-His basic does not attack infinitely.
-His leader ability only affects ENEMIES
-His TM gain used to be 25% chance for 45% TM gain = 11.25% avg TM. It is now 100% for 15% TM gain. Less RNG, more "overall TM gain"
-The wording on his leadership very clearly adds 35% counter chance passively and not when Seperatist allies are stunned/dazed.
Strange... you release a hard counter to a team that is not arena viable...
Does it means there will be another galatic republic release or rework ?
Doubly strange when you consider that no one is going to run Dooku-lead Seps in arena anyway, even with the current reworks. I don't understand the rework - unless it's only designed to make the Padme event easier in the future.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
This is going to make me wait on zetaing any seps just yet. I’m wondering optimal teams. Interesting that nute and Dooku work best with sep droids and no geos around anywhere.
my guess is there gonna totally overhaul Geos to work within themself (like SOLO smugglers) and not synergize with other seps as much, if at all.
I’m with that. A 5th geo and a faction synergy with same base stats boosts.
Not sure if I like the change on his unique. Sure, increasing the chance to gain TM from 25 to 100% is amazing but the cutdown from 45 to 15% TM gain? Idk..
He's got the second highest base speed in the game (179 behind only TFP). Not all that hard to get him into the 320s, so it's like adding an extra 48 speed onto him whenever you hit him. He's going to be interesting to handle with the increased tenacity after you stun or daze. Good thing he's only got one multi-tool.
Strange... you release a hard counter to a team that is not arena viable...
Does it means there will be another galatic republic release or rework ?
Doubly strange when you consider that no one is going to run Dooku-lead Seps in arena anyway, even with the current reworks. I don't understand the rework - unless it's only designed to make the Padme event easier in the future.
Boy, this would have saved me a lot of frustration last week if they'd released him then. Looks like he'll be superb in the upcoming Geo TB, and decent in GA/TW against padme teams.
Strange... you release a hard counter to a team that is not arena viable...
Does it means there will be another galatic republic release or rework ?
Doubly strange when you consider that no one is going to run Dooku-lead Seps in arena anyway, even with the current reworks. I don't understand the rework - unless it's only designed to make the Padme event easier in the future.
You have forgotten something... Or may be you just havent read that...
"To that end, we wanted to let you know that later in May, we are going to be releasing reworks of Count Dooku and Nute Gunray as a part of the lead up to the Dark Side Geonosian Territory Battle. These characters are meant to fit into the Territory Battle, specifically... "
disappointed to see they removed his strength against the jedi, seemed thematic to me, and was useful
Exactly! I get that Galactic Republic is the current focus, but I don't see why adding one type of synergy should mean removing another synergy that had existed for a long time. The big-picture goal should be to have useful characters, and retaining the Jedi synergy would mean expanding his utility - instead of shifting it - because of the current flavor of the week.
Granted he is my best geared and leveled sep, but it looks like he's not synergized with the bugs, and I never cared to get nute gunray...and still don't.
Love everything about this... the TM gains, the new ability and animation, the stunning, and the new things in the leader ability...
Although, I noticed that his leader ability is now only restricted to Separatists (not that his old leader ability was that great). But is this going to be the trend? Reworked that restrict leader abilities until there are no good plug-and-play leaders?
Someone form a protective shield around Rex! Quick!
Replies
-His basic does not attack infinitely.
-His leader ability only affects ENEMIES
-His TM gain used to be 25% chance for 45% TM gain = 11.25% avg TM. It is now 100% for 15% TM gain. Less RNG, more "overall TM gain"
-The wording on his leadership very clearly adds 35% counter chance passively and not when Seperatist allies are stunned/dazed.
Doubly strange when you consider that no one is going to run Dooku-lead Seps in arena anyway, even with the current reworks. I don't understand the rework - unless it's only designed to make the Padme event easier in the future.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Darth revan hack akhem,
Still working on him akkhem hack grevious cough akhem,
I’m with that. A 5th geo and a faction synergy with same base stats boosts.
Because “everyone” already has Ventress maxed?
He's got the second highest base speed in the game (179 behind only TFP). Not all that hard to get him into the 320s, so it's like adding an extra 48 speed onto him whenever you hit him. He's going to be interesting to handle with the increased tenacity after you stun or daze. Good thing he's only got one multi-tool.
Exactly this. Time to finally get that 7th star!
You have forgotten something... Or may be you just havent read that...
"To that end, we wanted to let you know that later in May, we are going to be releasing reworks of Count Dooku and Nute Gunray as a part of the lead up to the Dark Side Geonosian Territory Battle. These characters are meant to fit into the Territory Battle, specifically... "
I mean she gets counterattack and offense up, so, why not recommend using her under dooku lead ?
Exactly! I get that Galactic Republic is the current focus, but I don't see why adding one type of synergy should mean removing another synergy that had existed for a long time. The big-picture goal should be to have useful characters, and retaining the Jedi synergy would mean expanding his utility - instead of shifting it - because of the current flavor of the week.
Although, I noticed that his leader ability is now only restricted to Separatists (not that his old leader ability was that great). But is this going to be the trend? Reworked that restrict leader abilities until there are no good plug-and-play leaders?
Someone form a protective shield around Rex! Quick!