-- disband the guild or edit its settings (guild banner, description, level requirement)
After my deadbeat guild leader abandoned the game, I ran every aspect of our guild for a year as its only officer. The only serious detriment was that wasted player spot, until customer support finally helped us dump the useless carcass.
EDIT: and yes, the guild is alive and well, more active than ever and going strong.
There's two to a task, basically, and I do a lil bit of everything. It's pretty efficient to have 2 per so they can collaborate and have a backup guy if they can't be as active that day.
https://swgoh.gg/g/3687/nordic-kingdom/
Our officers work to develop new players, police raids, give yellow cards for Rancor abusers, give red cards to rancor abusers, teach TW strategy, and keep communication going in the guild.
Officers have a stake in the guild and they act like it.
Lol. I have the exact same story. Right down to customer support removing the leader and promoting me.