Tier 6 raid has 4 phases. The first is the Gamorians or whatever the name is. A person with 18 six and seven star toons maybe does a total of 80k in damage. The players that know this stay back and let the players that don't know this go ahead and battle so that phase two is ready.
For phase two a player with 18 six and seven star characters does anywhere from 300-800 thousand in damage giving them an insane lead on the raid rewards.
I guess the only way to really be fair is that the top twenty from the last raid finished should be the ones to start phase one off. It shouldn't be the same people over and over starting phase one. They probably won't wanna do this cause they want the best gear, but hey so does the people in the bottom 30.
I don't know if the devs have something in the works or even know this is kinda a problem, but for now I refuse to start a raid in phase one from now on cause I've been doing it for 2 weeks now. I'm not trying to complain, I just don't think it's fair to the people at the bottom of the guild. A raid is suppose to take all 50 members to complete, but at the moment it looks like some are getting better rewards than others because that first phase you really can't do a lot of damage.
0
Replies
End up doing around 450k total.
Im not a tool about it though, and dont go out of my way to wait.
Guild: -FTB- Reign Of Fate
these phases intentionally behave differently. if every phases was the same, it wouldn't be as interesting of a fight. as it currently is, each phase highlights a different type of character, and rewards gearing up many characters.
the real issue that needs to be addressed is the disparity of rewards, between rank 1 and rank 50.
It's all strategy...
I don't understand why you want everyone to get the same stuff when they aren't contributing the same amount. You must be a Bernie supporter.
i'm not saying that everyone needs to receive equal rewards, but the delta between 1 and 50 should be reduced, especially when it comes to HS shards and precraft salvage/gear.
This is for tier 6 only I'm talking about.
In all honesty we know which characters are better than others. We know how important certain abilities are for raids. I just checked each guild members roster and the majority is almost identical with the except of some having one or two G10 toons. I understand the different time zones, I get that, but here is what seems really unfair...
Tier 6 raid started started 3 hours ago with a total of 10 people contributing. With the highest damage done of 190k and lowest done 75k. But when I go check the log of who and when was the last time logged in 3 hours ago.. 29 people logged in. I'm like really??? Wow 29 people logged in and those 29 people did not contribute. Out of those 29 who logged in (5 of which are officers and the leader) not a single one of them contribute a single bit of damage for phase one. So that's a total of 39 people in the past 3 hours online. 10 contributed, 19 didn't and the other 11 or either in a different time zone or has something in real life they are doing and the first phase is maybe 15% into the raid.
Can someone please explain this to me. If I read a paragraph of a rational explanation explaining how and if this is fair I will gladly say I'm wrong and drop the subject.
Hk(L), ig88, ig86, Magnaguard (died instantly), and poggle
I hit 217k damage
So it's completely the team you use
Don't throw any character at p1 and expect high numbers
If you don't have a good team, wait for p2
If you do have a good team, be courteous and do p1
So droids with Poggle work well because they ability block then do smashy smash.
Also RNG has a huge part,don't forget you can retreat
https://imgur.com/a/qbbru
I don't recommend royal guard at all. I just got him up to five stars and immediately threw him in and he did nothing. The stuns didn't land on the captain, only the side guys and once he gets the death mark he's still dead in two turns. You're better off keeping eeth there or switching him with a fast high dps toon. Throw in Royal guard and you're sacrificing a lot of damage just so you can stun the two side guards
You're supposed to work together. So anyone with a good cleanser should do phase 1. This is more a matter of discipline in guild not the reward system
today's raid I was out shopping so I had to do battle's on auto for phase 1 in order to get any dmg in, knowing that by the time I was done shopping the raid might be over...
bottomline, mixed timezones don't go well with the current reward/reset scheme. some players will be able to do 3 GWs or 16 challenges other can only do 2 GWs or 8 challenges due to resets after midnight if guild leader is US based and you are in EU and thus by default puts you as EU player at a disadvantage as long as the reward system stays as it is. and then there is the ranking in the reward system ... but that's another matter.
This
With luck
@EA_Jesse
@CG_JohnSalera
These two may be able to pass along this as it happens in alot of guilds man. Can't exactly punish them because it's always " time difference and when i can play".
Simple solution is to have the ranks affect credits and guild tokens. But everyone should get the same chests and shards otherwise it will never end....
Teamwork>selfish plays
You gotta wonder if they even thought about it as it is insanely obvious that it would be the case with this system.
I can understand the frustration. I started this post to get some attention on the matter to see if others were experiencing the same thing. I was just annoyed how little damage was being done on phase 1 as compared to phase 2 and 3 and noticed today how guild chat seemed lively then once the raid started it went silent. Some time went by and I noticed only 10 people did phase one when 19 people logged on after the raid started and contributed nothing yet.. After some time looking through rosters and noticed many officers and friends having a lot more Tier 9 & 10 gear. Then it dawned on me how come damage is lower some times and higher at others which is because of what team is being used and what phase I was doing. In the end there are always the same people getting the top guild rewards with millions of points in damage done and there are those who can't break 500k damage.
If people are avoiding phase one for the sole purpose of doing more damage in phase two to get the best rewards just doesn't seem like a fair system. I know I'm probably sounding like a complainer and I don't mean to be, I would just like to be able to earn better gear by not paying with crystals is all. I've bought 8 mk5 furnaces in the past two weeks alone just so I could gear up my roster for more damage and today I realized exactly why I don't see millions of damage like the same people at raid collection time.
So yo throw two teams at phase 1 and wait about an hour before refresh and hit phase 1 again. Then they guys who held back get no first run. Your not finishing a phase 1 tier 6 with 10 people contributing before reset.
But that's the thing not everybody is doing P1, but the majority is. The ones that are waiting are hoping that enough people do P1 and complete it so they can start P2 before reset. They do most damage there, then after reset they continue doing P2 getting a chance to double their damage. By the time morning comes when people wake up the raid is in the P4 stage which is pretty tough again leaving many people out of P3 and not do much damage total. Sometimes it is finished before the second night of reset. If not then the people who waited just finish it off so they can start a new raid.
About 12 people or so have damage in the millions, where the majority has maybe 500k..maybe. That is why I'm saying these raid phases just are not fair.