So I’m having a dilemma. Do you think GGs unique is absolutely necessary especially with the new reworks? With g12 finishers wouldn’t the droids be harder to kill? And also since In GA/TW you don’t want characters dying let alone losing protection and health what would be the point of getting an ability that counts on the death of at least one of your characters in your team? Need some debates about this zeta
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I got it; don’t use it though. I just like GG and had to finish him.
Ahh defensively it would be good huh
Do you often use Sep droids on offense or defense
Counter point - nute can revive. And his death triggers this without actually losing someone. Remember too- wat tambor is coming to the game and can revive separatists. This adds a new angle to examine.
Perhaps yes the zeta is important. For it to really shine you may need a hybrid separatists/droid team. But don’t expect it to help make your separatists fight multiple rounds on defence. Don’t expect it to be like a scoundrel team or an old republic team.
A lot of ppl retreat when they lose, so they may not end up leaving you with a 4 man squad. If they manage to kill one, triggering GG, that could be the reason they end up losing.
If they don't retreat, they may see a 4 man squad and try to take it out using 3 or 4 toons...meanwhile your squad has loaded TM.
Nothing is a guarantee, but I can see it working more often than not.
In GA any team that forces my oponnent to attack twice gives me a greater chance to win : 20 less points for him