So I’ve been playing this game since early December and I still cannot rationalize the Daily Challenge cool-down. Before guilds, it was a mild inconvenience, and frankly gave me content later in the day because I didn’t plow though them in 15 minutes. On Sundays, it actually didn’t bother me, because by the time I worked my way across the challenges, I was only about a minute or two from having the line of them reset in sequential order. Unfortunately, that all changed when Guilds were launched.
My reset time on Thursday is 8:30pm in Texas, I leave for work on Friday morning at 4:45am. So, every Thursday evening since the launch of Guilds (which I otherwise enjoy), I sit irritated that I now have to extend my bedtime by 15-20 minutes to grind out these daily challenges, sitting idly between their reset time stewing for 8 minutes of more, wishing I could just gem- them-out like the nearly as awful PvP guild challenge.
Daily Challenge Cool-down can’t relate to:
• EA cash generation, as there is no gemming option
• Player exploit, because speed of completion shouldn’t award better or more gear
The only thing I can figure is that this is geared at dragging out the content, so people have a reason to log in later in the day, but this principle is now completely conflicted as a result of guild challenges.
Can anyone please explain this to me?
0
Replies
Also don't understand why Arena has to have a MAX time limit, its not like they have to wait for the teams to resolve the previous battle... I would understand if they were LIVE competitions but they are not.
In addition, the energy bonuses, should be cantina or regular, you chose, same rate as normal, cantina is 1/2 of normal. I have little use for energy.
Ummm....so you can't stall to lock out..any longer than 5 minutes, anyway.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
It seems pointless and it's really annoying.
So has there been radio silence on this as far as official responses then?
This is the only reason. To infuriate the player base.
This is the only timer in the game that makes 0 sense other than to annoy.
That's it. Not a bug, a feature.
Usually, they have a direct pay-gate at the frustrating event (exhaust a node, why wait? Just pay up right here, look, we'll even make it easy for you). But with "challenges" they've tried something slightly different -- while you wait, go spend on a different frustration micro-gate. Or go away, cool off, and come back later for another dose of frustration.
Every single time you find yourself frustrated, it's working exactly as intended.
(Maybe a little more to illustrate the effect. What are you more likely to be when you're frustrated? That's right: frustrated. Whether it's pointed at direct cause and effect with a specific pay-gate, or atmospheric to jack up frustration in general so that you're more likely to act on one of the dozens of traps scattered throughout -- it's all fundamental to the core of the game's cash-extraction mechanism. And it's not about "you." It's about percentages. If upping the atmospheric frustration level can make just 2% of the player base more likely to spend, that's cash in the bank. If it forces folks to log in multiple times during the day, perhaps at times when they're inconvenienced and rushed and therefore more likely to make impulse decisions: cash in the bank. Yes, you -- and by you I mean we -- are being played. But don't let it be a mystery.)
I actually have like 2 hours between mine but! Since its at 1 am i prefer doing other stuff rather then easte around "50" minutes lolz challenges takes like 1 hour ...
+1
That sucks.
So I don't dispute anything you wrote. I think you are right.
However, if this is the case, then that's just sloppy game design after recent updates. This might of worked with the old game mechanics, but with random timers all over the game now, and points like Richisential's above, this doesn't make sense anymore.