While I was still farming Bad Batch it wasn't an issue, and it hasn't been much of an issue for me before, but now it looks like I'll have no hard node farm until Fennec, which means at least several weeks.
So for those of you who have experience with not farming shards for long periods of time, what nodes do you hit to satisfy the daily requirement of 5 sims? When this situation happened to me before, I would just go for Stun Guns, but that's probably not the best option anymore given the changes to the gear economy. Maybe Mk4 Commlink has a good hard node with a decent secondary gear drop? Or something else?
I'm wide open to suggestions here.
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If you’re under 85, just farm a toon you don’t have yet. Chances are you’ll end up needing it. Especially farm it if it has high-demand gear like mk5 guns.
@KausDebonair Seedy has ~7.5M GP and 207 7* characters.
Had not realized that. Tried it & you're right. That eliminates this problem. I guess I still have a lot to learn (or remember) about this game.
@KausDebonair Not actually true, unless you're saying what Darjelo was saying about mod slicing mats counting as hard node farms, and those battles being available at level 85?
@LordDirt Agreed, though that doesn't tell me which hard node is best for farming them.
@NicWester
I looked them up (both Poes + Holdo) and the closest fit to what you're saying is Holdo. Her node is the node I used to farm at times like this, although I've never had particularly long stretches like this before (Fennec looks like she will be 6 wks + which is probably the longest time without needing hard node shards for me). That node is Stun Gun salvage + Thermal Detonator salvage. It's probably not a bad one, but the Slicing Mat nodes that Darjelo mentioned free me up enough that I don't have to worry about it and will probably go for a Mk4 Commlink node, at least primarily, with some secondary farming for relic mat salvage.
Thanks, everyone. You all are great.
Well, I’m sure that the question of which hard nodes are the most efficient will be relevant once that change is implemented. Some hard nodes give multiple different useful gear salvage pieces.
Poking around myself, I find:
I'm honestly not sure what I would recommend on LS, but that's 280 worth of hard node farming right there.
The com links and thermals have been my only stumbling block with recent / current projects (SRP, Bistan, Gar, ISC to g12). They’ll be the thing I aim for.
Sure it will. "Efficiency" has never been purely about drop rate or no one would have ever farmed for purple gear: it has a lower drop rate than blue, green, and white.
"Efficiency" is about getting the **most needed** gear and/or the gear that saves you the most of some other needed currency. Stun Cuff supply, for instance, has been fine for a long time because of the ability to purchase it with Guild Tokens. But there's a bunch of good gear in the guild store. So if you get a needed gear piece with few good sources (like Mk4 Commlinks which are only consistently available for rare currency better spent on g12 gear) paired with Stun Cuffs, it's more efficient than the same needed gear piece paired with Mk4 Keyboards, which are plentiful as challenge gear since that doesn't save you any currency (in this case guild tokens) that you could then spend differently. That's what makes 8-B Dark a good node to me.
Fair point. I'm still behind on Stun Cuffs and ahead on Stun Guns (9 complete prototypes waiting for Carbantis), so I wouldn't mind picking up some Stun Cuffs right now, but the TDs and Mk4 Commlinks are clearly what will be most rare heading forward.
Once I finished Lord Vader requirements, I have…
- taken a couple of g12 up to g13 (Ackbar, B2)
- geared Maul to r7
- geared Bistan to g12 from like g8 or something
- Geared SRP to g11 (needs about 80 carbs for g12)
- Just took Nebit, Dathcha, Engineer and Jawa up to g11+5 (from various starting points, but g9 largely)
And I’ve done that in about 9 days!
Yes, I too am short of carbanti in comparison to stun guns, but there’s no debate that gearing low level toons up to g11 has been made vastly easier.
@NinjaRaven32 must be delighted!
Again, we're in complete agreement.
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I honestly hadn’t noticed actual hard nodes are still required since I’ve been farming slicing mats for what seems like forever now. So yeah. Do that. Lol