With the new upcoming Malak changes - "passive turnmeter" on opposing Sith characters will be made irrelevant.
Is Sith Assassin's "Dark Shroud" ability considered "passive turnmeter"? The description says "Sith allies gain 12% turn meter for each buff on her". My understanding was that passive turnmeter was something that resulted from an indirect proc off of a leadership or a unique. An ability that specifically grants turn meter (i.e. this one, or Rex's Squad Discipline) doesn't seem to fall under that definition of "passive".
Granted, I don't know the definitions and I'm going off of what logic tells me fits - but that seems right, correct?
If it's not - then Sith Assassin serves no real purpose in the game (the Dark Shroud ability is what she is toned to use with the AI when available and is her key defining feature in any team she's featured in). I believe she would need a look at retooling her kit a bit, and perhaps giving the people who brought her to max gear a gear refund on her.
Can
@CG_SBCrumb gives us a bit of a clarification on this?
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Are the newly classed as sith empire characters meant to be made pointless already or was this an over-sight (one of a long list of things missed by the dev team).
If this change was intended 100% to stop zPalp being competitive & not around other characters then the implementation was flawed.
If this was because they didn't want any turn meter gain mechanics to work with Malak then it's working as intended.
This is bad for Malak users even, as it means now they can't use Sith As/Maruader to a lesser degree with Malak because in mirror matches they will get stomped due to them not working as previously thoughts.
I'm not sure which is better,
Intentionally gutting two characters they literally just gave the sith empire tag so they can work on the team after we've all just geared them.
Or...
They rushed a change to nerf zPalp & didn't even have the brains to consider the wider impact.
I think this post is important for observers of what's happening in the game.
Similar to HK. HK is perfect against Jkr, but mediocre against others.
Marauder is mediocre against everything.
SiT provides a much needed pre taunt, but then becomes pretty bad. His massive defense/tenacity is quickly nullified by the ferocities.
So thats DR + Badstilla + Malak for sure, plus pick 2 of the above 4.
@CG_SBCrumb any chance of revising the ability to work in this manner instead?
It's not like I'm furious about it, but I'd love to have the GET back that I spent on gear. And the 6500 crystals I used to buy the last g12+ piece.
+1
I feel like HK is a given even against non-Jedi teams. His AOE won't do as much damage, but it can still deal a whole pile of hits + Tenacity Down, and Assassination still hits really hard even without the bonus for Jedi. Plus he's pretty tanky for a damage dealer.