So GW is supposed to be set up like this.
Nodes 1-3 teams weaker than you
Nodes 4-9 Teams slightly weaker progressing to slightly stronger
Nodes 10-12 teams stronger
So here is where "your" strength comes from. It is your highest ever team power on an arena win.
Ok so here it is. I test teams a lot. I tested a team it was 28,600 something. I won. I did not really care too much for it compared to my other one at 28,247, so I'm based off a team 350 power higher. Now that said I switched me team again, now my team is only 27,455, so I'm based off a power over 1,300 higher than what I run. Following so far? Awesome.
Now I don't know about you, but I do not run a tank or healer in Arena. That said my GW team is quite different than my arena. My GW team is 26,400ish, so I'm now at 2,400 lower than what I'm matched as.
So to sum this part up I am matched based on a power ranking I ran 1x and that is 2,400 more powerful than my team I use in GW. My "weaker than me fights(1-3), are typically mid 25k-27k, my slightly weaker than me to slightly stronger(4-10) are typically 26,500-28,500, usually 28k+ by node 5 or 6. Now the stronger than me team(10-12) are typically a mix of 5 of the top 8 powered characters all max geared. This is my GW. Now before the "fix" I met these stronger than me teams by node 2 or 3 daily, sometimes start to finish.
So that is how it is determined. It may seem broken, but we often forget we don't run the same. I run no tank, no healer in PVP. I run 2 healers in GW and less DPS.
Now is this flawed or broken? Reality is, no, and yes. No it is matching you up by the very best you put out. No it is progressing from hard, to very hard, to FML for some. Yes because it matches you based on a totally different game mode. PVP is about blow them to kingdom come in under 5 minutes. You start each fight fresh without cooldowns. GW is about surviving. You carry damage, no cooldown reset. It is very logical and probable to assume that the same team in PVP is not run through GW. Sorry but QGJ,Yoda,Rey,GS, and Dooku are not walking through 12 GW nodes. They are fast, they hit hard, 2 have very fast special cooldowns, they are not tanky, they do not heal. This is where the flaw is.
I finish GW daily, have for over 60 days strait. I like the challenge I get. I don't mind losing characters, being forced to sacrifice certain key ones to press on. It is "war" after all.
I think they should re-eveluate the matchmaking of it since not everyone has a deep bench of geared and leveled characters at their disposal. Perhaps take the average of the power of your top 8-10 characters(within 5 levels of your player level to avoid cheating the system) and multiply it by 5 to get your matchmaking power rank. Just a thought. Sure is better fitting than your highest ever power on an arena win.
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That would be so boring. I love the challenge.
Frankly it matters little to me I have a very deep bench anbd finish daily. I went awhile in the 40's not finishing because of matchmaking, so I learned and built. Agree or disagree. I feel many are becoming frustrated and will quit. New ones will come, yes, hit the same problem/wall, quit. Make it a little more feasable.
Honestly I love the challenge, but me being matched based off a team over 2k more powerful than I run is just stupid. I can deal with it since I have a huge army to use, others though can't. The current matchmaking discourages testinfg because people will want to keep their power lower to complete GW. GW remains the best overall place to get resources, so they will sacrifice elsewhere to maximize it.
I suppose a benefit to the fixed GW was I was able to really push in Arena and now compete for the #1 spot payout regularly.
I like the challenge too. Choosing who I must lose to press on. Deciding who I can sacrifice for the greater good. I love it.
@Doga I got the same, still do get the fully loaded teams node 2, I did yesterday.
I honestly love GW. Speaking of it I have 4 more nodes to go. Next up is a team at 28 and a half K, I love it.
7k above you, so then you run about 20k power then? now higher than 22 for sure.
Oh and I had that issue when I was in the 40's and low 50's. I took my beating and learned from it.
It was happening to me in my 40/50's. My best arena team was about 16k and I'd be fighting up to 23k in GW. It's much better than that now since the patch. I'm now also level 60 with almost 19k in best squad power.
I had that in my 40's and 50's too. I went a good spell of not finishing, after nailing my 1st 3. I've now finished over 60 strait after that utter beating(I had no idea of retreat or force close(now retreat)) i got some input her, a lot from @Qeltar as I was starting, and read guides, tried new approaches, and built depth. It helped me get back on track, and get on a roll. Before the "fix" I was facing high powered teams node 1 on, by high power talking nothing under 27k really. Now it is a little better, but I liked, and still like the challenge.
I'd say the mashups get better, but that would be false. What I will say is you will find them more doable. There are people here that will offer input too as needed.
Trial and error to get that RNG helps. Also to reply to see if you can get out in better shape a different way, ect.
"Use your entire collection of characters to battle for exclusive rewards." - from GW Rules
The game expects that you will lose a lot of your characters to get through the war. The key is to have a big roster.
I think it goes along with the achievenents section where you have to collect X amount of LS/DS characters (I forget how many b4 the achievement is completed). So the game encourages you to expand your roster in at least 2 areas.
Cantina, Arena, and GW shipments all have different characters to star up - another way the game encourages roster expansion by forcing us to star up multiple characters at a time (even more options with LS/DS/Cantina Battles).
And then of course we all have the option to shell out for chromium packs and/or crystals to speed up the collection process. What a game!