the choosing isnt a good idea. lots of guild want the completion and more normal currency while alot other member dont want sacrifice not getting kenobi ship or wat shards.
Geo takes twice as long to do i dont see what problem is other then you dont want us to have too much currency and my question is why not? i dont see it breaking the game
Why not Both?
No. Just No.
How to choose whos "fine" is "finer"?
Not really, when you are going for perfect score and don't have that much GP. Although that goes only for the later phases, for the beginning the officers might as well not be there.
Well, I dont know what you are busy with in your life, maybe with doing nothing, but I am I usually busy with other things than playing swgoh. As well as many other people in my guild.
Why then choosing between Geo, LHoth and DHoth? We may have 3 TB and tripple as much currensy) And 2-3 TW too, so we may have more zetas. Purfect! For someone...
Yes we will be spoiled with currency at that time and yes a lot of us can complete the 45/46 star achievement for Hoth TB. Those are the only negatives I can see for CG giving us that benefit.
That's a "No" from me.
My guild is doing geo and we can get 7 stars, so the rewards are better than doing hoth.
But we get those 7 stars by fighting in the first phase and then basically by deploying for most of us. A few players can clear a round or 2 in the 2nd and third phase, but only in one or two battles.
I only have 2 teams that can really do anything after phase 1, so I'm finding the geo battle really boring. Just deploy and try to fill platoons.
At least I can battle on hoth, and the pve is the main reason I play this game. All the stuff I've built for hoth feels like it was a waste.
Like I say though, we get slightly better rewards, so geo it is.
If both were available, there is nothing forcing the people who don't want it to do it.
Rewards could be spread over both for guilds that selected to run both, maybe?
People are always complaining there is nothing to do, but if there was always something to do it would be horrible?
If it were up to me, they could let us choose to do both, but without rewards for Hoth TB (except maybe they shards).
Wouldn't that be a nice solution?
We just want the feat...
"people" is a faceless generalized mass. They are always complaning about everything. Because someone is always dislike something. Just because we are different. When someone is saing that "people like/dislike/want etc" it usually means "I like/dislike/want etc". Because none of us can know what like/etc all who play that game.
Some people spend hours in game. Some spend much-much less. If you are forced to do too much you may become tired very quickly.
There are games I droped because there are nothing to do. There are games I dropped because there is too much to do every day (and this "too much" is the same every day). So yes, too much is not good too.
This is exactly why this will never happen. The "gear crunch" is what gets you to spend money, which is the reason the game exists.
The devs don't want you to "finish your grind." The entire business model is for the grind to go on forever.
But everyone is happy that we're able to sim the challenges now, or GW and the rancor for that matter.
It's not so much that there's too much content per se, but some of don't want to play outdated content just to not miss out on rewards. Lets not kid ourselfes, pretty much no one wants to play both if you only get rewards for 1 TB.
Rewards would probably be reduced, if we could do both.
I wouldn't mind if the rewards for the TBs changed/get adjusted, as long as I could play all possible content. And btw. I am a guild officer and wouldn't mind the "extra work" - it's not work, it's gaming lol.
This would give upper level guilds something carefree to do if they choose and lower level guilds the ability to start playing the missions and see what they're up against.
Potentially, you could take it a step further and allow for character shards to be the only rewards obtainable through both.
Anyway, I swear some people could learn how to compromise. Not everything needs to be either/or.
I was always interrested, if devs one day take away an ability to sim everything, so we can enjoy the content of farming/GW/challenges by entering each battle and also disable autofight so we can enjoy manual playing how much people will run here to cry that they does not enjoy all that content at all...
For some officers coordination is a game. For others it is a work. The same for players. Some like doing everything they can do. For hours. Every day, for years. For others this is turning into a work, rather then game.
It won't break the economy of the game. CG has said they did relics so they could do more to make gear up to g12 easier to obtain. What better way than to let guilds do both tb. The extra get currency will help with the grind. You still only get the same amount of get 2 currency since hoth only gives get 1. So negotiator farms are not effected for most guilds. Some could finish malak, hoda, or wampa sooner but that isn't game breaking as hoda and wampa aren't meta and malak won't be for much longer.
And I think it's actually a really good way to loosen up the gear crunch now that relics are a thing.
There are several strategies / business models out there. CG are doing quite well with theirs, limiting free energy and free arena attempts.
I have yet to see a guild that does that. Doing the activities and developing your roster is what matters. How much time you spend doing it is irrelevant.
I would mind if rewards were reduced or you needed to invest double the time to win the same amount of rewards.
This could result in some guilds being burdened by having to play both TB and TW during the same week for rewards and then not having a rewarding TB the next week.
Running both TBs the same week, as it's done now, and then allowing to play both - but only get rewards from one (selected by officers) would be a better solution. This way guilds can choose the level of burden themselves during the TB week.
That might work.