Kit Reveal: Dar...Jar Jar Binks

Prev1
CG_Tusken_Meathead
374 posts EA Community Manager
edited April 22
pmhdg5r9esbo.png
UNIT NAME: Jar Jar Binks
ALIGNMENT: Light Side
CATEGORIES: Support, Gungan

Key Attributes:
  • Jar Jar Binks cranks the dial to 11 and elevates the rest of the Gungan team
  • Small random chance for something extreme to happen with any ability
  • Our art team really knocked it out of the park with this one (sound on!)
  • Specializes in disrupting and frustrating the enemy so the other 4 Gungans can do their thing

Inspiration:
  • Jar Jar Binks has always brought to the screen his own special kind of chaos and blind luck.
  • We found inspiration here by having Jar Jar gain Blind whenever he would gain Foresight
  • We wanted to recreate those moments where Jar Jar’s actions can lead to unintentional benefits, so we added the longshot moments that happen very rarely to each of his activated abilities
  • His animations are inspired by his actions at the Battle for Naboo, including getting a Battle Droid stuck to his foot blasting random enemies.


Strategy Tips:
  • Using Wesa Warriors to lock in the debilitating debuffs from Gungan allies can swing a battle
  • Capitalizing on Plasma Residue by inflicting Shock can deal extra damage to all those with Plasma Residue
  • All his active abilities can hit multiple targets, but if he happens to miss an attack on his turn his Gungan allies pick up the slack

FAQ:

When is Jar Jar’s Event available?
His event begins next Thursday (May 2nd) at 11a Pacific time and lasts for a week
What is required to unlock Jar Jar?
4 Gungans at Relic 5
Where are his Omicrons?
GAC
Will Jar Jar be good in the upcoming Naboo raid?
Very much yes
Why can I not select Jar Jar for Boomadier’s Horn of Oota Gunga?
Jar Jar can’t assist, so he can’t be be a target ally for Boomadier
The increased chance for the longshot to happen on his abilities, does this require the entire enemy side to be Separatist?
No. The increased odds occur if even a single Separatist is present on the other side of the battle when the ability is activated. (So Jango just being present on a Mandalorian team will make them susceptible to the better odds of the longshot occurring).
Does the Separatist need to be active at the moment the ability is activated?
Yes.

Ask your questions here

ABILITIES:

BASIC: How Wude!
wlkrnt5at5zt.gif


Final Text:
Deal Special damage to all enemies.
On his turn 1 of 3 effects will occur:
  • Inflict Deathmark for 1 turn to the healthiest enemy, which can't be resisted, if they have at least 3 debuffs
  • The weakest Gungan ally gains Damage Immunity for 1 turn
  • Gungan allies gain Tenacity Up for 1 turn
Additionally, this attack has a 0.01% chance to instantly defeat a random enemy, which can't be evaded (increased to 1% chance if there are any Separatist enemies). This attack can't be countered.

SPECIAL 1: Uh oh, Big Boomas (CD=4) (Omicron)
etu8ap065uv4.gif

Final Text:
Deal Special damage to all enemies. If target enemy had Protection, Stun that enemy for 1 turn, otherwise inflict them with 3 stacks of Expose for 1 turn. 0.01% chance all enemies lose all Turn Meter and are inflicted with Fear for 1 turn, which can't be copied, dispelled, prevented, or resisted (increased to 1% chance if there are any Separatist enemies). If all allies are Gungans, all enemies are inflicted with Plasma Residue for 1 turn, which can't be copied.

Plasma Residue: This character loses 100% Evasion; if this character becomes inflicted with Shock, deal reduced massive damage to all enemies with Plasma Residue then remove all instances of Plasma Residue

While in Grand Arenas and all allies are Gungans: Dispel bonus Protection and Protection Up on all enemies and they lose 5% Max Health and Max Protection (stacking), which can't be evaded, for the rest of the encounter, then inflict the target enemy with Protection Disruption for 1 turn. Plasma Residue can't be resisted. Whenever this ability is used, reduce the cooldown of all other Gungan ally's abilities by 1.

