Ran across a four healer team in the #1 spot on my timeslot. Old Daka, Barris, Luminara, Consular & Dooku. All maxed geared for level 45. Total nightmare. Lost by time out 3 times in a row, finally sniped him at two minutes before reset by just pure luck that Daka's rez ability didn't pop. Nine out of 10 times I will lose that fight.
If anyone has any advice to deal with heavy healer teams please let's strategize together. What are the best synergies with characters to counter a team like that? Is there even a counter? I barely won by luck that Lando's aoe x2 put them in bad shape & bobas ability block for once was off timer.
I doubt those circumstances will happen often as Landos damage is extremley variable. Please share your thoughts as I and I am sure many would love to learn how to survive in...Star Wars Galaxy of healers.
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I haven't come up against a 4 healer team yet (most I've had is 3) but that sounds pretty crazy.
Indeed, I was blown away how he had enough DPS to reach the number one spot in the first place. It's why I never theorycrafted a 4 healer team for my own squad. I was never close to losing any characters at any time as I run 2 5* healers myself and Im sure most people do the same. Was my hardest fight so far and I give that guy all props.
Boba/Lando/Sidious/Luminara/Consular Sounds like an AOE playground for Dooku counters I know lol. But surprisingly Lando is the star and is the main reason it works. His AOE is something nasty and it almost always activates the instant reset and 50% damage increase. The crits on the second AOE have decimated teams. Cant wsit to pair him with an offense up buffer. Add in Boba's turtle speed ability block AOE coupled with Sidious AOE+dot and Dooku doesnt survive past the second round to fully utilize his counters.
Buuuut this team kept bringing dooku back most of the time after I blew all my cooldowns through rez then next round boom 3/4 hp and ready to attack a gazzlion times. All props to that team. I was impressed in the four healer defense.
She's very handy for saying "sorry, no" to teams with Chewie on them (which is most of them).
The problem with that is even with a heal immunity on any player, Barriss will still be able to heal them up to some extent because part of her heal isn't affected by heal immunity.
WhipiT: The one thing I have noticed in both PvP and Galactic Wars is that AI healers usually won't heal on their first turn even if someone on their team has taken damage, so you might have enough time to take out one enemy member before unloading all your stuns/ability blocks on one of their healers?
That's how I've been getting past 3 healer teams. My kill priority is usually Daka > Luminara > Consular > Barriss.
I leave Barriss last most of the time because she's ridiculously tanky and with 2 (or in your case 3) other healers it's very difficult to take her down before someone gets a heal off.
I've only ever noticed the buff removal skill from Asajj work on taunt or stealth buffs. It doesn't seem to have any effect on dodge/armor/speed buffs from what I've seen so far. Not sure if this is a bug.
Sadly this isn't ALWAYS true. Just had an enemy AI consular heal on me on turn one after using multiple AoE's on the enemy team.
I'm disappointed in her too but I think she is bugged.
She does work well on getting rid of the aggro-magnet buff, which is useful given that nearly every team has a Chewie on it.
Yeah, I jinxed it. Right after I posted this I noticed the AI started to heal on first turns
@BentWookiee @ShaolinPunk @RJ__Brando
Please do not necro