In the live stream they literally said you can do more than 5 attempts. Why are we calling this a bug.? Sounds to me like cG is trying to **** rewards from folks…
This and the change to personal/guild track bugs me more than mk1 amounts. I really want to end up enjoying and or at least be ok with this raid. It packs a punch in terms failure after another though.
We dont want teams like slkr to solo raids anymore, well you fixed it that by adding ticket counters so its impossible to solo the entire raid with 1 team, so why limit factions? Oh so you can make extra $$$ by making people gear up factions that they dont have gotcha.
Whats that? We get 5 attempts? Why we already have faction locks in place. Oh its to pervent people from min maxing their scores by taking in smaller teams so everyone in the guild can get better rewards without sinking a lot of relics on useless teams.
Pages of pages of mindset explanations. Zero mention of this hard fact.
It becomes all the more amusing when cg's intent gets mentioned. If it really is the intent, those intents gets switcharoos quite often as it took a few days to completely revert it and nerf the personal track to death.
CG stop limiting our roster! You already reduced us down to 5 factions! Instead of restricting us maybe come up with better ideas of PvE content. You just overpower them, don't get me started on ships in this TBs!
We dont want teams like slkr to solo raids anymore, well you fixed it that by adding ticket counters so its impossible to solo the entire raid with 1 team, so why limit factions? Oh so you can make extra $$$ by making people gear up factions that they dont have gotcha.
Whats that? We get 5 attempts? Why we already have faction locks in place. Oh its to pervent people from min maxing their scores by taking in smaller teams so everyone in the guild can get better rewards without sinking a lot of relics on useless teams.
Because they tried to give buffs to specific teams in a unlimited team raid and failed?
Them changing this is not smart. They are what adding 3 more attempts if someone has a full roster? That is not going to break the raid. The way it is now players may gear up those bottom 15 characters to get better scores. Plus it encourages players not to procrastinate. On top of all that you know they are going to break something trying to change it.
Them changing this is not smart. They are what adding 3 more attempts if someone has a full roster? That is not going to break the raid. The way it is now players may gear up those bottom 15 characters to get better scores. Plus it encourages players not to procrastinate. On top of all that you know they are going to break something trying to change it.
People can use 4 or 3 character as a team to do max scores.
But I agree that 'bug' shouldn't be fixed.
If you have the characters, why limit the attempts? Why kill min/maxing?
Those leftovers sucks in this anyway, i have all of them above R5.
Maybe i am the problem after all, i need to git gud.
All the more reason just to leave it as is. While the factions for the raid is capped, they can release new toons in those factions which will probably be the case at some point. If you got them there, you deserve the attempts to use them up. While it might not matter rn, it will end up mattering when you or your guild is close to push one tier higher.
I understand that the intention was always to limit to 5 attempts max, but they should just leave it as is (at least for now), while people are still figuring out strategies and testing characters. It allows me to use my scrubs and see what works and doesn't. Is it that big a deal if we get 5 attempts per day? There's a maximum amount of characters we can use anyway
If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights
Why would that matter
Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.
This just boils down to another example of CG not doing what they have stated.
They communicated it four times that I am aware of:
1. February Road Ahead had a section talking about all new raids would have a maximum number of total attempts per player.
2. Raid Summary references “Total Attempts” versus “Daily Attempts”. For reference, look at the Krayt summary, then look at a Legacy Raid summary.
3. Launch day bug reports from meathead included the maximum of 5 attempts per player not working correctly.
4. The update details also referenced this, stating they already fixed it though.
If you want to argue that it should be 5/day, no problem. But CG is just going to ignore you if your only point is you think they didn’t communicate it.
Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for life.
If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights
Why would that matter
Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.
This just boils down to another example of CG not doing what they have stated.
It takes a minimum of 3 days to get 90k tickets to relaunch.
There is a difference between waiting an extra day to get tickets, and waiting an extra day for the raid to finish.
3 days of the raid running allows for life happening to 50 guild members, giving them another 24 hours to perhaps improve guild rewards. Or you could have 24 hours just waiting for tickets when absolutely no one can do anything, guaranteed.
When I've been in charge of a group of 50 people (in real life, at a job) it is a very rare week when there is not someone with some kind of drama to deal with.
If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights
Why would that matter
Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.
This just boils down to another example of CG not doing what they have stated.
They communicated it four times that I am aware of:
1. February Road Ahead had a section talking about all new raids would have a maximum number of total attempts per player.