SPECIAL 2: Wesa Warriors (CD = 5) (ZETA)
nv5qzxettczf.gif



Final Text:
Deal Special damage to target enemy and a random enemy. Gungan allies recover 10% Protection. 0.01% chance all Gungan allies recover 100% Health and Protection and gain 100% Turn Meter and Foresight for 2 turns (increased to 1% chance if there are any Separatist enemies).

If all allies are Gungans (excluding summoned allies), for each different debuff on target enemy or random enemy that could be copied and dispelled (excluding stacking debuffs), that debuff is dispelled and inflicted on that enemy for 1 turn. These debuffs can't be dispelled or resisted. All enemies are inflicted with two stacks of Frustration for 1 turn, which can't be copied.

Frustration - Detrimental effects build based on the cumulative number of stacks:
1: Can't assist or counter attack
2: Whenever this character gains bonus Turn Meter remove 2 stacks of Recharge from enemy Shield Generator and Expose this character for 2 turns
3: Special abilities are unusable for 1 attack; remove all stacks of Frustration after this attack



UNIQUE 1: Mesa Okeyday (Zeta + Omicron)

Final Text:
At the start of battle, Jar Jar loses 75% Max Health and gains that much as Max Protection. At the start of the battle, Jar Jar is inflicted with Deathmark until he receives damage or evades an attack. If the enemy leader is Separatist, at the start of the encounter, Jar Jar gains 50 Speed for the rest of the encounter. Jar Jar's debuffs can't be evaded and he can't be called to assist.

Whenever another character gains Foresight, Jar Jar gains Foresight for 1 turn. Whenever Jar Jar gains Foresight he dispels it and Blinds himself instead for 1 turn. Whenever Jar Jar evades a Basic ability, the enemy that missed is inflicted with a stack of Frustration for 1 turn at the start of the next turn, which can't be copied or resisted. Whenever an enemy Dazes, Staggers, or Stuns a Gungan ally, Deathmark Jar Jar until he receives damage or evades an attack.

If there is an active ally Shield Generator: Jar Jar has +1000% Evasion. Whenever a character gains bonus Turn Meter, Jar Jar has a 1% chance of gaining a bonus turn (increased to 10% chance if it is an enemy). Whenever this effect occurs Jar Jar can't gain another bonus turn from this ability for 2 turns.

While in Grand Arenas and all allies are Gungans: Whenever the Shield Generator uses Plasma Pulse reset all of Jar Jar's cooldowns. Whenever a Gungan ally is Dazed, Staggered, or Stunned, they dispel it and gain Shield Up (25%) for 2 turns

UNIQUE 2:Mooie-Mooie, I love you (Zeta + Omicron)
Gungan allies have +75% Accuracy. If the enemy leader is Separatist, at the start of the encounter, all Gungan allies gain 50% Max Protection until the end of the encounter or Jar Jar is defeated for the first time.

At the start of the first turn, if there are no Galactic Legends, all enemies are inflicted with a stack Frustration for 1 turn (increased to 3 stacks if they are Stealthed), which can't be resisted. If different enemies take consecutive turns, a random Gungan ally gains a bonus turn. Whenever Jar Jar misses an attack on his turn, all other Gungan allies assist (once per turn) dealing 50% less damage. Whenever the ally Shield Generator uses Plasma Pulse, Gungan allies ignore Protection for one attack.

If there is an active ally Shield Generator: Gungan allies can't drop below 100% Health while they have Protection and can't be instantly defeated

While in Grand Arenas and all allies are Gungans: At the start of the first turn, the ally Shield Generator gains 2 stacks of Plasma Shielding for every 3 Relic Amplifier levels Jar Jar has. Whenever a non-Gungan enemy gains Damage Immunity, all Gungan allies gain Damage Immunity for 1 turn. Whenever a Gungan ally gains a bonus turn from this ability they gain 5% Mastery until the end of the encounter.

