Im running:
Cls lead
Chewbacca
Han Solo
Cpo & chewie
R2d2
Can someone competent please show me how would the offense health and protection stats look like at the start of battle when:
All skills are zetaed
All characters have 100 offense hp and protection (for simplier math)
With explanation if possible.
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Im interested in final numbers of all characters before the first strike when they are entering the battle with 100 hp prot and offense unmodded (hope it doesnt matter in calculations if for example 20 of those 100 is from mods). There are a lot of skills in this squad that change HP prot and offense and I Want to know how does it work.
Yeah thats why the post says someone competent.
Just like assists, unique order is based on placement. Same team/mods, different placement, different character getting guard
Base stats are your characters stats with mods included.
Total stat at the beginning of a battle = base stat + (base stat × unique) + (base stat × leader ability) + ...... ext.
I believe in another thread someone tried to show some evidence of this over the past 6 weeks. I didn't walk away convinced.
Well if the screenshoty are not edited then turn order must matter. Why there is no official statement for such important things?
https://swgoh.gg/p/897311786/
I think I count as competent.
@Samurhaj ..maybe drop the kitten attitude when your asking for help.
Dont get me wrong it wasnt against you. I just wanted a response from someone that is hired to do that
I’ve looked at this as well and it does definitely work the way the images show, at least in this case with chewpio.
DISCLAIMER: Post is subject to change.
I remember there used to be a bug with Fivrs where his unique wouldn't work unless he was in the last slot, or something along those lines. I wonder if something similar is happening with 3PAC. Otherwise slot order for offense boosts and such SHOULDN'T matter.
When 5s isn’t in last slot, and opposing team used AoE that killed 5s + one other clone who was positioned AFTER 5s, the game took it to be that 5s died first, not triggering the star transfer.
As far as I’m aware it still works like that.
Here is what was found with some testing we did.
R2 number crunch goes first, so leader will have boosted stats from number crunch, than chewpio will use those boosted stats.
This is independent of what order they are in (R2 could be 2nd or last)
R2 number crunch seems the only one to work like this and always seems to go first, so can boost stats before other uniques boost stats.
Does not happen with leader abilities uniques only.
In your example
CLS would get base stats boosted from R2 number crunch
Chewpio would then use those stats for his boosting
It depends on cls relic, the higher the harder it is. My cls is relic 3, 5 dot health primary circle and chewpio has offence/hp sets, protection primaries on circle, cross, triangle with some flat hp/prot secondaries. After unique he has ~4k more hp + prot than cls
I just meant the order towards stat calculations shouldn't matter.
Yes position in team position matters in things like mass attack/assists.
Animation speed matters more than position in mass attacks.
Example:
It doesn't matter where you place R2, he will most likely be the last to land his attack in a mass attack call.
Except R2. His always seems to go first.
https://youtu.be/DAtjAF8L6Tw
DISCLAIMER: Post is subject to change.
(Edit english)
We did test and prove that, trying to get pics to upload now
Edit:
Pics
I can give the math numbers later. They are a mess in my notes.