2. Raid Summary references “Total Attempts” versus “Daily Attempts”. For reference, look at the Krayt summary, then look at a Legacy Raid summary.
3. Launch day bug reports from meathead included the maximum of 5 attempts per player not working correctly.
4. The update details also referenced this, stating they already fixed it though.
If you want to argue that it should be 5/day, no problem. But CG is just going to ignore you if your only point is you think they didn’t communicate it.
That road ahead gives no details for the submit limit for the new raid, on the contrary it gives the impression limit is the factions. After all, the entire logic of inducing such a limit is "not having to throw your whole roster at a wall" which can't even happen with the other limit. The rationale for faction limit is pretty plausible from designer perspective as they don't want to design around entirety of possible interactions. To help raid launch afk folks by limiting the rushers is pretty plausible as well.
Why have 2 limits in this raid that meets the same end? If they were to gradually add other factions, it would make sense. Otherwise I don't see any rationale.
If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights
Why would that matter
Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.
This just boils down to another example of CG not doing what they have stated.
They communicated it four times that I am aware of:
1. February Road Ahead had a section talking about all new raids would have a maximum number of total attempts per player.
2. Raid Summary references “Total Attempts” versus “Daily Attempts”. For reference, look at the Krayt summary, then look at a Legacy Raid summary.
3. Launch day bug reports from meathead included the maximum of 5 attempts per player not working correctly.
4. The update details also referenced this, stating they already fixed it though.
If you want to argue that it should be 5/day, no problem. But CG is just going to ignore you if your only point is you think they didn’t communicate it.
That road ahead gives no details for the submit limit for the new raid, on the contrary it gives the impression limit is the factions. After all, the entire logic of inducing such a limit is "not having to throw your whole roster at a wall" which can't even happen with the other limit. The rationale for faction limit is pretty plausible from designer perspective as they don't want to design around entirety of possible interactions. To help raid launch afk folks by limiting the rushers is pretty plausible as well.
Why have 2 limits in this raid that meets the same end? If they were to gradually add other factions, it would make sense. Otherwise I don't see any rationale.
From the Road Ahead, just below the base difficulty section and the second section below the faction information you mentioned:
Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for life.
If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights
Why would that matter
Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.
This just boils down to another example of CG not doing what they have stated.
They communicated it four times that I am aware of:
1. February Road Ahead had a section talking about all new raids would have a maximum number of total attempts per player.
2. Raid Summary references “Total Attempts” versus “Daily Attempts”. For reference, look at the Krayt summary, then look at a Legacy Raid summary.
3. Launch day bug reports from meathead included the maximum of 5 attempts per player not working correctly.
4. The update details also referenced this, stating they already fixed it though.
If you want to argue that it should be 5/day, no problem. But CG is just going to ignore you if your only point is you think they didn’t communicate it.
1. Feb RA doesn't state a number, just that attempts will be limited. Different for each raid.
2. Total attempts: 5. Could be worded better....but thats a nit pic.
3. Fair point.
4. Also fair point.
BUT, if 5 attempts per player were really intended, then why did Waffleking state that if you have 7 teams, you can post 7 scores and neither Crumb or Meat corrected him? Why would he even think using 7 teams was a thing if you couldn't do it?
Why did the raid launch with this system in place? How did this make it past QA? Seems like it would be really easy to test....but I can believe this one as testing doesn't seem to be a focus anymore.
If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights
Why would that matter
Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.
This just boils down to another example of CG not doing what they have stated.
It takes a minimum of 3 days to get 90k tickets to relaunch.
There is a difference between waiting an extra day to get tickets, and waiting an extra day for the raid to finish.
3 days of the raid running allows for life happening to 50 guild members, giving them another 24 hours to perhaps improve guild rewards. Or you could have 24 hours just waiting for tickets when absolutely no one can do anything, guaranteed.
When I've been in charge of a group of 50 people (in real life, at a job) it is a very rare week when there is not someone with some kind of drama to deal with.
If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights
Why would that matter
Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.
This just boils down to another example of CG not doing what they have stated.
They communicated it four times that I am aware of:
1. February Road Ahead had a section talking about all new raids would have a maximum number of total attempts per player.
2. Raid Summary references “Total Attempts” versus “Daily Attempts”. For reference, look at the Krayt summary, then look at a Legacy Raid summary.
3. Launch day bug reports from meathead included the maximum of 5 attempts per player not working correctly.
4. The update details also referenced this, stating they already fixed it though.
If you want to argue that it should be 5/day, no problem. But CG is just going to ignore you if your only point is you think they didn’t communicate it.
