Just finished up my first Profundity bonus tier after many tries. Just wondering out loud here why it's built to require so many attempts. I might have been tempted to throw down some crystals to refresh it but I'm less interested now that I've played through it once. Which makes me wonder - why CG did you make this thing so annoying? It's not a pay-wall. It's not fun, or more fun since it's more difficult. It comes after months of farming so it seems like a kick in the "pick your pun".
Is it simply so someone will pay 1250 crystals rather than 999? That's a lot of added aggravation for your user community for 251 extra crystals per try? That doesn't seem like it's the answer.
Is it just to bump up the time a player plays the game? Maybe but it also doesn't seem to add up.
Or am I just the Outlier here and everybody else really likes it? It feels like the same blueprint as Executor, and how many people go back and play that mode "just for fun"
I'm guessing nobody.