I may be wrong but my understanding for last protection update was to prevent 1st round 1 shooting of toons. this was the rational to nerf speed characters' damage and buff slow characters' damage
the problem is that droid teams can do exactly this which last patch was trying to prevent. having RG doesn't help because the assist abilities negate his taunt
I can understand the rational behind the last patch however I believe that the speed chars (glass cannons) that got a nerf should have been rebalanced with higher HP to compensate.
RPG 101 -> damage is inversely related to HP. only focusing on speed overlooks a major factor, that there is a lot of TM manipulation available to balance speed factor whether it is speed up or speed down abilities, not to mention stuns
my 2 cents
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Speed should still be a viable option, it just shouldn't be the only viable option.
It's pretty rare though, unless it's an assist that called another attacker and both attacks crit, with multipliers (expose, offense up, health/defense down...)
This is what they said; reduce but not completely eliminate.... this game is going to get completely ruined if we keep calling for nerfs on every toon.
The fixed payout times are the worst part of this game and makes it absolutely family-unfriendly.