So firstly there appear to be some good changes made to Galactic Challenges...
But are they just addicted to negative feedback... Where is the communication about the changes. If it's today then it's already 12+ hours since the changes have gone live in game so that's 24 hours late.
And yes I am aware they have talked to their pet podcasters but that should be to give greater clarity and expansion and not basic information which we all need.
Literally a day late and a dollar short.
I am not mad just disappointed.
Be prouder in your product and tell us when things like this happen.
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So you're saying DoTs are preventing a Crumb post?
Every time crumb comes out of his cube to make a post 20 dots stack on him and he has to go back.
What exactly are they going to talk up?
Better rewards for early tiers and worse for the later tiers?
Without an announcement, there's not much reason to think gcs will be running nonstop.
I agree confirmation of the schedule moving forward would be nice. I would speculate it will run in seasons with similar cadence as the exhibition round and that rewards will rotate with each planet so you might not get gear x (eg stun gun salvage) every time.
Crumb from the "Galactic War Report":
Galactic Challenges
-They think the 3 day period works best and will be trying it for a while.
-He seems to imply they like the new rewards system and will probably be keeping it.
-They will be looking to add new Galactic Challenges monthly, with Hoth and Coruscant coming soon.
So it looks like we're going to have 3 day GC's with the rewards that we see right now. A 3 day time period is way too long for me. The point of GC's is to have something new to do every day imo and the event can be completed in a very short time. Making it a 1 day event would be perfect, at maximum make it 2 days - and that was the general feeling of the community I think, 1-2 day run time. So CG ignored that.
The rewards would be a bit better if it was said 1-2 day run time, for a 3 day event they're (still) bad. We could also need relic materials - both scavenger stuff aswell as signial data. The constant demand for relic 3-7 chars to unlock char XY is just crazy.
Last but not least the game mode isn't very fun (for me). I defnitely expected something else from it and there's zero creativity going on. Why not let us chose/add different modifiers from a big pool of modifiers and base the amount of rewards we get on how many of those modifiers are applied to the enemy team (and therefor making it way tougher to beat)? A similar system can be found in the game "Path of Exile" and it's map system where you get better stuff the harder you create your own level (up to the point where monsters can just 1-shot you). Just some creativity..I mean they had sooo long to come up with something and we got THIS....
is that a podcast? I haven't heard about any of this but maybe that's because I don't listen to podcasts about video games
This is exactly what we need,1 day max 2 day event ,with more fun or atleast challenge things to do,also add some relic materials and on low lvl even some mod slicing materials,everybody needs thousands of those.
It is a great podcast about a video game.
The negativity is that the event has 0 fun and 0 new and interesting things to do and for an event running 3days for 8 kyros 8 stun guns and 150 crystals that is if you have a really good team to do all tiers,i would rather get double rewards on GW,because is the same enjoyment by simming it and the rewards are better...
This
Its on the latest Galactic War Report
I doubt many people are replaying these events for fun. The special characters and mechanics broke any kind of sandbox value this mode did have
I do. I have been using t4 to learn how to use different team, to familiarize myself with their abilities.
If you only give us 1 day, it will soon become another daily chore, a time sink.
They actually took away some finisher and kyros from you. You now get less overall of those....
Whats nice is they got rid of bad gear like mk1 stun guns in favor of the right ones and they are in the right places to promote growth
So yeah its some good and some bad mixed together.
But depending on what you need more of... it may have gotten worse for you overall... or maybe better. Glass half full or half empty.
Lol i knock out all 3 star and then ignore. If it gave me a true sandbox id play it more... but its not worth looking at after feats are done
Most of the "good gear" was locked behind silly "relic walls" that most people couldn't get over anyway in the earlier versions. So most people actually got more finishers and Kryos this last round than the none they got in earlier versions of GC.
Sure, there are exceptions, but since the majority of players likely don't have 5+ characters of every faction at R5 or higher, most players will get more "good gear" in the long run - not less.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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