If you had complete control over the game, what tweaks would you make to characters or ships NOT to make them much better or worse in the game in any significant way (although any tweak will make them at least a little bit better or worse), but solely to enhance their characterization?
As an example, Zam Wesell is supposed to be a sniper. Nobody gets any accuracy bonus as part of their basic stats. But why not Zam? As a sniper, giving her +15% accuracy doesn't change the game in a real way, no one who didn't want to gear her up is going to suddenly say, "Oh, +15% accuracy? Now I'll take her to Relic 5!"
They also don't have to make sense in a global way. For instance, all Jedi learned to fight using the Force as a sense to supplement their eyes and ears, but because of that famous scene in the original Star Wars, making Farmboy Luke immune to Blind would be a fun nod to the very first exposure to the potential of the force that most of us ever had. Sure, you could also make all the Jedi immune to Blind, but making just this one character immune to Blind makes it clear that the point isn't some sort of simulation accuracy. The point is simply to connect players better and more deeply to their characters.
So what modifications would you make - to any toon or any ship - that wouldn't do anything to change how much people think the character is worth, but makes them more fun or more fully characterizes them, or adds a nod to a meaningful moment in the SW movies, shows, or books?
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Replies
Nice one!
That's not really insignificant, though, since fear is a big part of the meta. But I agree that the choice of Padme is strange. Why not, say, the character with unique named "Hero with no fear"?
How would that affect GMY's position exactly? I think it would be barely noticable. Gmy has home under Revan, but Revan doesnt hold on defense against fear-based teams, that wouldnt change at all. Revan has some minor success on offense, that would be a little easier, but still wouldnt gain the upper hand i am pretty sure about it.
Gmy might have a home under padme-L, and arguably it could be a 3V3 concept. I think i would welcome it. It wouldnt affect the 5v5 aspect too much.
Sounds significant, but it really isnt much
Okay, but tell me why?
What's the characterization you're trying to express that's different from all other Jedi that are also trained that fear leads to the Dark Side?
The complete character arc that he was given in the TCW, especially meaning s05. That pretty much establishes how yoda was unique even amongst the jedi. Keep in mind that he was the only one Sidious feared bc yoda deflected every attempt that was made to corrupt him.
I think there's something potentially very cool here, but we have to remember that the ability to cause fear is different than being immune to fear yourself. Also, corruption is not fear.
But I do remember what you're saying about GMY being the only Jedi that Yoda feared, so what about ...
... Yoda automatically places Fear on any enemy Darth Sidius for 1 turn at the start of any encounter.
Fear is a significant debuff, but it's only against a character that isn't likely to show up among your enemies very often, so I think that would fit well with the theme we're creating. Thanks!
2. Give Hera the ability to summon Chopper (in the ally slot) so all six members of the Phoenix can be on the board at once.
3. Give Visas Marr ANY extra tag. I'd even be happy with Ewok as it would be better than what she has now.
4. On the character inventory page, a player may select a filter to show Rebels, Empire, First Order etc. That being said, more and more characters have multiple tags these days. While I can select Separatists OR Droids, I cannot select Separatists AND Droids.
"Lightsaber or not you must realise you are doomed."
- Grand Admiral Thrawn
I know what you mean, i even like what you say.
I personally think that Yoda's leadership actually does contain a slight nod to his duel with Palpatine (not the actual fight but the whole character arc) as yoda is immune to shock with the zeta upgrade.
Now this is something that should deserve a touch-up . First - i dunno why is it tied to the leadership, should be a unique imo but nvm. Second, it is shock immunity bc Palpatine operates with shock so it makes sense. That being said a touch up would not hurt, Palpatine could never intimidate Yoda, so a fear immunity would be justified lore-wise imo and would not have a big impact on the character. The shock immunity is similar, it is respectful nod to the character, but it is just way too old, and not used as it is tied into the leadership.
Another suggestion I saw a while back was to make the Stormtrooper operate more like the B1 with the stacks of droid battalion vs having actual health.
Kit Fisto was gunned down pretty handily.
Yoda ran and hid in fear for 20 years!!
When did Padme show fear? She took on a Nexu, took on the Senate, fought to get back Naboo, even confronted Darth Vader. Can go on and on, never saw fear in here.
Not a toon/ship, I know, but it's still the tweak that I would take over any thematic tweak
That one is kinda covered in Rebel Roundup with the special ability - shoot a lot, hit almost nothing.
This would be amazing. And I firmly believe they refuse to do it because they want lazy people to take the awful weekly shipments and miss out on far more valuable shard currency.
But this problem pre-dates weekly shipments by several years.
179 Jedi died on Geonosis. Most from a droids blaster.