I really enjoyed that mode back in the day. Now its worthless. Can older players have access to harder version of that mode so we actually play it? I'm talking Geo tb hard version with some nice rewards. We will decide if we want to play the old or the new version.
Maybe randomize the availability of our toon when play it. Make it longer like 24 fights.
I don't know about you guys but I like the game and its really boring to do the same stuff every day.
Maybe expand LS and DS battles . Instead of moving toons back and fourth on the same nodes create new ones which are really hard. Add more replayability to the game.
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Theres no way to monetize it because you can just use JKR / DR and hit auto.
Many of these game modes are meant to be early game.
It may not be hard to develop, but it is also extremely short lived. New levels get beat and simmed within a short period of time.
GW was always my favorite mode, until they made it easy. I really hope they come out with a new version of it. It could be the closest thing we will get to an "endless battle mode" and it's nice to have something to do on the days where you have a little more time and would like to battle.
Agreed. Besides I recall they made it easier back when GW victories were one of the daily challenges for guild tokens (now replaced by all energy on Tuesdays).
Endless rewards will never be a thing, but it would be nice to have an endless mode that we could get rewards from once a day.
What I plan on doing once I don’t need F I V E H U N D R E D payouts is playing through it to see how far I can get with jawas. Then sim when they die.
GW, as is, is one of the best modes because I don't have to worry about finishing. I can just do the fun part and then sim if I run out of time.
I wished they had given a slider, it would have been nice to sim the first 8 or so, to just play the "more difficult " nodes...
Maybe make endless and the reward will depend on how much nodes you conquer
Yeah, but it gives us a chance to play with underused teams, even if they will still win.
Few days ago I saw they show GAC stats in swgoh gg, so it can't be that hard to add how many times you defended and the total of GW fights against your def team.
Sims did have a slider on GW for a short stint, if my memory serves me correctly. Either that, or I imagined it and made it real in my head because it is logical to have a slider on GW Sims.
Nope
Could it have been an A/B test then? I'm nearly positive I could set the number of sim tickets I used in GW for a brief period of time.
Or did I just have a Force Vision and see the future of GW?
Idk... i have 0 recollection of that. Would be nice though.
If you only have 8 sim tickers you cant sim the whole GW...
Yeah. Bet that's it. I always have like 8 or 9 sim tix
I'd give you some of my 81k if I could.
I think I remember this, too, but it may just be that memory is faulty and you talking about it has incepted it into my brain.
At the very least, I know that if you’re wrong you’re not crazy!
^this. Probably one of the craziest phenomenon ever. Love the Mandela effect
"Luke, i am your father" is another really common instance of this.
Could create mythic versions of them with a 5 clear limit per week that offer higher drops and include possibility for things like omegas or zetas (small % chance of course). The excuse that they are meant for early game is a lazy excuse. Plenty of other games utilize utilize early game content in end game but with increased difficulty. This game desperately needs additional PVE content. Pve content yields rewards that help in PVP so there is no reason not to include more PVE content. People have been asking for this for quite some time and if the ultimate goal is just to have a game be completely based around PVP content then they should just cut the middle man out and remove PVE in it's entirety. There are countless phone games that are able to monetize both PVE and PVP content so again it's a lazy excuse. This game is full of lazy excuses and it's starting to get old. CG's business model lately has been been based on sporadic and short lived large purchases purchases and that's not way to run a game. The idea to get people to constantly invest and if there is nothing to do then there is nothing to invest in.