Hi All,
I am growing frustrated with never being able to complete GW on a daily basis. I have read quite a few posts about retreating (which I'm doing) but always come up against a team that just destroys me quick!
Here is my team Comp
JC 4* lvl 54 gear 7 + 5 slots filled
Talia 4* lvl 53 gear 7 + 3 slots filled
Chewy 4* lvl 54 gear 6 + 4 slots filled
Luma 4* lvl 54 gear 6 + 4 slots filled
Daka 4* lvl 53 gear 6 + 5 slots filled
Ventress 4* lvl 53 gear 6 + 4 slots filled
Night sister 3* lvl 53 gear 6 + 2 slots filled
Asoko 3* lvl 53 gear 6 + 4 slots filled
Sid 4* lvl 45 gear 5 + 1 slots filled
I have 14 other characters ranging in power etc.
I have been focusing on shards for
Chewy, Sid, Luma, JC as well as prioritising ability upgrades and gear for these charaters
0
Replies
The key to success in GW is heal cool down management. Always preserve at least one heal ready for use. This means you intentionally leave slow, low damage dealers such as Barriss and Chewie as the last standing opponent so that your healers can regain their healing ability for the next match. If any of your healers get low in health, retreat, replace with other heroes, eliminate fast movers such as Sid and Dooku and insert them back to heal up. Preserve Lumi at all costs while Talia is probably the most expendable among the four. Ashoka's group heal special is too unreliable. If it works, great, but don't bank on it.
A few examples please?
Luma and Sid are lower levels as I have only recently unlocked them. I am working on them
The teams that wipe me out are generally the teams with counter / extra attack and seem fast. Seems like they get 1.5 rounds to 2 before I even get a hit in. Also with retreating when I go back in to fight there is always a couple hits I need to take first
Chewy
Tala
JC
Daka
Luma
And thank you obi for the very detailed answer
I get your point - think I'm retreating too late, not protecting my healers enough, and are using slow people
- his taunt
- High hit points
- Self heal
- 40 defence boost which seems to be the best leader capability
The idea is to conserve your healers and swap them out when they get hurt. Then kill off threats, leaving behind a Chewie or something alive. Then swap back in your hurt people and heal them and maybe even recharge your heal's cooldown a bit as well.
DPS stands for Damage per Second, but it usually refers to heroes with high damage. IG-88 is a classic example of a DPS hero
Won't work latter on. If you want taunter get Poe/Han. I am not much of a taunter myself so i went for boba/fives.The cons with chewy are - his taunt is only 1 turn, his hp aren't that great cuz his armor is mediocre, with all the sids running around his self heal is meaningless, he has pretty low atk, and that def boos he provides, you can replace with Lumi's leader ability - it gives you evasion + heal. Don't fool yourself - his Leader ability loses its value with the game going further. I will replace Chewy any day with Phasma/Poe/Han/Boba/Fives. If you want heavy dps toon - go for Luke - easy to farm and hard hitter. Work on your Sid and Lumi, cuz Lumi will get stronger with the new patch.
My latest strategy is similar to this one. I'll cruise through the low levels with JC, Lumi, Ashoka, Talia, Sidius and Phasma. I save Poggle and glass cannons for that one ridiculous team to take out 1-2 of their players before bringing back my main GW team. Yes I lose the glass cannons but that usually gets me through 2 impossible rounds. This strategy only utilizes Poggle's buff though for one round in the whole GW.
But these are the teams that demolish me...
Speed with bonus and counter attacks!! Even with retreating when I step back in I get smashed before I can do pretty much anything
Here is the next team I am up against
All level 59 gear 7
Duku
5's
Phasma
Luma
Sid