With the recent tweak to GW, introducing the mechanic of carrying over TM from the last battle, most of the issues of so-called "unfairness" in the later nodes of GW are pretty much moot. With your toons going first nearly every time, the lack of Protection is much less of an issue. I haven't had to retreat in the last two weeks or so for any reason other than reversing my own poor decisions, while previously I was manipulating RNG as much as anyone just to survive.
One of the truths of this world is that if something is not broken, you don't fix it. GW is no longer broken, or at least not as broken as it once might have been. The last thing we need is for it to be meddled with again. Those of you who have given up on it, try it again and you'll see.
Discuss.
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There's nothing wrong with GW. There's nothing wrong with the dodge rating.
If I fail, I swap out a toon and go again. None of my toons ever needs to die. I finish every time. This "suicide squad" business is a thing of the past.
To reiterate: it ain't broke, don't fix it. Tweak it yes. Small tweaks though
It's boring
It doesn't pay well
Absolutely! 27k.
Yours must be what, 150k? Since you find it so boring
Do you enjoy the dodge mechanic as it's currently employed or do you simply see no issue with it?
I have no problem mopping up my GWs. I finish #1 almost every single day and my arena team has a power rating of 36.786. I have around 25 relatively well geared and levelled 7*. But the people approaching the 40k mark seem to be up against a wholly different kind of monster than me with loads of well synergized and highly lethal and well geared opponents.
I really can't comment but when people who have large and good rosters and who don't seem to have problems taking #1 seem to have problems completing GW. Well then maybe there is a problem.
What? I've done 120 GW's. About 50 of those were unwillingly, but I did them anyways.
I'm at 35k and I find GW boring because it requires virtually no skill. If you are up against a series of nodes with top-geared, high level teams with dodge leaders, an excessive fact for many to most of us, you are smashing your head against a wall of randomity that is time-wasting and laboriously dull.
Oh sorry I misunderstood you. My arena power is 37k
QGJ g11
RG g9
Rey maxed
St Han g10
GS g9
+ 1000
Your team is precisely what I face 3-4 times at the end of my nodes, it can end your team with not even 1 wrong move. Sometimes it takes me 15-20 minutes to reshuffle until I can win without losing someone if we didn't have to do this 12 times a day I wouldn't mind putting the time in but GW seems to only be laborious to those higher end player so I guess we will keep slaving away for that 1 shard everyday haha
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I'm talking about any player attaining rank 1 arena and 36k+ power.
the difficulty level is just too extreme. GW isn't fun as is, not sure why GW punishes players with high power.
The fun part of playing the game is the satisfaction we get for using high level teams and experiencing the results of using a maxed team. Except GW completely punishes the player by introducing 1000000000 matches of evasion dooku fives RG rey QGJ comps with maxed out omega purples with full protection every match.
some teams are so difficult I have to use 3 teams to win one GW node.
not only is it really boring playing GW but there is absolutely no feeling of accomplishment playing it eaither.
I finish GW about 3-4 times a week and the rest usually are the last 1-2 nodes when I can not complete it.
You probably have a healthy roster of maxed characters so you may have an easier time.
Im getting a lot of evasion omega fives RG rey teams back to back on later half of GW. which is far too difficult to deal with. My GW increaed in difficulty about the same time I passed 36k arena power. the diffculty jump was extreme.
*There never was and probably won't be
I find it´s always strange the crying about GW. I love it. It´s the only place in this game where you can do lots of battles, try different comps and enjoy the real hard core of the game: battling.
When it gets harder it allows you to regroup your team and plan better what your next move will be. Whats the use for large rosters and different team comps and synergy if you just auto everything and don´t even have to think about anything?!?
Get a job. Most of us can't or won't spend 1-2 hours on a single facet of a mobile game.
Now read that carefully before you get mad. Even those of us who are 9-5 can handle sinking 1-2 hours into the game, but hours into one single component of the game that is crucial as it's the only source of credits? No. It's ridiculous.
If you have enough time in your day that you can play this game for hours on end then I'd strongly recommend playing something better.
This is the gear level you can expect at node 4. Not to mention the multiple consecutive nodes of dooku leads at node 5+.
The worse teams I hate to go up against are the teams that have 4 dps +Rg. There's no chance to even heal up or restore cooldowns against those sort of teams.Granted I am one of those culprits, but unless you have a VERY deep bench, it is VERY hard to complete GW if meta teams after meta teams are thrown at you.
Of course not all days are like that, but when they give you consecutive nodes of meta teams, you will feel like throwing your phone.
+100000000000
Here is the thing. I never had a problem at 33k arena. It was when I hit 37/38k when it gets nuts. Basically have 2-3 maxed characters makes it ridiculous to fight and really annoying. I still complete it but it is a real pain and involves lots of restarting the app due to bad RNG.
It's a massively unfun, time consuming, frustrating, chore. I spend more time gaming the system by trying to manipulate the seed than I do actually playing the game.
I have dozens more screenshots of similar teams that I'm guaranteed to encounter nodes 6/7-12.
My arena power is at 38 923 and I have no issues at all with GW. I complete it daily with one team from start to end and usually dont need to retreat more than 2-3 times each day. The whole run takes me 30-40 min daily. I could speed it up using autoplay on first few nodes, but I always try to play the best I can in order to finish first 4 battles without taking a hit - just for personal achievement coz I find it entertaining and it helps me play better.
GW is not broken, neither it needs any fixes. It just require some strategy and thinking. Knowledge about heroes, skills, strenghts/weakneses of each units and about turn order mechanics is also required.
If anything needs fix its reather players strategy/gameplay than GW itself.
and I find that hard to believe,especially the part about completing with 1 team from start to end.