Ok, so every character has pros and cons some are less balanced than others but yeah ok I get it.
My problem is Dooku:
Pros:
Stun - check
Ability Block - check
Double Attack - check
Double counter - check
High survivabilty (from some unknown reason) - check
Meter regeneration - check
Evasion when leader - check
Cons:
*crickets*
OK, here is a scenario:
Galactic war! Woooo exciting!
My team: Luminara, Phasma, Vader, Asaj, and Palpatine - all 74, 7 stars (other than Vader) with 7 in every skill, led me through some rough Galactic Wars and into top 100 in PVP, yeah!
Enemy team: Count Dooku (70)... we do not care for the others really (all 70).
Battle sequence: Dooku lightning - stuns 2. Dooku attack stuns another and bonus attack ability block.
The rest of his team is going, then Dooku once again surprisingly double attack and stun another.
My turn: Umm... I will attack with umm... ok vader you are the only one not stunned so go ahead.
Good Vader! You have scratched someone's shield!
Dooku: double attack I mean why not?
Enemy Phasma used "Victory March", Dooku FTW with double attack because why not.
Dooku also gained meter and is going again for another double attack because why not.
Their team is now going.
Dooku again with a double attack.
My turn: Finally yeah! Let's kick them! Aaaaannndddd... I have Vader... just Vader... Hmm... Ok... I will umm... GRRRRR!!!
Can we do something about this please?
You can not have a champion that does a decent (sometimes really spike high) amount of damage, is tanky at higher levels, does double attack (which makes that damage even more brutal), double counter (did I say damage?), stun lock, ability lock, and has evasion because god why not.
This is a bad game design for crying out loud. I mean you have some insanely strong characters in there that are OP but this is just rubbish and game breaking. And the stupid Dooku just keeps on going as his meter just keeps on regenerating. He is single handedly taking out teams that have way higher stats than him.
You can not have a level 70 character wiping the floor with fully geared and upgraded level 74 team. And it is not just that team, it is every team I have. It is like his shield doesn't go down, then his health doesn't go down, and if he is a leader, you can not even touch him because he dodges like 80% of the time.
You can not even use AOE against the other team because you will get slaughtered by his counter so here is another Pro for him. And by the time he is down, half your team is down or just about to go down.
I sometime think that you guys have it rigged in some matches it is just impossible that this is normal. My characters can never do the same things and miracles like the AI does.
Anyways, that is for a different discussion.
Lower the double attack chance, lower the counter chance perhaps? If not, then make him squishier? Or less shield? Who ever had the idea of shields by the way... IT IS STUPID!!! (specially on galactic war when it doesn't regenerate
), but that too, is for a different discussion.
Please nerf him a bit? Maybe just a tad?
I bet I am not the only one with this issue. And it is every time I see a dooku that is level 70. It is like fighting a raid boss.
Does anyone else feels the same?
Replies
Noob killer strikes again
Maybe this is intentional because I definitely hate Dooku in this game as much as I did watching the prequels. If these were Vader's abilities," I'd be like, "Wow. I need that character too." Instead, I think, "**** this is a thing I have to do..." After the nerf, my Dooku isn't that great, but the AI controlled Dookus in Arena and GW are annoying as hell.
The issue is how a lvl 70 character can even take out a all team of 74s that are fully upgraded and 7 stars? And I can barely move. The AI is the most luckiest crap I have seen in games.
There is challenging and then there is frustrating. Dooku is the later, and that is a shame because the game is fun other than that. I do not ind getting owned every now and then but not every time I meet Dooku And in GW it is even worst than in PVP.
He's easily killable, but you need 3-4 attacks minimum, and he'll get 10-12 attacks in that span.