So, GMT grants you 25% Accuracy, defense, offense, potency, and tenacity. Lets just focus on offense and tenacity for a moment
Before GMT, my Nest has
physical damage 5509 after mods (4926 before mods)
Tenacity 167.3% (45% before mods, 122.3% from mods)
After GMT, is her physical damage
5509 * 1.25 = 6886
or
4926 * 1.25 = 6157
What about tenacity?? Is it
167.9% + 25% = 192.3%
or
167.9% * 1.25 = 209.1%
or (please not this)
(45% * 1.25) + 122.3% = 178.5%
My instinct says it's original stat, after mods, multiplied by 1.25, but I have nothing to back that up. Thanks for your help.
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Replies
Wait, you're telling me 10% of the apples + 19% of the apples = 29% of the apples? Oh geez. How do you like them apples?
You clearly weren't really paying attention to the complexity of the question.
The only clear thing in the world is that humans should stop using so much plastic and that CG needs to give us more stun guns.
Base: 5000
This is the way: 5000+(5000*.25)+(5000*.5)=8750
NOT correct: (5000*1.25)*1.5=9375
Stronger than rule of thumb, all “in battle” effects impact character stats including mods. I’m not aware of any exceptions to this.