Since the last update there has been a significant reduction in the amount of character shards that are being paid out. I don't know if this was done purposely or if it's a glitch but it sucks none the less. I know games are into making money but this is just rediculous! I hope this will be addressed ASAP!
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I mentioned that during the cantina 2x bonus day where I spent 700 energy for only 2 freaking Lando shards. Last night I spent over 200 energy for no shards again.
within a few minutes of posting I had a mod remind me they didn't nerf the drop rate, but I call **** on that.. unless the RNG they use for this game is garbage and it will more often than not, give the player the shaft.
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If truly no changes have been made to the rate, it could be a bug worth to investigate and address, instead of just waving the hand dismissing the claims of some costumers believing its just a tantrum.
In my opinion, low drop-rates creates frustration instead of fomenting money-investing.
drop rates were especially great for me during the double cantina, got anakin and IGD to 7* during that event, it was glorious
You really can't make statements like that based on the experience of a single day, or even a couple days.
If it really bothers you, keep exact track for at least a week or more. It's a pretty safe bet it will be exactly 30%-33%
This, I spent ~220 energy this morning and got 8 Luke shards. Better luck tomorrow!
*Yes, I'm farming Jawa shards.
I'm really sick of the crybabies that go 0/20 2 days in a row and feel the need to complain about it.
Here are my numbers for my cantina pulls going back to the double days. As you can see some days are better than others but I find that if you track your shard pull count it puts it into perspective and worth a try and you'll probably see it balances out. As you can see excluding the double days I'm on 30%
4th may
34/43
30/32
6/22
9/34
15/37
3/22
9/30
8/22
Today
I have the opposite of your luck so I'm happy with all my royal guard shards
Go back to first day the game was out.. this is a REPEAT thread (many many times) the game has NOT changed, shards are hard to get.. so there is no reduction.
It's not a coin toss it's a percentage, and its 33%.. it level out over time... today you get none, tomorrow you get 5.. next day 2, next 2 more.. 3 days 3 a day..
That's called RANDOM sequence, I am guess you never too statistics in college.. or just statistics at all.
Its supposed to be an element of RANDOM that's how games work.. ALL of them. Predictability leads to boredom, boredom leads to hate, hate leads.. oh forget it..
Criticism is clouding your judgement I guarantee you the same drop rate as the rest of us.. you don't track it, so of course it will seem off... you WANT more shards..
Some background:
Real random numbers on a computer aren't possible so an algorithm is used. This algorithm generates a sequence with (apparently) zero correlation between terms. After a certain length of sequence it is not possible to spot any pattern in the terms (i.e. they seem random).
However, it is a known problem that some basic RNG algorithms aren't truly random and in fact, can require a long 'burn in' before the numbers are truly random. Prior to this burn-in one can have long sequences (hot or cold streaks) that occur more commonly than would be expected from a true random process.
I suspect this may be happening in the game. This would mean both sides above are correct - there are indeed cold streaks which don't seem random (and shouldn't occur as much as they do) but the long term averages work out as they should. Both these things can be true in this situation.
If I am right then the best thing to do when you get a cold streak is to go and do some other action in the game (e.g. leave cantina and do a challenge or something to reset the RNG sequence). I find this does tend to break the cycle of the cold streak. Of course, if you have a success then keep going as the 'bad' RNG may be favouring you in such cases.
Of course, all this could be confirmation bias, but a bugged RNG is certainly quite possible and would display the properties that people do seem to observe (and given how many other bugs are in the game it wouldn't surprise me at all!)
See here for an example of a RNG with these issues: https://en.wikipedia.org/wiki/Mersenne_Twister
Non random samples of course have reported worse samples as would be expected but it is not possible to tell what percentage these make up since bad luck is over reported relative to good luck.