I just finished my GAC round and my opponent is almost a full million GP higher than I am with an extra GL and profundity.
Great match where we had great theory crafted strategies to get one shots and max out our banners as much as we could. Wasn’t expecting to win honestly but my defense surprisingly held up so I actually gave the round a go.
We end up tying but now he wins just because of a higher roster/bigger wallet. Isn’t that kind of backwards? Shouldn’t someone punching up almost a million GP with less available to them be given the edge in that feat alone?
It’s not just cause it happened to me, it’s never sat right with me that anyone who can punch up on their opponent loses. Idk, am I in the minority here?
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I guess typical CG...reward cash/laziness over ability. If you're a million under, you definitely did a better job than the other guy. I know that's their stated reason, doesn't make it a good one though.
Why shouldn't higher GP be rewarded?
You can always purposely hold your GP back but you can't go back once you increase it
You are also discouraging players from upgrading toons and that defeats the purpose of a hero collector game
The whole idea and logic of "You did better than the other guy since you had lower GP" is baloney
If you did better than the other guy you wouldn't have gotten a tie in the scores in the first place
You both were equally good, hence the equal scores
Some people might have lower GP but better investment in key toons / mods
Lower GP = Better player doesn't make sense to me at all
The other thing that doesn’t make sense is the whole “bigger wallet / reward cash” argument as well. Maybe I’m foolish, but I expect a better strength of argument from seasoned forumers than insinuating anyone with higher GP has paid for the privilege.
The one counterargument I agree with is intentionally holding your upgrades back to artificially lower your GP. I can see how ties going to the lower GP player would incentivize not upgrading team. But other than that, I 100% agree that winning with lower GP shows greater skill.
I actually agree with you on this one. There are plenty of folks who start alt accounts and farm SLKR straight away. Those folks expect to win against similar aged accounts, but then complain when they go up against higher GP teams. That is what happens when you inflate your win count by starting a highly focused roster devoid of fun but have a GL at 1.5mil GP.
Thanks, I should have phrased that better. A genuine lower GP tie = higher skill than your opponent.
You do know that gearing up pilots can drastically shoot up your GP so one player who also does fleet (including ones he doesn't use but its very easy to upgrade fleet units) + toons might have less to work with while having a higher GP
Devoid of fun for you perhaps, not everyone has the same definition of fun though.
The CPU gets them back and the same health and protection, why can't I..sure I get the advantage of adding new chars to my attack, but its pretty lame really that have to use 5 brand new chars. Id like to see this changed, or the cpu is blocked from regening the already damaged toons.
But really I think it’s a matchmaking issue more than anything. The matchmaking should be a combination of skill rating and a weighted distribution within a range of your GP. The idea being, that you face opponents who have similar skill ratings within a similar range of GP, which would reward both efficient roster building and strategic roster use.
Where did u get the idea that op is f2p, lower gp=f2p?
Um, what?
Yeah this confused me too. I’ve spent my fair share in the game, albeit lately I haven’t because of my own personal reasons. I guess it cause I said “bigger roster/bigger wallet” which is subjective based on the matchup because in some cases that can be the case. My last matchup is either way though. I didn’t infer he spent more because almost 1 lol GP doesn’t denote he spent more, could just be better resource management or even better pulls. But spending could in other cases.
I’m glad there’s legitimate discussion about this though. Would be nice for a dev to comment on this.
Think lower GP has less teams though. Yet they can punch up and match someone in a better position than them. For example my opponent had profundity and Jabba but I still theory crafted them to be on an equal plane. Why is it baloney that a lower GP player with less teams can match someone higher?
If you draw the match - the CPU gets to re use the same toons, but you don't...my question is "why" they didn't die if its a draw...so why are they now deemed unuseable for the battle only...I'm not suggesting if you move to a different section you can reuse them, just that battle if its a drawn.
Soon as the battle restarts - cpu team if it has a toon that can regen the team.
I'd either like the option of you being able to reuse the same toons that didn't die, on the exact same battle only (untill the obviously die) or the CPU is blocked from being able to regenerate their H & P. You can reuse chars on the rancor if they escape like MM 3P0 and Hoda so why not here, how is that hard to work out?
Defense stays until defeated, I don't see the issue. And sure they can regen if they have something that does it. It's fine. The solution is to win the battle.
Comment on what? Confirm what we already know?