I know this will probably go on the pile of "it wont make money, why should we".
Ild like to see a way to lock in partial upgrades to a character, for example if they require 2 kyrotechs, but I only have 1, lock the 1 in (a toggle that can be unlocked) so I dont accidentally use it upgrading another character.
Would be really useful. I'd saved 100 kryo computers for piett g10-11 whilst I accumulated shock prods, but accidentally used them on dengar finisher (lucky they're both exec reqs).
If you can partially lock something, it means it's currently needed by a character, then when you try to use it on another, all the characters currently needing it would show on the commit screen. This sounds like something that could be easily avoided by double checking that list right before you commit.
The purpose of QoL is to make things easier on the players.
“You can do this yourself” is a response that could be used for most QoL features we’ve gotten.
It’s not a good excuse not to have a QoL upgrade.
Squad load outs? You can assemble the team manually yourself. Shouldn’t it be on you?
Mod management tools? Do it yourself.
Simming battles or old raids? Just play them manually.
Gear crafting from Scavenger? No way, it should be on the player to make sure they don’t upgrade old toons that use that gear.
Replies
“You can do this yourself” is a response that could be used for most QoL features we’ve gotten.
It’s not a good excuse not to have a QoL upgrade.
Squad load outs? You can assemble the team manually yourself. Shouldn’t it be on you?
Mod management tools? Do it yourself.
Simming battles or old raids? Just play them manually.
Gear crafting from Scavenger? No way, it should be on the player to make sure they don’t upgrade old toons that use that gear.