I'm curious about how many shards guilds are getting, on average, at different aggregate GP levels. Growth has been slow in our guild. We shot up one month, but that turned out to be an anomaly. We fell back the next month and were growing slowly both before and after. This month we tied our anomaly month with 22 KAM shards and that seems from our slow but steady growth to be something we might be able to start expecting.
But with KAM very possibly (some would say probably) required for GLOW, a bunch of folks are nervous while others legitimately have so much farming & gearing to do that they want to focus on their own current goal, which may not have anything to do with KAM.
Out of all this discussion the question came up: is 22 shards per month actually a poor performance for a 303Mgp guild?
So I put it to you: What is your guild GP and how many shards of KAM did you get last weekend.
Maybe we can get a May2021 snapshot of how things stand. (After all, even if data was collected on this point at some other time, the context can change how well you expect a guild to do.).
280M gp we get 0-5 KAM shards a month. I think only 17 attempts this last TB. I expect those numbers to improve as that team also helps with crancor so we are seeing people build the toons more and more
My alliance.
364M guild 38 kam (90% guild g13 some months ago)
340M guild 37 kam
330M guild 41 kam 🤭
313M guild 40 kam 👏🏼
Other guilds near 310M gp between 10-12 kam
So i think 22 kam can be considered good amount of shards. Streaming battles and having guildmates helping rises a lot number of succesful runs. This is the way
I'm curious about how many shards guilds are getting, on average, at different aggregate GP levels. Growth has been slow in our guild. We shot up one month, but that turned out to be an anomaly. We fell back the next month and were growing slowly both before and after. This month we tied our anomaly month with 22 KAM shards and that seems from our slow but steady growth to be something we might be able to start expecting.
But with KAM very possibly (some would say probably) required for GLOW, a bunch of folks are nervous while others legitimately have so much farming & gearing to do that they want to focus on their own current goal, which may not have anything to do with KAM.
Out of all this discussion the question came up: is 22 shards per month actually a poor performance for a 303Mgp guild?
So I put it to you: What is your guild GP and how many shards of KAM did you get last weekend.
Maybe we can get a May2021 snapshot of how things stand. (After all, even if data was collected on this point at some other time, the context can change how well you expect a guild to do.).
My guild has 340 mil gp and got 23 this last time. We organized the players and helped with guides and mods. Mods are the main thing, with de CA arrows and ajusting health and speed of the team. We are confident that next time we will get 30+.
340 ish million gp, we get 35 or so each TB. After modding, streaming is key, we had members who stream go like 29/30 or so with the fail being a Bad Batch run.
It's annoying and controlling, but highly effective. Just need a commitment from the guild and a couple people who are knowledgeable and able to dedicate time to helping people.
Replies
I can assure you that KAM is indeed required for KAM
LOL. Fixing it now.
(We’re right around 300, maybe 5 per. Several seem to be emphasizing now, so should be going up.)
364M guild 38 kam (90% guild g13 some months ago)
340M guild 37 kam
330M guild 41 kam 🤭
313M guild 40 kam 👏🏼
Other guilds near 310M gp between 10-12 kam
So i think 22 kam can be considered good amount of shards. Streaming battles and having guildmates helping rises a lot number of succesful runs. This is the way
This, a thousand times this.
And I've seen it one other time already.
I expect more next time assuming the iPhone discord streaming issue is fixed
Just wait til they release the Galactic Legend IThorian TERror.
My guild has 340 mil gp and got 23 this last time. We organized the players and helped with guides and mods. Mods are the main thing, with de CA arrows and ajusting health and speed of the team. We are confident that next time we will get 30+.
Have to give +1 on TVF here
No, no, just no, forget about GLOW
JMK, period.
It's a very RNG heavy mission. So it's hard to say whether or not you are doing as well as you could be.
Hmm, what guild.
Hello there
Can't decide if love or hate.
I'm right there with ya, but it is GLOW nonetheless.
No
It's clearly JMOWK.
Ouch. Sorry, @CT_Waxer_7777
It's annoying and controlling, but highly effective. Just need a commitment from the guild and a couple people who are knowledgeable and able to dedicate time to helping people.
Just like SEE, SLKR, JML(S)