I pulled Darth Maul in a bronzium pack few days ago.. Then I got some shards in Chronium packs and he's now 5*.. But Idk how to use him properly he's gear is at level 5. And all his skills expect the Leader one are in level 4. I found he is really slow, and low health. But he can pull a lot of damage to Jedi. When I battle someone in arena I always go for Jedis and yeah he's very effective. I always kill a Jedi in the first round of turns. In hard battles sometimes he's first to go down. And when it comes to defend my rank. I feel like people burst him down quickly. So the question is quite simple. Is he good for pvp or not ? I don't want to waste all my resources on him. Thanks in advance and sorry for bad English.
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Btw, do you know if his leader ability (dodge %) affects him too ? Or just his allies ? Because I can put him as leader so he can survive more turns.
He's good for midgame pvp till about level 50 with his insane damage that is significantly damaging to many characters . You didn't mention your level.
I'm just saying if you are attacking and winning don't worry. But trying to defend is kind of pointless lol
It depends on your server competitiveness. In the long run, say a month or two later, you are going to have issues with defending positions which may matter in some ways if you don't expect to be online before the rush to rank up before the deadline This is because Maul will be decimated within 2-3 attacks meaning you will effectively have 4 toons after the first round. You can guesstimate by looking at his max hp. I think at level 60 and 5 star, he has around 6000hp. Most criticals are at least 2000. Characters with buffs probably hit at least 3k.
Suggestion.. I'll keep leveling him at gear level 6 and use him until you can feel his dominance wearing off. Another way is to invest in a couple of healers to back him up.
-low health
-slow
He is decent when you are attacking, but on defense many players will kill him first and he might not even get to attack once.
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If you're worried about defense, another idea talked about a lot on here lately is running with no healers and straight attackers and hope for the best with rng and ai. If you force the opponent to choose for example between focusing on Leia, Fotie pilot, Daka or Maul and throw a tank in then there's a fair chance maul might survive
With advantage + crit Maul will one hit kill a lot of jedi. You have to get him to act in middle of the turn and hopefully get a killing blow. Phasma is key to that. Once you get the critical buff if you can turn the instant turn meter into the AOE you've decimated the enemy team.
He is a beast. He has his own heal after a couple kills (plus crit boosts and evasion boosts) as well.
His biggest drawback (which I've pointed to many times already on this forum) is the fact that he is Chromium only. This means he is mega expensive to stay competitive. He's a $1000 toon, basically. At least if you want to use him post low-50s.