Have anyone noticed that it's harder to keep her alive? For some reason she is getting targeted more often now by the AI, or at least appears to be. I have used her in my line up since February and have ran the exact same team since the end of February, she has gone from my last standing character to often being the first one dead. Now this would be understandable if I were playing against a player but I am not. It appears that they have added/changed the coding for the AI to target her more. Has anyone else noticed this or felt this with other characters?
It just seems like the had added a change for the AI to target dps characters more often and not said anything about it. As I rarely run the same teams in GW day after day, I am having to use more of my dps characters depth in order to complete the GW daily. As said my teams change daily but makeup is pretty much the same (healer, tank, dps, dps, dps), in the last few weeks my daily GW I use 2 tanks to complete, one healer and around 9 dps characters.
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GW AI is different from Arena AI, in GW it always goes for the killing blow, low HP supports and healers.
I have definitely noticed that the AI focuses on one target more often too. It's not a bad thing since that is how most people fight with their squad. In GW the AI definitely smells blood and goes after a lower health char especially if it is one of your healers.
I'm hoping that fortitude solves the problem with lower health chars being one shotted. It will definitely make the game more interesting and difficult from an offensive standpoint if you can't take Rey and FOTP out before they move.
Yea, I noticed that too. You'd think it would be the opposite so people could keep their arena rankings.
GW can be crazy hard at the last few nodes when they just decide to up and focus one single character no matter how you re-arrange, add/remove new characters. The AI seed seems to be overwritten to just straight up murder anyone in yellow/red.
I have no problem with them tweaking the AI and not telling us. Do they really need to announce every little change they make to the game? It's easy enough to figure out that the AI is doing something different after you fight a few battles. The AI needs to be a bit smarter IMO.
They are constantly tweaking AI, so expect some changes in AI behavior.
Not to make this a post to blast the Dervs but in a game where they have update announcements just to announce future updates, a dedicated website, forum site and a sister site(that they use more) there should have it listed somewhere about everything they have done.
Occasionally I will notice certain toons behaving differently with the AI so perhaps they work on one toon at a time and tweak how they attack etc.
I would not mind seeing a more intelligent AI in the future, but they will definitely have to turn down the excessive proc-rate crutch that is being used with the current non-intelligence.
Perhaps the developers are using a heuristic algorithm to teach the AI based on learning from what actual players do?
In GW, he goes after Jedis (healers and Ahsoka). Enemy Yoda goes for BM when facing Dooku or Sid. If I bring Yoda and use BM, enemy Sid, Kylo and other debuffers go for basic not AoE.
My theory is that there are at least two dev teams in EA/CG, one works on Arena and the other one on GW. No prizes for guessing which one is actually playing the game.
I play for central timezone so i try and knock ya off right at 605 central. Its weird though a lot of the names are changing and hard for me to gage which timezone these new guys are running...I try and avoid people that are fighting for their timezone payoff..
On topic. yes my daka seems to be getting a lot more heat both on attacks in arena and in gw lately.
O and my rey is 13 shards away from 7 star. So you can expect here true nerf to come in 2 or 3 days!! hahah
This was my guess...When I noticed that the AI is acting like me I knew something was up.