1. Feb RA doesn't state a number, just that attempts will be limited. Different for each raid.
2. Total attempts: 5. Could be worded better....but thats a nit pic.
3. Fair point.
4. Also fair point.
BUT, if 5 attempts per player were really intended, then why did Waffleking state that if you have 7 teams, you can post 7 scores and neither Crumb or Meat corrected him? Why would he even think using 7 teams was a thing if you couldn't do it?
Why did the raid launch with this system in place? How did this make it past QA? Seems like it would be really easy to test....but I can believe this one as testing doesn't seem to be a focus anymore.
The point in the RA was a limited number of total attempts per player, not per day. The Feb RA was almost 3 months before release, so maybe the number wasn’t decided yet. But the system was.
I can’t answer about Waffleking; I assume you are referring to the live feed which I didn’t watch. But the print communication was pretty clear.
As for testing, not sure this would have shown up as they would have had to test the raid for more than 24 hours. I doubt they were paying someone to test five attacks then sit around for 24 hours to see if it reset. If they still had the player test program, maybe it would have been caught.
Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for life.
If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights
Why would that matter
Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.
This just boils down to another example of CG not doing what they have stated.
They communicated it four times that I am aware of:
1. February Road Ahead had a section talking about all new raids would have a maximum number of total attempts per player.
2. Raid Summary references “Total Attempts” versus “Daily Attempts”. For reference, look at the Krayt summary, then look at a Legacy Raid summary.
3. Launch day bug reports from meathead included the maximum of 5 attempts per player not working correctly.
4. The update details also referenced this, stating they already fixed it though.
If you want to argue that it should be 5/day, no problem. But CG is just going to ignore you if your only point is you think they didn’t communicate it.
That road ahead gives no details for the submit limit for the new raid, on the contrary it gives the impression limit is the factions. After all, the entire logic of inducing such a limit is "not having to throw your whole roster at a wall" which can't even happen with the other limit. The rationale for faction limit is pretty plausible from designer perspective as they don't want to design around entirety of possible interactions. To help raid launch afk folks by limiting the rushers is pretty plausible as well.
Why have 2 limits in this raid that meets the same end? If they were to gradually add other factions, it would make sense. Otherwise I don't see any rationale.
From the Road Ahead, just below the base difficulty section and the second section below the faction information you mentioned:
It's obvious I read it since I paraphrased it. Zero clarity there. Just a blanket check they can adjust at any time.
If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights
Why would that matter
Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.
This just boils down to another example of CG not doing what they have stated.
They communicated it four times that I am aware of:
1. February Road Ahead had a section talking about all new raids would have a maximum number of total attempts per player.
2. Raid Summary references “Total Attempts” versus “Daily Attempts”. For reference, look at the Krayt summary, then look at a Legacy Raid summary.
3. Launch day bug reports from meathead included the maximum of 5 attempts per player not working correctly.
4. The update details also referenced this, stating they already fixed it though.
If you want to argue that it should be 5/day, no problem. But CG is just going to ignore you if your only point is you think they didn’t communicate it.
1. Feb RA doesn't state a number, just that attempts will be limited. Different for each raid.
2. Total attempts: 5. Could be worded better....but thats a nit pic.
3. Fair point.
4. Also fair point.
BUT, if 5 attempts per player were really intended, then why did Waffleking state that if you have 7 teams, you can post 7 scores and neither Crumb or Meat corrected him? Why would he even think using 7 teams was a thing if you couldn't do it?
Why did the raid launch with this system in place? How did this make it past QA? Seems like it would be really easy to test....but I can believe this one as testing doesn't seem to be a focus anymore.
The point in the RA was a limited number of total attempts per player, not per day. The Feb RA was almost 3 months before release, so maybe the number wasn’t decided yet. But the system was.
I can’t answer about Waffleking; I assume you are referring to the live feed which I didn’t watch. But the print communication was pretty clear.
As for testing, not sure this would have shown up as they would have had to test the raid for more than 24 hours. I doubt they were paying someone to test five attacks then sit around for 24 hours to see if it reset. If they still had the player test program, maybe it would have been caught.
Just watch the clip the OP posted, its short. It makes zero sense to me that he would even have that idea, if it wasnt the case.
If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights
Why would that matter
Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.
This just boils down to another example of CG not doing what they have stated.
They communicated it four times that I am aware of:
1. February Road Ahead had a section talking about all new raids would have a maximum number of total attempts per player.
