Did it ever go away? I thought they fixed it, but just today on two occasions I've watched anakin lose UE, gain it again from the capital ship, and then sit there with 1 health while I unloaded on him and nothing happened.
Did it ever go away? I thought they fixed it, but just today on two occasions I've watched anakin lose UE, gain it again from the capital ship, and then sit there with 1 health while I unloaded on him and nothing happened.
Unacceptable.
And yet you accept it! As do I of course, but i also don't find it unacceptable.
It might've gone on christmas vacation for 1-2 of those 7 weeks CG took for the holiday, but it's pretty much always been there.
If players somehow figure out how to make it work to benefit them, CG will fix it in about 10 minutes, so here's hoping theorycrafters?!?!?!
Pretty easy to exploit it, just leave it on defense and have HT as a reinforcement. If your opponent applied healing and buff immunity on anakin, procced unending loyalty right before your first reinforcement, you just got the bug going.
It might've gone on christmas vacation for 1-2 of those 7 weeks CG took for the holiday, but it's pretty much always been there.
If players somehow figure out how to make it work to benefit them, CG will fix it in about 10 minutes, so here's hoping theorycrafters?!?!?!
Pretty easy to exploit it, just leave it on defense and have HT as a reinforcement. If your opponent applied healing and buff immunity on anakin, procced unending loyalty right before your first reinforcement, you just got the bug going.
So we just need a small heal within the ability? For example: heal all Ships for 5% health. This ability will heal even if one ship has healing immunity.
Would fix the problem if I am correct.
It might've gone on christmas vacation for 1-2 of those 7 weeks CG took for the holiday, but it's pretty much always been there.
If players somehow figure out how to make it work to benefit them, CG will fix it in about 10 minutes, so here's hoping theorycrafters?!?!?!
Pretty easy to exploit it, just leave it on defense and have HT as a reinforcement. If your opponent applied healing and buff immunity on anakin, procced unending loyalty right before your first reinforcement, you just got the bug going.
So we just need a small heal within the ability? For example: heal all Ships for 5% health. This ability will heal even if one ship has healing immunity.
Would fix the problem if I am correct.
That's almost exactly the bodge job fix they implemented that made it less common (they added the 25% heal when it triggers). But if people will continue to insist on applying healing immunity while this bug still exists they'll keep running into it. It'll only happen if you kill the target ship when it has unending loyalty on it, and you land healing immunity and GK's ship has the ability off cooldown. So it's not as if it's hard to avoid it while CG take there time ignoring it.
Lets see which were fixed starting with the Javas (5×) against the bugs. Oh and they were nerfed for Haat (5×).
...
And continue with Malak, Palp, Zombie, Hux, SithAss, Revan, Anakin Ship, Fin, Traya, Anakin ... and ... you can add approx. 20 more toons.
That makes roughly 40 out of 150+. So approx. >25%. Meaning 1/4 of the toons did not fit as status of release of certain toons. I say this is a vast non- success rate if one quarter of what you put into the market needs to be severly changed. But you will -of course - argue differently. Quality control not properly done... thats it for me.
You listed 15. So 15 out of 150+ is considered "almost every."
Lets see which were fixed starting with the Javas (5×) against the bugs. Oh and they were nerfed for Haat (5×).
...
And continue with Malak, Palp, Zombie, Hux, SithAss, Revan, Anakin Ship, Fin, Traya, Anakin ... and ... you can add approx. 20 more toons.
That makes roughly 40 out of 150+. So approx. >25%. Meaning 1/4 of the toons did not fit as status of release of certain toons. I say this is a vast non- success rate if one quarter of what you put into the market needs to be severly changed. But you will -of course - argue differently. Quality control not properly done... thats it for me.
When were Palp and Assasin "fixed"? Assassin had gear refunded due to the change in Malak's kit. Palp was once reworked, but I cannot recall a time he was "fixed". Same for Revan (not sure which one you mean) and Traya, when were they "fixed"?
Replies
And yet you accept it! As do I of course, but i also don't find it unacceptable.
If players somehow figure out how to make it work to benefit them, CG will fix it in about 10 minutes, so here's hoping theorycrafters?!?!?!
Pretty easy to exploit it, just leave it on defense and have HT as a reinforcement. If your opponent applied healing and buff immunity on anakin, procced unending loyalty right before your first reinforcement, you just got the bug going.
So we just need a small heal within the ability? For example: heal all Ships for 5% health. This ability will heal even if one ship has healing immunity.
Would fix the problem if I am correct.
That's almost exactly the bodge job fix they implemented that made it less common (they added the 25% heal when it triggers). But if people will continue to insist on applying healing immunity while this bug still exists they'll keep running into it. It'll only happen if you kill the target ship when it has unending loyalty on it, and you land healing immunity and GK's ship has the ability off cooldown. So it's not as if it's hard to avoid it while CG take there time ignoring it.
besides all the things they've fixed, this is true
Can you list every toon that needed fixing? I just want to get a percentage attached to "almost every."
You listed 15. So 15 out of 150+ is considered "almost every."
Ok.
When were Palp and Assasin "fixed"? Assassin had gear refunded due to the change in Malak's kit. Palp was once reworked, but I cannot recall a time he was "fixed". Same for Revan (not sure which one you mean) and Traya, when were they "fixed"?
Anecdotal
data itt (ftmp)
and?
It's at the point where they cant even update the text description without making a new bug to another unit in another mode...