Was thinking of how SWGOH would change if counterattacks were not effected by taunt. It interesting to see two similar games do this differently and the strategy differences.
Should counterattacks target the attacker or the taunter?
I know it would never change, and I don’t know if I would want it to, but if it where to change, would it better or worse? Discuss.
0
Replies
It did used to be that way. Pretty sure you could counter stealthed characters too.
Yeah the SWGOH way makes sense. Not sure what game OP is referring to but I don't like the idea of counters bypassing tanks I think its weird that assists bypasses taunts tho (3bacca and Chewbacca for example)
SWGoH did that originally also, than they got smart and fixed it
Eh, I can see where you're coming from, but it makes sense to me. You assist the attacker in hitting their target, so the assistant is actually targeting the main attacker, not any character in particular.
The weird part to me is how the game treats taunts and marks as identical and weights all taunts the same, so if there are multiple effects up you'll attack a random taunter. I get it. Just seems weird, is all.
Oh yeah, I was kinda silently going "meh, I think the system works okay" while reading this thread, but you raise a point I agree with. Why with several tanks are there not priorities of some sort? Why so random? Even when multiple people counter, sometimes they split damage between two taunts, or a taunt and a mark, it's really strange now that I think about it.
I dont think it really has to be that way, but it does make sense (as you said) for it to be treated as if there are just multiple taunts on the field.
I would prefer that deathmark and marked had priority.
Mark and deathmark are taunts