Enemy teams shouldn’t be able to gain TM if my hux has advantage in a full FO team.
Yet I’m facing other SLKR line ups with hux and malak, and their still gaining bonus Tm (like when hux gives 100% Tm to slkr)
Please fix this CG, hux has spent more time broken than he has working properly since you released him over 6 months ago.
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Hux gives a bonus turn which is different than gaining TM according to the way they have defined the mechanics
Yep, this 🔝
Hux can give a bonus turn but FOO can't use his to give 100% tm, which I found out the hard way cause I wasn't paying attention to the fact it was an all First order team.
It’s a flawed design
He doesn't
Events often have slightly different mechanics than other game modes. F.ex. in one event (rebel round up) bonus turns can be prevented by daze.
I think they actually fixed that bug.
5/20/2020 update:
EVENT - Fixed an issue causing the granted "Many Disintegrations" ability in the "Rebel Roundup" Assault Battle to fail to properly give a bonus turn to the unit that used it, if that unit was Dazed..
Oh! Cool. Thanx for the in formation.
Why do you think it's impacting him?
It does make sense, they have been defined as 2 different actions.
TM gain triggers Kylos abilities
Bonus turns do not.
The difference between bonus TM and bonus turns makes perfect sense.
Then you should report that as a bug. I dont believe I have seen this, and other have posted they are not seeing this.
Can you post screen shots or a video?
Are you sure he is losing health/protection from hux?
I appreciate you wanting to tell me I'm wrong, and I did mis interpret what you were saying makes sense, but, can you help us see what you are seeing, because others are not.
Point I’m making is if it’s a bonus turn and can work against opposing hux then that’s fine if that’s how it’s designed but then it shouldn’t be crippling kylo if it’s not bonus TM.
The bonus turn from hux gives the unit you passed it to an immediate turn. If 3 other characters are on 100% turn meter, and hux passed it over to kr, kr will get the next turn, no matter what.
Same for turn meter swap. It isn’t gaining or loosing turn meter, it is just swapping it.
In regards to SLKR loosing max health and protection though, not noticed it. Sure it isn’t FOO giving turn meter, if you are using him. Or that there isn’t someone else giving turn meter?
I put forth the assertion that you are missing something. I tested Hux turn swap (Devious Scheme), and used the tried-and-true Talia Water of Life skill to check SLKR health pool, since WoL heals 50% health.
You’ll note that in both tests (with and without devious scheme), SLKR has exactly the same value heal, meaning his health is exactly the same. Measuring it like this CAN be seen after one Devious Scheme, because it is quantitative, and doesn’t rely on organoleptic approximation of the spacing of lines in the health bar.
So....can we agree that Hux is working properly?