2. Raid Summary references “Total Attempts” versus “Daily Attempts”. For reference, look at the Krayt summary, then look at a Legacy Raid summary.
3. Launch day bug reports from meathead included the maximum of 5 attempts per player not working correctly.
4. The update details also referenced this, stating they already fixed it though.
If you want to argue that it should be 5/day, no problem. But CG is just going to ignore you if your only point is you think they didn’t communicate it.
1. Feb RA doesn't state a number, just that attempts will be limited. Different for each raid.
2. Total attempts: 5. Could be worded better....but thats a nit pic.
3. Fair point.
4. Also fair point.
BUT, if 5 attempts per player were really intended, then why did Waffleking state that if you have 7 teams, you can post 7 scores and neither Crumb or Meat corrected him? Why would he even think using 7 teams was a thing if you couldn't do it?
Why did the raid launch with this system in place? How did this make it past QA? Seems like it would be really easy to test....but I can believe this one as testing doesn't seem to be a focus anymore.
The point in the RA was a limited number of total attempts per player, not per day. The Feb RA was almost 3 months before release, so maybe the number wasn’t decided yet. But the system was.
I can’t answer about Waffleking; I assume you are referring to the live feed which I didn’t watch. But the print communication was pretty clear.
As for testing, not sure this would have shown up as they would have had to test the raid for more than 24 hours. I doubt they were paying someone to test five attacks then sit around for 24 hours to see if it reset. If they still had the player test program, maybe it would have been caught.
Just watch the clip the OP posted, its short. It makes zero sense to me that he would even have that idea, if it wasnt the case.
I feel we’re getting off track, so I’m bowing back out. I don’t care personally if it’s 5/player or 5/day, just as long as it’s working as intended. And my only point earlier was that it was communicated, multiple times, so if anyone is arguing that it should be 5/day they aren’t going to convince CG to change it by complaining about the communication.
Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for life.
If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights
Why would that matter
Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.
This just boils down to another example of CG not doing what they have stated.
They communicated it four times that I am aware of:
1. February Road Ahead had a section talking about all new raids would have a maximum number of total attempts per player.
2. Raid Summary references “Total Attempts” versus “Daily Attempts”. For reference, look at the Krayt summary, then look at a Legacy Raid summary.
3. Launch day bug reports from meathead included the maximum of 5 attempts per player not working correctly.
4. The update details also referenced this, stating they already fixed it though.
If you want to argue that it should be 5/day, no problem. But CG is just going to ignore you if your only point is you think they didn’t communicate it.
1. Feb RA doesn't state a number, just that attempts will be limited. Different for each raid.
2. Total attempts: 5. Could be worded better....but thats a nit pic.
3. Fair point.
4. Also fair point.
BUT, if 5 attempts per player were really intended, then why did Waffleking state that if you have 7 teams, you can post 7 scores and neither Crumb or Meat corrected him? Why would he even think using 7 teams was a thing if you couldn't do it?
Why did the raid launch with this system in place? How did this make it past QA? Seems like it would be really easy to test....but I can believe this one as testing doesn't seem to be a focus anymore.
The point in the RA was a limited number of total attempts per player, not per day. The Feb RA was almost 3 months before release, so maybe the number wasn’t decided yet. But the system was.
I can’t answer about Waffleking; I assume you are referring to the live feed which I didn’t watch. But the print communication was pretty clear.
As for testing, not sure this would have shown up as they would have had to test the raid for more than 24 hours. I doubt they were paying someone to test five attacks then sit around for 24 hours to see if it reset. If they still had the player test program, maybe it would have been caught.
Just watch the clip the OP posted, its short. It makes zero sense to me that he would even have that idea, if it wasnt the case.
I feel we’re getting off track, so I’m bowing back out. I don’t care personally if it’s 5/player or 5/day, just as long as it’s working as intended. And my only point earlier was that it was communicated, multiple times, so if anyone is arguing that it should be 5/day they aren’t going to convince CG to change it by complaining about the communication.
5 attempts haven't been communicated prior to the raid in a raid that allows 8 teams.
CG does no serious beta testing. And if the commercial guys see that there are "too much" rewards they change it towards .... oh not working as intended. No other serious business works like that piece of "i am not accountable" & "we dont care". So what. Go off cg.
Replies
Always? Can you find this any of the announcements till the raid got released?
