I have no issue with the matches we've been getting. There's still some disparity there, but overall it seems to be fairer than before for us. But I can't comprehend how the defence requirements are calculated.
We are a 265-270m guild, usually get around 43-46 people join, around 250m and have 22-27 defence teams to place. This time we are 266m 49/50 joined and we have to place 39.
What gives? That's a significant jump in the number of required teams per person. 120+ extra teams overall. It would just be nice to explain how the numbers are reached. One of our other alliance guilds (which is a 300m+ guild) has 253m 40/50 this time and they are setting 22. But the suggestion is that they're still a higher gp guild so their members would have more teams per member than us.
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This time we are in 170M-199.9M and have to set 20 (we had 33 join). Last time we were in 200M-219.9M and had to set 23 (we had 37 join).
Nonetheless, I do not think they have explained any of this yet.
yeah, I assumed there would be tiers, but that guild that has 22 this time had 302m 48 people join last time and had 39. That's a massive tier if it is like 265-305m. The guild we are facing is about 275, so gp wise we're fairly evenly matched. They really need to explain this better, as it used to be easy to understand.
It's dumb.
they're only 275m. I admit I think they might take us, but we've rolled a couple of 290/300m guilds already. but it doesn't make much sense to go from 27 defence teams per zone to 39 just because we're too successful
punishment for efficiency. seems like a valid reason....lol
Also pavements? Gotta read before I post.