Our guild has finished a t6 raid with only 1 refresh which seems to be the threshold to start heroics. We will do so in a few weeks while many of us get teebo and ee from 6 to 7 stars. I know many have said t7 is easy but i was hoping people could tell me some of the common mistakes or pitfalls guilds make in their 1st attempt at heroic raids. Or some surprises they encountered. Thanks in advance
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Again, just start one up and have at it!
(2) Make sure everyone knows to retreat and retry for good runs if you are stretched thin
(3) Have people go where it's most efficient - a few good squads can clear phase 1 by themselves, everyone should start a fresh run in p2 or p3 so the door control isn't on cooldown
(4) Don't overkill phases too much if you don't have damage to waste - if multiple players are going at once and clear a phase, the excess damage won't carry over to the next phase
(5) Get in there and do it ASAP while you can still call mercs if you come up short - this may be ending soon, so get the experience now while you have that back-up plan
(6) Create rules and stick to them no matter what - if the rules break down because 1 out of 50 players has some special scheduling needs, all of a sudden 25 players will want special treatment and everyone will be po'd
Plus one. Don't have teams go in p1 that don't have teams. Our guild could clear p1 with 2-3 guys espalier. Also make sure you save some depth for p4. We have our 5 best do p1 and then they sit out til p4 and clean up scraps. They score so well in p1 if doesn't impact their finish
If i am getting about 800k per turn in p1 in tier 6 how much would that translate in t7?
Not sure. Once I got teebo to ten with scanner, I put up 1.4 or so phase one. Always ends with captain enraged.
By the way, don't put too much emphasis on Teebo. When we first cleared t7 (one of the very early guilds to do so), nobody at all used Teebo. Teebo is useless in t7 unless he is ABSOLUTELY maxed -- that means g10 with scanner and omegas on leader and basic. That can take a long time to farm and you don't want to be hanging around for it.
Basically, there are plenty of other ways to do the 300-350k damage you need six guys to do in p1 to set you up for completion. Yes, it's nice to do a million damage, but it isn't *necessary*
This is good advice.
This and Don't forget if your trying to use Teebo / EE for Phase 1 this is a MUST
Besides that get in there and do it, T7 is more planning than damage if you can complete T6 in one refresh.
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We then lock raid during phase 4 for a few hours to allow people who missed phase 1-3 to tag and get rewards. Then at set time everyone gets one run per ten mins until he's down.
Works well for us. The raid is under tuned for lvl 80 tbh.
In about 2 weeks you´ll be discussing how to limit damage instead of wondering if you can finish it.
A) Schedule a team/players for P1. P1 is tricky for most members and there is the teebo dream team. We have 3 players attack P1 so other players don't waste their toons that could attack stronger in a different phase
B ) We set up a one hit rule on p2/3. Every player will attack p2/3 only once, as to get extra damage from lowering the gate. Again, this is being as efficient as possible with the damage.
C) By the time the majority of players have gone, we are in p4 and still have plenty of toons for p4, since it's the hardest.
D) When we hit p4, it's a slaughter. We just have it since there isn't much of a strategy lol.
Some good tips and tricks are to use line/discord. Makes it very easy to coordinate. Something my guild has enjoyed a lot is the rule I set up where before Zerg (everyone attacking at will) at least 45+ members need to attack or we get into p4. This way you get a lot of participation and everyone is taking care of with raid gear.