Prior to the update, I was able to place in the top 20 in the Arena on a daily basis. Post the update, I am struggling to keep in the top 50.
Most days I will win 2-3 times with a single refresh (10 plays), other days I can get 5 wins.
Today, I have battled the same team 6 times and I keep getting destroyed, can't even bring down one of the enemy toons. I have changed my lineup several times, but can't get past this team:
Phasma (L)
FOTP
FOO
ST Han
GS
All of them are 7*, purple max gear, L74.
Once Han's taunt goes off, and with his turn-meter manipulation havoc, the enemies team gets crazy amounts of bonus attacks.
My Team (All 7*, purple max gear, L72):
QGJ (L)
Yoda
Lumi
Leia
RG
I have these toons in reserve as well (All 7*, purple max gear, L72):
Barriss
Daka
Dooku
Phasma
Kylo
IG88
Sid
Is this the new META? Im hard pressed to build a team that can beat this enemy lineup.
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Replies
Or try this?
Phasma (L)
QGJ
Leia
RG
Daka
Dooku(L)
QGJ
RG
Leia
Daka
Took out Han first, got lucky with a bunch of stuns, and I killed it. Thanks everyone!
Now to move on to testing other setups. Seems like Dooku is a still a viable lead in the new Meta, so will experiment with some toons. I wish I could keep Yoda in fulltime, but he lost so much power.
Welcome to SWGOH, enjoy your stay!
His unique has a low chance (25%) to remove 10 tm from opponents. His taunt is 100% chance to add 20 tm to allies.
Exactly, this common misconception is why my team with Han is so successful in arena. Congratulations to the OP for your victory.
I second the Lumi/QGJ suggestion. Since she's such a hard hitter with her Ability Block attack, that's two birds with one stone. If you can kill him before he taunts, you have a chance. Might want to try as close to an all Jedi team as you can get with QGJ lead, to try to get as many hits in before Han goes as you can. Maybe add Phasma to do her Advantage/turn booster, or Daka as an extra healer/rezzer or for Stun. Have Bariss and Lumi heal once Han is down (ideally in that order) and whoever is left should be able to hold out at least until Lumi's heal ends.
This works if you don't have 2-3 low damage toons going between STHan and your QGJ. Too much RNG.
edit: for example, pray no Dooku multiattack
Correct, while I see your point of view. I chose between the lessor of two evils. Small chance at losing 10% turn meter, 1/4 hits. Or have him give everyone 30% turn meter, than every hit he takes afterwards 20% which can quickly escalate to one full extra turn in a matter of second, allowing Dooku to start his dance party. This is why often players myself included, rather not deal with it and take him out. Especially in a turn meter synergy team. Now add Dooku as leader, saving Humbling blow is not 100%. Since you didn't take him out first, Han dodged Humbling, now a free second turn to the opposing team which by this time usually leads to a defeat.
I get it. I'm the opposite. I would rather take out the biggest threat first, which would be FOTP to me. I take him out and then it's one less person for Han to give TM to. Plus, if Han survives when you try to attack him first, as the OP stated he did, you have all others at full health and protection and Han taunting. Humbling blow works more than it doesn't, so I put my odds on it taking out Han's taunt. Just different strategies.