With todays GAC i got enemies with almost similar character GP, similar developed roster, no Malak at all including myself and only a single G13 toon. It totally feels like they improved the matchmaking a lot. Are you experiencing the same or is it just coincidence?
"Never make the mistake of believing forbearance equates to acceptance, or that all positions are equally valid."
- Grand Admiral Thrawn
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Surprisingly I did get 1.83, 1.67. But to your question, you got lucky and the matchmaking is still broken.
Also, anyone know which dev to tag to relay this info?
Last match was my 2.8 Mill vs 3.8 mill.
Matchmaking seems to be good.
You ever faced a sandbagger?
- Grand Admiral Thrawn
That led to incredibly mismatched grand arenas. Look up my roster on .gg, it's under my forum name. That's a 2.6m (characters only, 4 something with ships) roster. I don't have a roster that's similar to another 2.6m simply because we're in the same division. 1,134,672 of my gp (I totaled it up!) comes from characters that are G9 or lower. It's arguable that a g10 probably wouldn't make much of a difference against a roster that was equal in GP to mine.
Stop worrying, start playing.
The range on my league is decent. There are 2 with huge mod disparity to everyone else. Last time they made an announcement they will make notice if there are any adjustments to the algo. And I bet due to the nature of the current algo the level of decency has lots of randomness involved as top X leaves room for a wide range of possible match-ups. Especially given that g13 almost has no effect.
My opponent has 25 G12s more than me (76 to my 51) and more than double the amount of 6 dot mods.
He has clearly spent a lot more money than me, as he has a couple fewer zetas as me despite having a more power fleet and ranking consistently higher = He has been way shorter in the game than me.
I still win. GP and G12s doesn't mean nearly as much at people are trying to make it out to.
Strategy and knowing your counters are way more important. Of course some very specific toons are super important, but once you get venture outside the top 6-7 teams more G12s doesn't really matter much.
You are lucky my friend. I have never battled anyone in GAC with the same character gp as me. Its always 100k difference at the very least. That is a pretty decent squad that my opponent has over me. In the normal GA it was fine. It was similar or maybe a little higher than me but that is workable. Yesterday I lost to someone with 200k over me. Today i got matched again with another player with 200k over me plus some g14 characters. Dude is ranked double digits in squad arena. Thats how big the difference is. And i am glad is just characters becuase he has a rank 6 ship squad. This GAC has been horrible for me. Extremely disappointing. It's so bad that it actually made me consider not play GA anymore or even the game. I just have spent too much of my time and some money on this game.
G14?! Totally not fair!
- Grand Admiral Thrawn
Disagree. The range in actual combat effectiveness in the last two rounds of GAC is far wider than any previous GA. In my experience, this algorithm is far worse in creating what most would consider "fair" or even "interesting" matchups. The power of g13 is not accurately reflected in GP, meta-toon synergies and kits are not accurately weighted (zzMalak at g13 is basically the same GP as zzKRU and zzTarkin). A double zeta'd KRU team is basically the same GP as a maxed GG/Sep droid team (yes, with g12 zB1 and g12 Droideka).
Any system that uses GP is inherently flawed because of the above points. That is, GP doesn't actually measure anything meaningful when it comes to how teams perform on either defense or offense.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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When saying -far worse- have you ever played a lean vs. fluffy match in the old algo? The disparities were huge.
Or they should nef every toon so that they has as much usefulness as double zeta KRU.
Does getting hit with a "nef" bat hurt?
It shouldn't, def as a bat.
You can get them back fast since we have a mod who sleeps on the forum. Just pm him with the topic link.
Honestly, can't say that I did - or if I did, I didn't notice. And as a launch player with several "now unneeded" toons, I am probably the one with a "fluffy" roster - and never was this mismatched. And it's not close - so, at least from my experience, far worse still fits.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I'm way more fluffier than you xD, that factors in. Anyway, everything else in these 2 algos are the same besides which portion of the GP they consider. Both the toon, mod and G13 disparities would be the same under both MM...as far as we know what goes into them. And as you by now, I also think neither algos suffice to consider almost anything important in the game. But I simply can't agree this one is -way worse-, it's similarly bad, just emphasizing different portions of the population. And it's not like it favors a certain inclination under this algo, a 4.x m gp roster also gets matched with 5.5 m+ gp rosters where we can't even talk about fluff anymore, the former is the fluffy one.
- Grand Admiral Thrawn
Why is it worse than what it was before though? Your complaints above are 100% accurate, but since both systems are based on that same GP it applies equally to both.
I still think we should go to an ELO style rating system. Use GP to set initial rankings, but then let match outcomes be the main factor in who you play in the future. You play people who are as good as you are, regardless of what their roster looks like. It also incentivizes roster growth instead of penalizing it.
Using total GP as a paradigm anywhere doesn't incentivize roster growth, it does the reverse. Current league restricted matchmaking is doing rating system idea...very roughly at that, but it's still in place already.
The leagues aren’t very restrictive though, and it’s still seems to be matched on GP within the league. This is the final round and we seem to have about 3k people in Aurodium Division 1. That’s not a very exclusive group for the “finals”.
And for the previous grouping, obviously everyone starts out at carbinite so you can face anyone. 4K-11k is bronzium, which is a range and means everyone will be bronzium for the 2nd grouping. It’s too wide a range.
You get the same situation with Chromium for the 3rd pairing at 11-24k points. With 6 matches, someone who is 6-0 will be around 18-20k or so. Someone who is 0-6 can easily top 11k points. So only the absolute bottom of the group is trimmed out. It’s not until the 4th grouping that you start to narrow down the potential opponents to someone who is close to your ability, and as I said above, it’s not all that exclusive for being the final round.