Whats that? We get 5 attempts? Why we already have faction locks in place. Oh its to pervent people from min maxing their scores by taking in smaller teams so everyone in the guild can get better rewards without sinking a lot of relics on useless teams.
It becomes all the more amusing when cg's intent gets mentioned. If it really is the intent, those intents gets switcharoos quite often as it took a few days to completely revert it and nerf the personal track to death.
Can we possibly get this discussed on your end @CG_Tusken_Meathead ?
"After internal review......"
"Subject to change...."
We all know how this goes. Say one thing, do another...classic CG.
Because they tried to give buffs to specific teams in a unlimited team raid and failed?
Those leftovers sucks in this anyway, i have all of them above R5.
Maybe i am the problem after all, i need to git gud.
People can use 4 or 3 character as a team to do max scores.
But I agree that 'bug' shouldn't be fixed.
All the more reason just to leave it as is. While the factions for the raid is capped, they can release new toons in those factions which will probably be the case at some point. If you got them there, you deserve the attempts to use them up. While it might not matter rn, it will end up mattering when you or your guild is close to push one tier higher.
Why would that matter
Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.
This just boils down to another example of CG not doing what they have stated.
They communicated it four times that I am aware of:
1. February Road Ahead had a section talking about all new raids would have a maximum number of total attempts per player.
2. Raid Summary references “Total Attempts” versus “Daily Attempts”. For reference, look at the Krayt summary, then look at a Legacy Raid summary.
3. Launch day bug reports from meathead included the maximum of 5 attempts per player not working correctly.
4. The update details also referenced this, stating they already fixed it though.
If you want to argue that it should be 5/day, no problem. But CG is just going to ignore you if your only point is you think they didn’t communicate it.
It takes a minimum of 3 days to get 90k tickets to relaunch.
There is a difference between waiting an extra day to get tickets, and waiting an extra day for the raid to finish.
3 days of the raid running allows for life happening to 50 guild members, giving them another 24 hours to perhaps improve guild rewards. Or you could have 24 hours just waiting for tickets when absolutely no one can do anything, guaranteed.
When I've been in charge of a group of 50 people (in real life, at a job) it is a very rare week when there is not someone with some kind of drama to deal with.
Having the raid running 3 days is better.
That road ahead gives no details for the submit limit for the new raid, on the contrary it gives the impression limit is the factions. After all, the entire logic of inducing such a limit is "not having to throw your whole roster at a wall" which can't even happen with the other limit. The rationale for faction limit is pretty plausible from designer perspective as they don't want to design around entirety of possible interactions. To help raid launch afk folks by limiting the rushers is pretty plausible as well.
Why have 2 limits in this raid that meets the same end? If they were to gradually add other factions, it would make sense. Otherwise I don't see any rationale.
From the Road Ahead, just below the base difficulty section and the second section below the faction information you mentioned:
1. Feb RA doesn't state a number, just that attempts will be limited. Different for each raid.
2. Total attempts: 5. Could be worded better....but thats a nit pic.
3. Fair point.
4. Also fair point.
BUT, if 5 attempts per player were really intended, then why did Waffleking state that if you have 7 teams, you can post 7 scores and neither Crumb or Meat corrected him? Why would he even think using 7 teams was a thing if you couldn't do it?
Why did the raid launch with this system in place? How did this make it past QA? Seems like it would be really easy to test....but I can believe this one as testing doesn't seem to be a focus anymore.
Well played. Didnt look at it that way. I agree.
The point in the RA was a limited number of total attempts per player, not per day. The Feb RA was almost 3 months before release, so maybe the number wasn’t decided yet. But the system was.
I can’t answer about Waffleking; I assume you are referring to the live feed which I didn’t watch. But the print communication was pretty clear.
As for testing, not sure this would have shown up as they would have had to test the raid for more than 24 hours. I doubt they were paying someone to test five attacks then sit around for 24 hours to see if it reset. If they still had the player test program, maybe it would have been caught.
It's obvious I read it since I paraphrased it. Zero clarity there. Just a blanket check they can adjust at any time.
Just watch the clip the OP posted, its short. It makes zero sense to me that he would even have that idea, if it wasnt the case.
I feel we’re getting off track, so I’m bowing back out. I don’t care personally if it’s 5/player or 5/day, just as long as it’s working as intended. And my only point earlier was that it was communicated, multiple times, so if anyone is arguing that it should be 5/day they aren’t going to convince CG to change it by complaining about the communication.
5 attempts haven't been communicated prior to the raid in a raid that allows 8 teams.