Replies

  • CG_Tusken_Meathead
    374 posts EA Community Manager
    Options
    7xev7ygcu8pe.png
    s5dupk4w16ju.png
  • Options
    Why isn’t Jar Jar permanent when he’s the big player in the raid? Seems bad.
  • Ultra
    11514 posts Moderator
    Options
    you can’t imagine how much excitement i was robbed off with that misleading title
  • Options
    wesa in trouble!
    #JediFactionRework2018
  • Options
    Hopefully comes around more often than Jedi Knight Cal Kestis 🙄
  • Options
    Well, that certainly is chaotic. I love it!
  • Options
    Hev_Daman wrote: »
    Why isn’t Jar Jar permanent when he’s the big player in the raid? Seems bad.

    Money 💰
  • Ultra
    11514 posts Moderator
    edited April 22
    Options
    Kit Summary: Jar Jar is good 1% of the time, and great 0.01% of the time
  • Options
    Tralax wrote: »
    Hopefully comes around more often than Jedi Knight Cal Kestis 🙄

    This.
  • Options
    Can Jar Jar instantly kill with a random .01% chance a toon that is not supposed to be instantly killed like a GL? Kit says it is unable to be evaded (is that unavoidable?).
  • Options
    Range1974 wrote: »
    Can Jar Jar instantly kill with a random .01% chance a toon that is not supposed to be instantly killed like a GL? Kit says it is unable to be evaded (is that unavoidable?).

    GLs are immune to instant defeat.
  • Options
    Oh look, yet another three Omicrons. The ratio of Omis to income gets ever more ridiculous.
  • Options
    Ill get him in a year. Just do not see the point of investing in this team when i can just gear up bane. also, so much anti sepertist. either for the raid or new sepertist content inbound
  • Fieldgulls
    424 posts Member
    edited April 22
    Options
    Why does Jar Jar’s kit look similar to CG’s game updates. .01% chance there is no bugs…1% chance of no bugs when they test.
  • Hortus
    628 posts Member
    Options
    Ok, now it's officially the circus instead of mobile game.
  • Options
    Frustration - Detrimental effects build based on the cumulative number of stacks:
    1: Can't assist or counter attack
    2: Whenever this character gains bonus Turn Meter remove 2 stacks of Recharge from enemy Shield Generator and Expose this character for 2 turns
    3: Special abilities are unusable for 1 attack; remove all stacks of Frustration after this attack

    A bit worried about this, honestly. Frustration acts as Ability Block without being Ability Block, which might cause issues if it ends up on characters who are Immune to Ability Block because they can be forced into using Specials (JKCK, BAM, SEE).
  • crzydroid
    7314 posts Moderator
    Options
    What did I just read?
  • Options
    I genuinely started laughing out loud when Jar Jar was inflicting himself with Deathmark and Blind 😂
  • LordDirt
    5024 posts Member
    Options
    There is a 1% chance I understood this kit
    Why wasn't Cobb Vanth shards a reward for the Krayt Dragon raid? Why wasn't Endor Gear Luke shards a reward for the Speeder Bike raid?
  • Options
    Looks like this kit also inflicts stacks of frustration on the player.

    Probably a permanent defence team to avoid self inflicting those stacks.
  • Options
    What does shield up (25%) do ? Can’t find it in any of the kits
  • Options
    But when is Darth Jar Jar coming?
  • Options
    What does shield up (25%) do ? Can’t find it in any of the kits

    It's like a protection up, but it is based on max protection
  • Options
    The Legend has arrived.
  • Zumwan
    358 posts Member
    Options
    While I expected him to work primarily with gungans, I also thought he'd get the Galactic Republic tag and some light synergy with them. He was a senator, after all.
  • Options
    Will the insta-kill remove all remaining B1 stacks from the match or just the standard 8 stacks for a normal hit/kill?
  • Options
    Will the insta-kill remove all remaining B1 stacks from the match or just the standard 8 stacks for a normal hit/kill?

    I think B1 is immune to insta-kills. Or otherwise, just the 8.
  • Options
    TargetEadu wrote: »
    Will the insta-kill remove all remaining B1 stacks from the match or just the standard 8 stacks for a normal hit/kill?

    I think B1 is immune to insta-kills. Or otherwise, just the 8.

    Figured as much, but a boy can dream!
  • Options
    The animations are top-notch
  • Devian
    671 posts Member
    Options
    Sadly, no synergy with Sidious.
    But other than that - awesome kit and animations
Sign In or Register to comment.