It's a common strategy in Geo TBs to hold territories so the guild can get maximum points in the subsequent phase, i.e. stopping just short of getting a star so you can 3* in the next phase. I've come to find that in p1 I can 4/4 many missions, but when p2 rolls around and I attempt the same mission with the exact same squad I sometimes don't clear a wave. I know RNG plays into things pretty heavily but curious how the power scaling works all around.
My question is, does each phase have it's own power (health/prot, off, cc, cd, speed...) increase although you are still fighting in the prior territory?
Thanks ✌️
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Which leads to another different potential cause. Unlike Hoth there is a bit of randomness in the mission opponents. And some are notably more difficult then others.
When I remember the CC% on R2, it's usually between 3/4 & 4/4.
However, with every other squad I field, I can range between 1/4 & 4/4, and I can't detect any pattern. First day, p1, 3rd day repeating p1, etc. doesn't seem to make a difference. Without GL Rey, GAS, or JTR (+ remodding), it all depends on getting a great start, and that seems in my experience to be attributable solely to RNG, or I think i would notice some other pattern.
Of course, I've only had Rey for 4-5 months and there are only 4 phases per month, so the total data set is limited. Could be a pattern in there I haven't noticed, but I really don't think so.
Best example for me is Padme’s GR team. Facing double B2 with Magna + Sniper/Droideka is a very tough proposition for Padme teams. You can still 4/4 if you meet it, but it is unquestionably harder. Especially if you meet it in waves 1 and 2.
Similarly Rey, as good as she is, can come unstuck against an enemy lineup with 2 geonosian spies. They can kill someone outright which can prevent the usual 4/4.